FEN
[Event "Hourly Atomic Arena"]
[Site "https://lichess.org/wcKUZIBZ"]
[Date "2024.06.03"]
[White "Lehaha-ha"]
[Black "qwhu"]
[Result "1-0"]
[GameId "wcKUZIBZ"]
[UTCDate "2024.06.03"]
[UTCTime "10:28:50"]
[WhiteElo "1908"]
[BlackElo "1043"]
[WhiteRatingDiff "+0"]
[BlackRatingDiff "+0"]
[Variant "Atomic"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.85] } 1... e5?? { (2.85 → 8.29) Blunder. e6 was best. } { [%eval 8.29] } (1... e6 2. Nf3 Qf6 3. c3 Bc5 4. Bb5 Kf8 5. d4 Nh6 6. Qc2) 2. Nh3?? { (8.29 → 3.12) Blunder. Qf3 was best. } { [%eval 3.12] } (2. Qf3 Qf6 3. Nh3 Qf5 4. Ng5 f6 5. Bb5 c6 6. Nxh7 Na6) 2... Qf6?! { (3.12 → 4.37) Inaccuracy. Qh4 was best. } { [%eval 4.37] } (2... Qh4 3. g3 f5 4. gxh4 Nf6 5. f3 d5 6. Bb5+ c6 7. d4 Be7 8. O-O) 3. Qf3 { [%eval 7.89] } 3... e4? { (7.89 → Mate in 8) Checkmate is now unavoidable. Qf5 was best. } { [%eval #8] } (3... Qf5 4. Ng5 f6 5. Bb5 c6 6. Nxh7 Na6 7. a3 Bb4 8. c3) 4. Ng5 { [%eval #7] } 4... Kd8 { [%eval #7] } 5. Nxf7?! { (Mate in 7 → 10.97) Lost forced checkmate sequence. Bb5 was best. } { [%eval 10.97] } (5. Bb5 c6 6. Ne6+ dxe6 7. Qg3 Bb4 8. Nc3 Bd6 9. Bxc6 f6 10. Qc7+ Ke8) 5... exf3 { [%eval 11.38] } 6. Nc3 { [%eval 10.75] } 6... Rf8 { [%eval 10.83] } 7. f4 { [%eval 9.51] } 7... Rf5 { [%eval 14.14] } 8. Nd5 { [%eval 13.72] } 8... c6 { [%eval 15.23] } 9. Ne7 { [%eval 15.05] } 9... Ke8 { [%eval 14.63] } 10. Nxf5 { [%eval 11.42] } 10... Na6 { [%eval 12.62] } 11. Bxa6 { [%eval 11.76] } 11... b5 { [%eval 11.36] } 12. b4 { [%eval 11.46] } 12... d5 { [%eval 12.94] } 13. Bb2 { [%eval 9.92] } 13... d4 { [%eval 12.29] } 14. exd4 { [%eval 9.91] } 14... Bf5 { [%eval 10.99] } 15. d3 { [%eval 10.39] } 15... Kd7 { [%eval 10.46] } 16. O-O-O { [%eval 10.2] } 16... Re8 { [%eval 11.93] } 17. Rde1 { [%eval 11.54] } 17... Re2 { [%eval 11.61] } 18. Rxe2 { [%eval 11.32] } 18... Ke7?! { (11.32 → Mate in 8) Checkmate is now unavoidable. Bg4 was best. } { [%eval #8] } (18... Bg4 19. Re1) 19. Re1+ { [%eval #7] } 19... Kd7 { [%eval #7] } 20. Re7+ { [%eval 15.84] } 20... Kd6?! { (15.84 → Mate in 2) Checkmate is now unavoidable. Kd8 was best. } { [%eval #2] } (20... Kd8 21. g4 Be4 22. dxe4 h6 23. Be5 c5 24. Kd2 a5 25. c4 g6 26. Rc7) 21. Re6+ { [%eval #1] } 21... Kd7 { [%eval #1] } 22. Rxc6# { Game ends by variant rule. } 1-0