- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated variant:antichess game"] [Site "https://lichess.org/wXeIFO0m"] [Date "2025.08.07"] [Round "-"] [White "chase4"] [Black "ankit_kesh"] [Result "0-1"] [GameId "wXeIFO0m"] [UTCDate "2025.08.07"] [UTCTime "13:04:05"] [WhiteElo "1224"] [BlackElo "1187"] [WhiteRatingDiff "-218"] [BlackRatingDiff "+6"] [Variant "Antichess"] [TimeControl "0+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c3?? { (0.15 → -1.80) Blunder. e3 was best. } { [%eval -1.8] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d6? { (-1.80 → -0.23) Mistake. e5 was best. } { [%eval -0.23] } (1... e5 2. a3 Bxa3 3. Rxa3 Qg5 4. Rxa7 Rxa7 5. Qb3 Qxd2 6. Nxd2) 2. b4 { [%eval -0.69] } 2... Bh3 { [%eval -0.92] } 3. Nxh3 { [%eval -1.09] } 3... a5?? { (-1.09 → 2.30) Blunder. Nd7 was best. } { [%eval 2.3] } (3... Nd7 4. a3) 4. bxa5 { [%eval 1.61] } 4... Rxa5 { [%eval 2.23] } 5. Na3?? { (2.23 → -2.56) Blunder. Qb3 was best. } { [%eval -2.56] } (5. Qb3) 5... Rxa3 { [%eval -2.88] } 6. Bxa3 { [%eval -3.13] } 6... d5?? { (-3.13 → -0.61) Blunder. Qc8 was best. } { [%eval -0.61] } (6... Qc8 7. Bxd6) 7. Bxe7 { [%eval -0.3] } 7... Qxe7? { (-0.30 → 1.03) Mistake. Nxe7 was best. } { [%eval 1.03] } (7... Nxe7) 8. Ng5? { (1.03 → -0.13) Mistake. Qa4 was best. } { [%eval -0.13] } (8. Qa4) 8... Qxe2?? { (-0.13 → 2.39) Blunder. Qxg5 was best. } { [%eval 2.39] } (8... Qxg5) 9. Nxf7?? { (2.39 → -11.71) Blunder. Nxh7 was best. } { [%eval -11.71] } (9. Nxh7 Rxh7) 9... Qxe1?? { (-11.71 → -1.45) Blunder. Kxf7 was best. } { [%eval -1.45] } (9... Kxf7) 10. Nxh8?? { (-1.45 → Mate in 8) Checkmate is now unavoidable. Qxe1 was best. } { [%eval #-8] } (10. Qxe1) 10... Qxf1 { [%eval #-9] } 11. Rxf1 { [%eval #-8] } 11... Kf7 { [%eval #-8] } 12. Nxf7 { [%eval #-7] } 12... h5 { [%eval #-7] } 13. Qxh5 { [%eval #-6] } 13... g6 { [%eval #-6] } 14. Qxg6 { [%eval #-5] } 14... Ba3 { [%eval #-5] } 15. Qxg8 { [%eval #-4] } 15... Bf8 { [%eval #-4] } 16. Qxf8 { [%eval #-3] } 16... d4 { [%eval #-4] } 17. Qxb8 { [%eval #-3] } 17... dxc3 { [%eval #-3] } 18. Qxb7 { [%eval #-2] } 18... cxd2 { [%eval #-2] } 19. Qxc7 { [%eval #-1] } 19... d1=K { [%eval #-1] } 20. Rfxd1# { Game ends by variant rule. } 0-1