- Blind mode tutorial
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[Event "≤2000 Bullet Arena"] [Site "https://lichess.org/wP4lCDwo"] [Date "2021.11.07"] [White "Vollheinz_TrashMode"] [Black "moslem403019"] [Result "0-1"] [GameId "wP4lCDwo"] [UTCDate "2021.11.07"] [UTCTime "15:35:16"] [WhiteElo "1524"] [BlackElo "1469"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+13"] [Variant "Standard"] [TimeControl "60+1"] [ECO "C44"] [Opening "Scotch Game"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.21] } 1... e5 { [%eval 0.12] } 2. Nf3 { [%eval 0.25] } 2... Nc6 { [%eval 0.12] } 3. d4 { [%eval 0.17] } { C44 Scotch Game } 3... d6?! { (0.17 → 0.97) Inaccuracy. exd4 was best. } { [%eval 0.97] } (3... exd4 4. Nxd4 Nf6 5. Nc3 Bb4 6. Nxc6 bxc6 7. Bd3 O-O 8. O-O) 4. dxe5 { [%eval 0.57] } 4... dxe5 { [%eval 0.71] } 5. Qxd8+ { [%eval 0.73] } 5... Nxd8? { (0.73 → 2.51) Mistake. Kxd8 was best. } { [%eval 2.51] } (5... Kxd8 6. Nc3 Bd7 7. Bc4 Ke8 8. Be3 Nf6 9. O-O-O Bd6 10. Bg5) 6. Nxe5 { [%eval 2.87] } 6... Be6 { [%eval 2.59] } 7. Bb5+ { [%eval 2.8] } 7... c6 { [%eval 2.69] } 8. Ba4 { [%eval 2.13] } 8... b5 { [%eval 2.37] } 9. Bb3 { [%eval 2.02] } 9... Bxb3?! { (2.02 → 2.80) Inaccuracy. Nf6 was best. } { [%eval 2.8] } (9... Nf6) 10. axb3 { [%eval 2.75] } 10... Bc5 { [%eval 3.18] } 11. O-O?! { (3.18 → 2.30) Inaccuracy. Ke2 was best. } { [%eval 2.3] } (11. Ke2 a5 12. f3 Bb6 13. Be3 Bxe3 14. Kxe3 Nh6 15. b4 a4 16. b3 f5 17. bxa4 bxa4) 11... Nf6 { [%eval 2.59] } 12. Bg5? { (2.59 → 1.01) Mistake. Re1 was best. } { [%eval 1.01] } (12. Re1) 12... Nxe4 { [%eval 0.96] } 13. Bxd8?! { (0.96 → 0.37) Inaccuracy. Bh4 was best. } { [%eval 0.37] } (13. Bh4 Bd4 14. Re1 f5 15. Nf3 Ne6 16. Nxd4 Nxd4 17. Na3 b4 18. Rad1 c5 19. c3 Nxb3) 13... Rxd8 { [%eval 0.15] } 14. Nc3 { [%eval -0.29] } 14... Nxc3?! { (-0.29 → 0.51) Inaccuracy. Nxf2 was best. } { [%eval 0.51] } (14... Nxf2) 15. bxc3 { [%eval 0.49] } 15... O-O { [%eval 0.29] } 16. Nxc6 { [%eval 0.39] } 16... Rd2 { [%eval 0.32] } 17. Rac1 { [%eval -0.14] } 17... h6 { [%eval -0.09] } 18. b4 { [%eval -0.32] } 18... Bb6 { [%eval -0.08] } 19. h3 { [%eval -0.13] } 19... Re8 { [%eval -0.25] } 20. Rcd1?? { (-0.25 → -3.12) Blunder. Ra1 was best. } { [%eval -3.12] } (20. Ra1 Ree2 21. Nd4 Bxd4 22. cxd4 Rxc2 23. Rxa7 Rb2 24. Rb7 Rxb4 25. Rb8+ Kh7 26. Rb7 Kg6) 20... Rxc2?? { (-3.12 → -0.65) Blunder. Bxf2+ was best. } { [%eval -0.65] } (20... Bxf2+ 21. Kh2 Rxc2 22. Rc1 Rb2 23. Rb1 Rxb1 24. Rxb1 Re6 25. Nd4 Bxd4 26. cxd4 Kf8 27. Kg3) 21. Nd4 { [%eval -1.02] } 21... Rxc3 { [%eval -0.92] } 22. Nxb5 { [%eval -1.0] } 22... Rb3 { [%eval -1.08] } 23. Nd4?? { (-1.08 → -3.85) Blunder. Nd6 was best. } { [%eval -3.85] } (23. Nd6 Re2) 23... Bxd4?? { (-3.85 → -0.12) Blunder. Rxb4 was best. } { [%eval -0.12] } (23... Rxb4) 24. Rxd4 { [%eval -0.12] } 24... Re2 { [%eval 0.0] } 25. Rd7 { [%eval -0.01] } 25... a6 { [%eval 0.0] } 26. Ra7 { [%eval -0.04] } 26... Ra2 { [%eval 0.0] } 27. Rc1?! { (0.00 → -0.55) Inaccuracy. Ra8+ was best. } { [%eval -0.55] } (27. Ra8+ Kh7 28. Ra7 Kg8) 27... Rxb4?! { (-0.55 → 0.23) Inaccuracy. g6 was best. } { [%eval 0.23] } (27... g6 28. Rc4 Rb1+ 29. Kh2 Rxf2 30. Rxa6 Rbb2 31. Rg4 h5 32. Rg3 Kg7 33. Ra7 Rxb4 34. Raa3) 28. Rcc7?? { (0.23 → -4.56) Blunder. Rc8+ was best. } { [%eval -4.56] } (28. Rc8+ Kh7 29. Rxf7 Rb6 30. Rcc7 Rg6 31. Kh2 Rb2 32. g4 Rbb6 33. Kg3 Rbf6 34. Rfe7 Re6) 28... Rf4?? { (-4.56 → -0.59) Blunder. Rb1+ was best. } { [%eval -0.59] } (28... Rb1+) 29. f3 { [%eval -0.63] } 29... Rf6 { [%eval -0.46] } 30. Kh2?? { (-0.46 → -6.70) Blunder. Rc8+ was best. } { [%eval -6.7] } (30. Rc8+ Kh7 31. Rc4 Rg6 32. Rg4 h5 33. Rxg6 Kxg6 34. h4 Kf6 35. Kh2 g6 36. Kh3 a5) 30... Rg6 { [%eval -6.62] } 31. Kg1 { [%eval -7.63] } 31... Rgxg2+ { [%eval -7.68] } 32. Kf1 { [%eval -7.94] } 32... Rgf2+ { [%eval -7.74] } 33. Ke1? { (-7.74 → Mate in 6) Checkmate is now unavoidable. Kg1 was best. } { [%eval #-6] } (33. Kg1 Rxf3) 33... Rxf3? { (Mate in 6 → -8.48) Lost forced checkmate sequence. Rh2 was best. } { [%eval -8.48] } (33... Rh2 34. Rc8+ Kh7 35. Rh8+ Kxh8 36. Ra8+ Kh7 37. Rh8+ Kxh8 38. f4 Ra1#) 34. Kd1? { (-8.48 → Mate in 1) Checkmate is now unavoidable. h4 was best. } { [%eval #-1] } (34. h4 Rh3) 34... Rh2? { (Mate in 1 → -8.33) Lost forced checkmate sequence. Rf1# was best. } { [%eval -8.33] } (34... Rf1#) 35. Kc1? { (-8.33 → Mate in 1) Checkmate is now unavoidable. Ra8+ was best. } { [%eval #-1] } (35. Ra8+) 35... Rf1# { Black wins by checkmate. } 0-1