- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated King of the Hill game"] [Site "https://lichess.org/wOpxNDoF"] [Date "2025.11.13"] [White "Chess_switch"] [Black "Nikolay_Androsov"] [Result "1-0"] [GameId "wOpxNDoF"] [UTCDate "2025.11.13"] [UTCTime "15:53:34"] [WhiteElo "2409"] [BlackElo "2035"] [WhiteRatingDiff "+1"] [BlackRatingDiff "-1"] [Variant "King of the Hill"] [TimeControl "120+0"] [ECO "C41"] [Opening "Philidor Defense"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.61] } 1... e5 { [%eval 0.98] } 2. Nf3 { [%eval 0.98] } 2... d6 { [%eval 1.51] } { C41 Philidor Defense } 3. Nc3?! { (1.51 → 0.83) Inaccuracy. d4 was best. } { [%eval 0.83] } (3. d4 Nd7 4. Bc4 Ngf6 5. Nc3 h6 6. a4 g6 7. h3 exd4) 3... Nc6?! { (0.83 → 1.61) Inaccuracy. c5 was best. } { [%eval 1.61] } (3... c5 4. Bc4 Nc6 5. Nd5 Nf6 6. d3 Nxd5 7. Bxd5 h6 8. c3) 4. d4 { [%eval 1.62] } 4... Bg4 { [%eval 1.79] } 5. Bb5 { [%eval 1.68] } 5... Bxf3?! { (1.68 → 2.91) Inaccuracy. Ne7 was best. } { [%eval 2.91] } (5... Ne7 6. h3) 6. gxf3 { [%eval 2.76] } 6... Qd7? { (2.76 → 5.46) Mistake. Ne7 was best. } { [%eval 5.46] } (6... Ne7 7. Ke2 a6 8. Bxc6+ Nxc6 9. Be3 Qd7 10. Nd5 Ne7 11. Qd3 f6 12. Rhd1) 7. dxe5?? { (5.46 → 2.44) Blunder. d5 was best. } { [%eval 2.44] } (7. d5 Nge7 8. Ke2 a6 9. dxc6 Nxc6 10. Bxc6 bxc6 11. f4 Rd8 12. Kd3 f6) 7... dxe5 { [%eval 2.02] } 8. Bxc6?! { (2.02 → 0.98) Inaccuracy. Be3 was best. } { [%eval 0.98] } (8. Be3 a6) 8... Qxc6 { [%eval 1.22] } 9. Qd5 { [%eval 1.82] } 9... Qxd5 { [%eval 2.1] } 10. Nxd5?? { (2.10 → 0.32) Blunder. exd5 was best. } { [%eval 0.32] } (10. exd5 Kd7) 10... f5?? { (0.32 → 4.46) Blunder. Kd7 was best. } { [%eval 4.46] } (10... Kd7 11. Ke2) 11. exf5?? { (4.46 → 1.80) Blunder. Nxc7+ was best. } { [%eval 1.8] } (11. Nxc7+ Kd7 12. Nxa8 fxe4 13. Ke2 Nf6 14. Rd1+ Ke6 15. fxe4 Bd6 16. f3 Rxa8) 11... c5?? { (1.80 → 22.08) Blunder. Rd8 was best. } { [%eval 22.08] } (11... Rd8 12. Bg5) 12. c4 { [%eval 8.46] } 12... Bd6? { (8.46 → Mate in 5) Checkmate is now unavoidable. Kf7 was best. } { [%eval #5] } (12... Kf7 13. Ke2) 13. b3? { (Mate in 5 → 9.55) Lost forced checkmate sequence. Ke2 was best. } { [%eval 9.55] } (13. Ke2 g6 14. f6 Rb8 15. Ke3 Nxf6 16. Nxf6+ Kf7 17. Ke4#) 13... O-O-O { [%eval 13.86] } 14. Ke2 { [%eval 12.62] } 14... e4 { [%eval 14.0] } 15. fxe4 { [%eval 11.14] } 15... Re8 { [%eval 16.07] } 16. Kd3 { [%eval 14.47] } 16... Nf6 { [%eval 19.81] } 17. f3 { [%eval 10.85] } 17... Be5 { [%eval 10.45] } 18. Rb1 { [%eval 10.21] } 18... Kd7 { [%eval 10.84] } 19. f4 { [%eval 9.47] } 19... Kd6 { [%eval 13.85] } 20. Re1 { [%eval 8.77] } 20... h5 { [%eval 17.14] } 21. Bb2 { [%eval 16.15] } 21... Ng4 { [%eval 17.46] } 22. fxe5+ { [%eval 17.17] } 22... Nxe5+ { [%eval 21.69] } 23. Ke3 { [%eval 19.83] } 23... Rhf8 { [%eval 25.08] } 24. Rbd1 { [%eval 24.38] } 24... Rxf5?! { (24.38 → Mate in 5) Checkmate is now unavoidable. Kd7 was best. } { [%eval #5] } (24... Kd7 25. Bxe5) 25. exf5 { [%eval #4] } 25... Nxc4+ { [%eval #4] } 26. Kf4 { [%eval #4] } 26... g5+ { [%eval #4] } 27. fxg6 { [%eval #3] } 27... Rxe1 { [%eval #3] } 28. Ne3+ { [%eval #2] } 28... Ke6 { [%eval #1] } 29. Ke4# { Game ends by variant rule. } 1-0