FEN
[Event "Monthly Antichess Arena"]
[Site "https://lichess.org/vx9ZmqR8"]
[Date "2025.08.29"]
[White "Atilla_S"]
[Black "bishops_r_best"]
[Result "0-1"]
[GameId "vx9ZmqR8"]
[UTCDate "2025.08.29"]
[UTCTime "20:23:44"]
[WhiteElo "1620"]
[BlackElo "1533"]
[WhiteRatingDiff "-6"]
[BlackRatingDiff "+52"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. b3 { [%eval -0.19] } 1... g6 { [%eval 0.2] } 2. g4?! { (0.20 → -0.41) Inaccuracy. g3 was best. } { [%eval -0.41] } (2. g3 Nh6 3. Bh3 Ng4 4. Bxg4 Bh6 5. Bxd7 Bxd2 6. Nxd2 Nxd7) 2... h5 { [%eval -0.24] } 3. gxh5 { [%eval -0.12] } 3... gxh5 { [%eval -0.29] } 4. Bh3?? { (-0.29 → Mate in 15) Checkmate is now unavoidable. h4 was best. } { [%eval #-15] } (4. h4 Rh6 5. Rh3 c5 6. c4 a5 7. a4 b5 8. axb5 Rg6) 4... f5 { [%eval #-15] } 5. Bxf5 { [%eval #-14] } 5... d6?? { (Mate in 14 → -0.74) Lost forced checkmate sequence. Bg7 was best. } { [%eval -0.74] } (5... Bg7 6. Bxd7 Bxa1 7. Bxe8 Qxd2 8. Bxh5 Rxh5 9. Bxd2 Rxh2 10. Rxh2 Bh8 11. Rxh8) 6. Bxc8 { [%eval -0.68] } 6... Qxc8 { [%eval -0.48] } 7. Ba3?! { (-0.48 → -1.08) Inaccuracy. Nf3 was best. } { [%eval -1.08] } (7. Nf3 Rh6) 7... c5?? { (-1.08 → 1.14) Blunder. Qd8 was best. } { [%eval 1.14] } (7... Qd8 8. Bxd6) 8. Bxc5 { [%eval 1.12] } 8... Qxc5 { [%eval 1.3] } 9. c4?? { (1.30 → Mate in 12) Checkmate is now unavoidable. d3 was best. } { [%eval #-12] } (9. d3 Qxc2 10. Qxc2 Nd7 11. Qc6 bxc6 12. Nf3 Nh6 13. Nfd2 Nf7 14. e4 d5) 9... Qxf2 { [%eval #-12] } 10. Kxf2 { [%eval #-11] } 10... Bh6?? { (Mate in 11 → Mate in 17) Lost forced checkmate sequence. d5 was best. } { [%eval #17] } (10... d5 11. cxd5 e6 12. dxe6 Kf7 13. exf7 Rh6 14. fxg8=K Rc6 15. Kxf8 Rc1 16. Qxc1) 11. c5 { [%eval #17] } 11... dxc5 { [%eval #16] } 12. b4 { [%eval #16] } 12... cxb4 { [%eval #10] } 13. Nc3?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. Qa4 was best. } { [%eval #-10] } (13. Qa4 Bxd2 14. Qxb4 Bxb4 15. Ke1 Bxe1 16. Nd2 Bxd2 17. e3 Bxe3 18. Rb1 Bxg1) 13... bxc3?? { (Mate in 10 → -2.66) Lost forced checkmate sequence. Bxd2 was best. } { [%eval -2.66] } (13... Bxd2 14. Qxd2 bxc3 15. Qxc3 Nh6 16. Qxh8 a5 17. Qxe8 Ra6 18. Qxb8 e5 19. Qxe5) 14. dxc3 { [%eval -2.61] } 14... Kd8?? { (-2.61 → 1.77) Blunder. Bd2 was best. } { [%eval 1.77] } (14... Bd2 15. Qxd2 Rh6 16. Qxh6 Nxh6 17. e3 Kf7 18. Ne2 Na6 19. Rhf1 Kf6 20. Kf3) 15. Qxd8 { [%eval 1.02] } 15... Na6?? { (1.02 → Mate in 9) Checkmate is now unavoidable. Be3 was best. } { [%eval #9] } (15... Be3 16. Qxb8) 16. Qxg8 { [%eval #9] } 16... Rhxg8 { [%eval #8] } 17. Kg3?? { (Mate in 8 → Mate in 7) Lost forced checkmate sequence. Rc1 was best. } { [%eval #-7] } (17. Rc1 Bxc1 18. Kg2 Rxg2 19. Nh3 Rxe2 20. Rxc1 Rxh2 21. a3 Rxh3 22. Rd1 Rxc3) 17... Rxg3 { [%eval #-7] } 18. hxg3 { [%eval #-6] } 18... h4 { [%eval #-7] } 19. gxh4 { [%eval #-6] } 19... Nb4?? { (Mate in 6 → 2.26) Lost forced checkmate sequence. Bg5 was best. } { [%eval 2.26] } (19... Bg5 20. hxg5 Rh8 21. Rxh8 Nb8 22. Rxb8 b5 23. Rxb5 e5 24. Rxe5 a5 25. Rxa5#) 20. cxb4 { [%eval 2.06] } 20... Bc1 { [%eval 2.42] } 21. Rxc1 { [%eval 3.33] } 21... Rc8 { [%eval 3.45] } 22. Rxc8 { [%eval 2.92] } 22... a5 { [%eval 2.39] } 23. bxa5 { [%eval 3.38] } 23... b6 { [%eval 2.91] } 24. axb6 { [%eval 4.12] } 24... e5 { [%eval 4.58] } 25. Rd8? { (4.58 → 2.26) Mistake. a4 was best. } { [%eval 2.26] } (25. a4 e4) 25... e4 { [%eval 2.83] } 26. Nh3? { (2.83 → 1.19) Mistake. Rd2 was best. } { [%eval 1.19] } (26. Rd2 e3) 26... e3 { [%eval 3.64] } 27. Nf2 { [%eval 0.65] } 27... exf2 { [%eval 0.0] } 28. Re1?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Rh3 was best. } { [%eval #-2] } (28. Rh3 f1=N 29. Rg3 Nxg3 30. Rc8 Nxe2 31. Rc3 Nxc3 32. b7 Nxa2 33. h5 Nc3) 28... fxe1=R?? { (Mate in 2 → Mate in 5) Lost forced checkmate sequence. fxe1=N was best. } { [%eval #5] } (28... fxe1=N 29. Rd1 Nd3 30. exd3#) 29. e4?? { (Mate in 5 → Mate in 7) Lost forced checkmate sequence. b7 was best. } { [%eval #-7] } (29. b7 Rxe2 30. Rd4 Rxa2 31. Ra4 Rxa4 32. b8=B Rxh4 33. Bf4 Rxf4#) 29... Rxe4 { [%eval #-7] } 30. a4 { [%eval #-6] } 30... Rxh4 { [%eval #-6] } 31. b7 { [%eval #-5] } 31... Rxa4 { [%eval #-5] } 32. Rd4 { [%eval #-4] } 32... Rxd4 { [%eval #-4] } 33. b8=N { [%eval #-1] } 33... Rd7 { [%eval #-1] } 34. Nxd7# { Game ends by variant rule. } 0-1