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[Event "rated variant:antichess game"] [Site "https://lichess.org/vuUlcDoP"] [Date "2017.10.15"] [Round "-"] [White "alirsd"] [Black "trickynick"] [Result "0-1"] [GameId "vuUlcDoP"] [UTCDate "2017.10.15"] [UTCTime "06:14:54"] [WhiteElo "1091"] [BlackElo "1192"] [WhiteRatingDiff "-110"] [BlackRatingDiff "+26"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 e6 3. Bxd7 Bxd7 4. h3 Ba3 5. bxa3 Bc8 6. Nc3 Qxd2 7. Bxd2 Nd7) 1... f5?? { (Mate in 16 → -1.31) Lost forced checkmate sequence. b5 was best. } { [%eval -1.31] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Bxd2 Nxf2 6. Kxf2 Bb7 7. Bxf7 Bxg2 8. Kxg2) 2. exf5 { [%eval -1.45] } 2... g6?? { (-1.45 → Mate in 17) Checkmate is now unavoidable. b5 was best. } { [%eval #17] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7 Qxg2 8. dxc8=Q Rxc8 9. Ne2) 3. fxg6 { [%eval #16] } 3... hxg6 { [%eval #16] } 4. Ba6 { [%eval #15] } 4... Rxh2 { [%eval #14] } 5. Bxb7?? { (Mate in 14 → Mate in 12) Lost forced checkmate sequence. Rxh2 was best. } { [%eval #-12] } (5. Rxh2 bxa6 6. Rh6 Bxh6 7. Qg4 Bxd2 8. Qxg6 Bxe1 9. Qxg8 Bxf2 10. Qxe8 Qxe8 11. Bg5 Bxg1) 5... Bxb7 { [%eval #-11] } 6. Rxh2 { [%eval #-11] } 6... Bxg2 { [%eval #-10] } 7. Rxg2 { [%eval #-11] } 7... c6?? { (Mate in 11 → 0.43) Lost forced checkmate sequence. Nf6 was best. } { [%eval 0.43] } (7... Nf6 8. Rxg6 Nh5 9. Qxh5 Bg7 10. Rxg7 Kf7 11. Rxf7 Qc8 12. Rxe7 Qg8 13. Rxd7 Qxg1 14. Rxc7) 8. Rxg6 { [%eval 0.6] } 8... c5 { [%eval 0.7] } 9. Rxg8 { [%eval 0.07] } 9... Qa5 { [%eval 0.37] } 10. Rxf8 { [%eval -0.11] } 10... Qxa2?! { (-0.11 → 0.58) Inaccuracy. Kxf8 was best. } { [%eval 0.58] } (10... Kxf8 11. b4 Qxa2 12. Rxa2 cxb4 13. Rxa7 Rxa7 14. d3 Ra3 15. Bxa3 bxa3 16. Nxa3 d6 17. Kd2) 11. Rxe8?? { (0.58 → Mate in 7) Checkmate is now unavoidable. Rxa2 was best. } { [%eval #-7] } (11. Rxa2) 11... Qxb2 { [%eval #-6] } 12. Rxb8 { [%eval #-6] } 12... Qxc1?? { (Mate in 6 → Mate in 14) Lost forced checkmate sequence. Qxb8 was best. } { [%eval #14] } (12... Qxb8 13. Rxa7 Qxb1 14. Rxa8 Qxc2 15. Qxc2 e5 16. Qxc5 d5 17. Qxd5 e4 18. Qxe4#) 13. Rxa8?? { (Mate in 14 → Mate in 5) Lost forced checkmate sequence. Qxc1 was best. } { [%eval #-5] } (13. Qxc1 Rxb8 14. Rxa7 Rxb1 15. Qxb1 c4 16. Rxd7 c3 17. dxc3 e5 18. f4 exf4 19. Nh3 f3) 13... Qxd1 { [%eval #-4] } 14. R8xa7 { [%eval #-4] } 14... Qxd2?? { (Mate in 4 → Mate in 10) Lost forced checkmate sequence. Qxe1 was best. } { [%eval #10] } (14... Qxe1 15. Rxd7 Qxf2 16. Rxe7 Qxd2 17. Nxd2 c4 18. Nxc4#) 15. Rxd7 { [%eval #9] } 15... Qxc2 { [%eval #8] } 16. Rxe7 { [%eval #7] } 16... Qxb1 { [%eval #7] } 17. Rxb1 { [%eval #6] } 17... c4 { [%eval #6] } 18. Rb8 { [%eval #5] } 18... c3 { [%eval #5] } 19. Ree8 { [%eval #5] } 19... c2 { [%eval #5] } 20. f3 { [%eval #5] } 20... c1=Q { [%eval #4] } 21. Rec8?? { (Mate in 4 → Mate in 1) Lost forced checkmate sequence. Rh8 was best. } { [%eval #-1] } (21. Rh8 Qxe1 22. Rbf8 Qxg1 23. Rh2 Qxh2 24. Rf4 Qxf4#) 21... Qxc8 22. Rxc8# { Game ends by variant rule. } 0-1