FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/vlz4JCxd"]
[Date "2022.06.15"]
[Round "-"]
[White "awsomeanthony8"]
[Black "Deal777"]
[Result "1-0"]
[GameId "vlz4JCxd"]
[UTCDate "2022.06.15"]
[UTCTime "14:43:31"]
[WhiteElo "1337"]
[BlackElo "1357"]
[WhiteRatingDiff "+170"]
[BlackRatingDiff "-5"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. Ba6 Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... f5?? { (Mate in 15 → -4.21) Lost forced checkmate sequence. b5 was best. } { [%eval -4.21] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. exf5 { [%eval -4.67] } 2... b5 { [%eval -3.13] } 3. Bxb5 { [%eval -4.28] } 3... Nc6?? { (-4.28 → Mate in 16) Checkmate is now unavoidable. e6 was best. } { [%eval #16] } (3... e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7 Qxg2 8. dxc8=B) 4. Bxc6 { [%eval #16] } 4... dxc6 { [%eval #15] } 5. Qe2?? { (Mate in 15 → 2.03) Lost forced checkmate sequence. Nc3 was best. } { [%eval 2.03] } (5. Nc3 Bxf5 6. Qh5 Bxc2 7. Qxe8 Qxd2 8. Bxd2 Rxe8 9. Ne4 Bxe4 10. Ne2 Bxg2 11. Nf4 Bxh1) 5... Bxf5 { [%eval 2.55] } 6. Qxe7 { [%eval 2.54] } 6... Bxc2?! { (2.54 → 3.44) Inaccuracy. Qxe7 was best. } { [%eval 3.44] } (6... Qxe7 7. d3) 7. Qxg7?! { (3.44 → 2.59) Inaccuracy. Qxf8 was best. } { [%eval 2.59] } (7. Qxf8 Bxb1) 7... Bxb1?? { (2.59 → Mate in 11) Checkmate is now unavoidable. Bxg7 was best. } { [%eval #11] } (7... Bxg7 8. Na3) 8. Qxh7?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. Qxh8 was best. } { [%eval #-10] } (8. Qxh8 Bxa2 9. Qxg8 Bxg8 10. Rxa7 Rxa7 11. d3 Qxd3 12. b4 Bxb4 13. Bh6 Bxe1 14. Nf3 Qxf3) 8... Qxd2 { [%eval #-10] } 9. Qxc7 { [%eval #-9] } 9... Bxa2 { [%eval #-9] } 10. Qxa7 { [%eval #-8] } 10... Rxa7 { [%eval #-8] } 11. Rxa2 { [%eval #-7] } 11... Rxa2?? { (Mate in 7 → Mate in 8) Lost forced checkmate sequence. Qxb2 was best. } { [%eval #8] } (11... Qxb2 12. Rxb2 Rxh2 13. Rxh2 Rb7 14. Rxb7 Ba3 15. Bxa3 c5 16. Bxc5 Nh6 17. Rxh6 Kf8 18. Bxf8#) 12. Bxd2 { [%eval #8] } 12... Rxb2 { [%eval #7] } 13. Kf1 { [%eval #8] } 13... Rxd2 { [%eval #7] } 14. Ke2 { [%eval #7] } 14... Rxe2 { [%eval #6] } 15. Nxe2 { [%eval #6] } 15... Rxh2 { [%eval #5] } 16. Rxh2 { [%eval #5] } 16... Bh6 { [%eval #4] } 17. Rxh6 { [%eval #4] } 17... Nxh6 { [%eval #3] } 18. Nf4?? { (Mate in 3 → -0.98) Lost forced checkmate sequence. g4 was best. } { [%eval -0.98] } (18. g4 Nxg4 19. Nc1 Nxf2 20. Nd3 Nxd3#) 18... Nf7 { [%eval -1.0] } 19. Nd5?? { (-1.00 → Mate in 10) Checkmate is now unavoidable. g4 was best. } { [%eval #-10] } (19. g4 Nd6 20. Nh5 c5 21. f4 c4 22. f5 Nxf5 23. gxf5 c3 24. f6 Kd8 25. Ng7 Kc7) 19... cxd5 { [%eval #-10] } 20. g4 { [%eval #-9] } 20... Nd6 { [%eval #-12] } 21. g5 { [%eval #-11] } 21... Ke7 { [%eval #-24] } 22. g6 { [%eval #-22] } 22... Nf7?? { (Mate in 22 → 0.00) Lost forced checkmate sequence. d4 was best. } { [%eval 0.0] } (22... d4 23. f4 Ke6 24. f5 Kxf5 25. g7 d3 26. g8=K Nf7 27. Kxf7 Kg6 28. Kxg6 d2 29. Kg5) 23. gxf7 { [%eval 0.0] } 23... Kxf7 { [%eval 0.0] } 24. f4 { [%eval 0.0] } 24... d4 { [%eval 0.0] } 25. f5 { [%eval 0.0] } 25... Ke6?? { (0.00 → Mate in 4) Checkmate is now unavoidable. Ke8 was best. } { [%eval #4] } (25... Ke8 26. f6 Kd7 27. f7 d3 28. f8=B Kd6 29. Bxd6 d2 30. Be7 d1=B 31. Bd6 Bc2 32. Ba3) 26. fxe6 { [%eval #4] } 26... d3 { [%eval #3] } 27. e7 { [%eval #3] } 27... d2 { [%eval #2] } 28. e8=Q { [%eval #2] } 28... d1=R { [%eval #1] } 29. Qe1 { [%eval #1] } 29... Rxe1# { Game ends by variant rule. } 1-0