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[Event "rated Antichess game"] [Site "https://lichess.org/vjzMNxrY"] [Date "2022.09.26"] [White "binusingh"] [Black "Yasean_69"] [Result "1-0"] [GameId "vjzMNxrY"] [UTCDate "2022.09.26"] [UTCTime "10:34:48"] [WhiteElo "1092"] [BlackElo "1323"] [WhiteRatingDiff "+292"] [BlackRatingDiff "-6"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-14] } 2... c6?? { (Mate in 14 → Mate in 16) Lost forced checkmate sequence. Nf6 was best. } { [%eval #16] } (2... Nf6 3. Bxd7 Nxe4 4. Bxe8 Nxf2 5. Bxf7 Nxd1 6. Kxd1 Qxd2 7. Bxd2) 3. Bxc6 { [%eval #16] } 3... dxc6 { [%eval #15] } 4. Qf3?? { (Mate in 15 → 3.86) Lost forced checkmate sequence. Qg4 was best. } { [%eval 3.86] } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. Ne2 Bxc2 7. d3 Bxb1 8. Rxb1 Qxd3) 4... Qxd2 { [%eval 4.41] } 5. Kxd2 { [%eval 4.32] } 5... Bh3 { [%eval 4.66] } 6. Qxf7? { (4.66 → 2.48) Mistake. Qxh3 was best. } { [%eval 2.48] } (6. Qxh3) 6... Kxf7 { [%eval 2.45] } 7. gxh3 { [%eval 1.57] } 7... Nh6?? { (1.57 → 4.36) Blunder. Na6 was best. } { [%eval 4.36] } (7... Na6 8. Na3 c5 9. b4 Nxb4 10. c4 Nxa2 11. Rxa2 Kg6 12. Ke3 h6 13. e5 a5 14. Nf3) 8. Nf3?? { (4.36 → Mate in 10) Checkmate is now unavoidable. Nc3 was best. } { [%eval #-10] } (8. Nc3 Kg6) 8... Ng4 { [%eval #-10] } 9. hxg4 { [%eval #-9] } 9... g5 { [%eval #-10] } 10. Nxg5 { [%eval #-9] } 10... Bh6?? { (Mate in 9 → Mate in 12) Lost forced checkmate sequence. h6 was best. } { [%eval #12] } (10... h6 11. Nxf7 Rg8 12. Nxh6 Rxg4 13. Nxg4 e5 14. Nxe5 Nd7 15. Nxc6 Rc8 16. Nxa7 Rxc2 17. Kxc2) 11. Nxf7? { (Mate in 12 → 8.28) Lost forced checkmate sequence. Nxh7 was best. } { [%eval 8.28] } (11. Nxh7 Bxd2 12. Bxd2 Rxh7 13. Rg1 Rxh2 14. g5 Rxf2 15. Na3 Rxd2 16. c4 Rxb2 17. Rad1 Rxa2) 11... Bxd2 { [%eval #24] } 12. Bxd2?? { (Mate in 24 → Mate in 7) Lost forced checkmate sequence. Nxh8 was best. } { [%eval #-7] } (12. Nxh8 Bxc1 13. Rxc1 a6 14. Na3 h5 15. gxh5 Ra7 16. Rd1 Rd7 17. Rxd7 Nxd7 18. e5 Nxe5) 12... a6?? { (Mate in 7 → 25.32) Lost forced checkmate sequence. Rd8 was best. } { [%eval 25.32] } (12... Rd8 13. Nxd8 Nd7 14. Nxc6 a6 15. Nxe7 Rg8 16. Nxg8 a5 17. Bxa5 Nf6 18. Nxf6 h5 19. gxh5#) 13. Nxh8 { [%eval 29.63] } 13... h6?! { (29.63 → Mate in 15) Checkmate is now unavoidable. Ra7 was best. } { [%eval #15] } (13... Ra7 14. Nc3) 14. Bxh6 { [%eval #14] } 14... Ra7 { [%eval #13] } 15. Nf7?? { (Mate in 13 → Mate in 5) Lost forced checkmate sequence. Nc3 was best. } { [%eval #-5] } (15. Nc3 Ra8 16. Rhd1 c5 17. Rd6 exd6 18. e5 dxe5 19. Nb5 axb5 20. Rd1 Rxa2 21. Rd8 Rxb2) 15... Rc7?? { (Mate in 5 → Mate in 10) Lost forced checkmate sequence. e5 was best. } { [%eval #10] } (15... e5 16. Nxe5 Rb7 17. Nxc6 Rxb2 18. Nxb8 Rxa2 19. Rxa2 a5 20. Rxa5#) 16. Nd6 { [%eval #11] } 16... exd6 { [%eval #9] } 17. e5 { [%eval #10] } 17... dxe5 { [%eval #9] } 18. Bf4?? { (Mate in 9 → 4.37) Lost forced checkmate sequence. Bg7 was best. } { [%eval 4.37] } (18. Bg7 Rxg7 19. g5 Rxg5 20. Rg1 Rxg1 21. Nd2 Rxa1 22. c3 Rxa2 23. Nb3 Rxb2 24. Nd2 Rxd2) 18... exf4 { [%eval 3.62] } 19. Nc3 { [%eval 3.45] } 19... Rf7? { (3.45 → 6.19) Mistake. Rd7 was best. } { [%eval 6.19] } (19... Rd7) 20. Nd5?? { (6.19 → 0.50) Blunder. Rae1 was best. } { [%eval 0.5] } (20. Rae1 Rf5 21. gxf5 Nd7 22. Reg1 Nb6 23. Na4 Nxa4 24. Rg3 Nxb2 25. f6 fxg3 26. hxg3 Nd3) 20... cxd5 { [%eval 0.67] } 21. Raf1?! { (0.67 → 0.00) Inaccuracy. Rag1 was best. } { [%eval 0.0] } (21. Rag1 Rd7 22. f3 a5 23. a4 d4 24. h4 Nc6 25. Rh2 Rd6 26. b4 axb4 27. h5 Na7) 21... Nd7 { [%eval -0.62] } 22. c4 { [%eval -0.13] } 22... dxc4 { [%eval -0.95] } 23. b3 { [%eval -0.78] } 23... cxb3 { [%eval -1.18] } 24. axb3 { [%eval 0.19] } 24... Rf6 { [%eval -0.23] } 25. h4?! { (-0.23 → -0.98) Inaccuracy. h3 was best. } { [%eval -0.98] } (25. h3) 25... Rf5?? { (-0.98 → 1.89) Blunder. Rc6 was best. } { [%eval 1.89] } (25... Rc6) 26. gxf5 { [%eval 2.92] } 26... Ne5 { [%eval 2.58] } 27. b4?? { (2.58 → Mate in 3) Checkmate is now unavoidable. h5 was best. } { [%eval #-3] } (27. h5 a5) 27... a5 { [%eval #-3] } 28. bxa5 { [%eval #-2] } 28... f3?? { (Mate in 2 → 1.44) Lost forced checkmate sequence. Ng6 was best. } { [%eval 1.44] } (28... Ng6 29. fxg6 f3 30. h5#) 29. Rh2?? { (1.44 → Mate in 1) Checkmate is now unavoidable. f6 was best. } { [%eval #-1] } (29. f6 Nf7 30. h5 Ne5 31. f7 Nxf7 32. Rc1 Nh8 33. h6 Ng6 34. Rhd1 Nf4 35. Rd3 Nxd3) 29... Nf7?? { (Mate in 1 → 0.00) Lost forced checkmate sequence. Ng6 was best. } { [%eval 0.0] } (29... Ng6 30. fxg6#) 30. Rg2 { [%eval 0.0] } 30... fxg2 { [%eval 0.34] } 31. h5 { [%eval 0.0] } 31... gxf1=K { [%eval 0.13] } 32. h6 { [%eval 0.0] } 32... Nxh6 { [%eval 0.0] } 33. a6 { [%eval 0.0] } 33... Nxf5 { [%eval 0.0] } 34. a7 { [%eval 0.0] } 34... Kxf2 { [%eval 0.0] } 35. a8=R { [%eval 0.0] } 35... Ng3 { [%eval 0.0] } 36. Ra6 { [%eval 0.0] } 36... Nf1 { [%eval 0.0] } 37. Rc6 { [%eval 0.0] } 37... Nh2 { [%eval 0.0] } 38. Rd6 { [%eval 0.0] } 38... Kg3 { [%eval 0.0] } 39. Re6 { [%eval 0.0] } 39... Kg2 { [%eval 0.0] } 40. Re5 { [%eval 0.0] } 40... Kf1?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Kg3 was best. } { [%eval #1] } (40... Kg3 41. Re7 Kg2 42. Re6 Kg3 43. Re5 Kg2 44. Rb5 Kf2 45. Rb8 Kg3 46. Rb6 Kf3 47. Rc6) 41. Re1 { [%eval #1] } 41... Kxe1# { Game ends by variant rule. } 1-0