FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/vjQBx47k"]
[Date "2024.10.26"]
[White "DeathGun747"]
[Black "Chrisguz31"]
[Result "0-1"]
[GameId "vjQBx47k"]
[UTCDate "2024.10.26"]
[UTCTime "23:24:09"]
[WhiteElo "1211"]
[BlackElo "1294"]
[WhiteRatingDiff "-59"]
[BlackRatingDiff "+17"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. a3 { [%eval -0.29] } 1... e6 { [%eval -0.5] } 2. a4? { (-0.50 → -1.67) Mistake. c4 was best. } { [%eval -1.67] } (2. c4 Bxa3 3. Nxa3 b5 4. cxb5 d6 5. b6 cxb6 6. Qa4 b5) 2... Ba3 { [%eval -1.28] } 3. bxa3?! { (-1.28 → -1.99) Inaccuracy. Rxa3 was best. } { [%eval -1.99] } (3. Rxa3 b5) 3... b5?! { (-1.99 → -1.14) Inaccuracy. Qh4 was best. } { [%eval -1.14] } (3... Qh4 4. Nc3) 4. axb5 { [%eval -1.66] } 4... Na6?? { (-1.66 → Mate in 14) Checkmate is now unavoidable. Qg5 was best. } { [%eval #14] } (4... Qg5 5. g4) 5. bxa6 { [%eval #15] } 5... Bxa6 { [%eval #14] } 6. c4?? { (Mate in 14 → 0.84) Lost forced checkmate sequence. Bb2 was best. } { [%eval 0.84] } (6. Bb2 Bxe2 7. Bxg7 Bxf1 8. Bxh8 Bxg2 9. Qh5 Bxh1 10. Qxf7 Kxf7 11. Nf3 Bxf3) 6... Bxc4 { [%eval 1.32] } 7. Qb3? { (1.32 → -0.31) Mistake. Qc2 was best. } { [%eval -0.31] } (7. Qc2) 7... Bxe2 { [%eval -0.31] } 8. Bxe2?? { (-0.31 → -2.79) Blunder. Qxe6 was best. } { [%eval -2.79] } (8. Qxe6 fxe6) 8... Qb8?? { (-2.79 → Mate in 12) Checkmate is now unavoidable. Qg5 was best. } { [%eval #12] } (8... Qg5 9. Qxe6) 9. Qxe6?? { (Mate in 12 → 1.00) Lost forced checkmate sequence. Qxb8 was best. } { [%eval 1.0] } (9. Qxb8 Rxb8 10. Ra2 Rxb1 11. Bf1 Rxc1 12. g4 Rxe1 13. h4 Rxf1 14. Ne2 Rxh1) 9... Qxb1 { [%eval 1.55] } 10. Qxd7?? { (1.55 → Mate in 9) Checkmate is now unavoidable. Rxb1 was best. } { [%eval #-9] } (10. Rxb1 fxe6 11. Rb8 Rxb8 12. Bb2 Rxb2 13. Bd3 Rxd2 14. Kxd2 g5 15. Bxh7 Rxh7) 10... Qxc1?? { (Mate in 9 → 0.37) Lost forced checkmate sequence. Kxd7 was best. } { [%eval 0.37] } (10... Kxd7 11. Rxb1 Rb8 12. Rxb8 Ne7 13. Rxh8 Nc6 14. Rxh7 a5 15. Rxg7 Ne7 16. Rxf7) 11. Qxc7 { [%eval -0.28] } 11... Qxd2?? { (-0.28 → Mate in 13) Checkmate is now unavoidable. Qxa3 was best. } { [%eval #13] } (11... Qxa3 12. Qxa7) 12. Qxa7?? { (Mate in 13 → 1.79) Lost forced checkmate sequence. Kxd2 was best. } { [%eval 1.79] } (12. Kxd2 Rd8 13. Qxf7 Rxd2 14. Qxg7 Rxe2 15. Nxe2 Nf6 16. Qxh7 Nxh7 17. g4 Kd8) 12... Qxe2?? { (1.79 → Mate in 9) Checkmate is now unavoidable. Rxa7 was best. } { [%eval #9] } (12... Rxa7) 13. Qxf7?? { (Mate in 9 → 0.61) Lost forced checkmate sequence. Nxe2 was best. } { [%eval 0.61] } (13. Nxe2 Rxa7 14. Rb1 Rxa3 15. Ra1 Rxa1 16. Nc1 Rxc1 17. Kd2 Rxh1 18. f3 Rxh2) 13... Qxf2?? { (0.61 → Mate in 8) Checkmate is now unavoidable. Kxf7 was best. } { [%eval #8] } (13... Kxf7 14. Nxe2) 14. Qxg7?? { (Mate in 8 → 3.52) Lost forced checkmate sequence. Kxf2 was best. } { [%eval 3.52] } (14. Kxf2 Rxa3 15. Qxg7 Rxa1 16. Qxg8 Rxg8 17. Ne2 Rxg2 18. Rxa1 Rxf2 19. Rg1 Rxe2) 14... Qxg1?? { (3.52 → Mate in 7) Checkmate is now unavoidable. Qxg2 was best. } { [%eval #7] } (14... Qxg2 15. Qxg2 Rxa3 16. Qxg8 Rxg8 17. Rxa3 Rxg1 18. Rxg1 h5 19. Kf2 h4 20. Ke3) 15. Qxh7?? { (Mate in 7 → Mate in 5) Lost forced checkmate sequence. Rxg1 was best. } { [%eval #-5] } (15. Rxg1 Rxa3 16. Qxh8 Rxa1 17. Qxg8 Rxe1 18. Qxh7 Rxg1 19. Qh5 Rxg2 20. Qxe8 Rxh2) 15... Qxe1 { [%eval #-5] } 16. Qxg8 { [%eval #-4] } 16... Qxh1 { [%eval #-4] } 17. Qxh8 { [%eval #-3] } 17... Qxh2?? { (Mate in 3 → Mate in 4) Lost forced checkmate sequence. Qxg2 was best. } { [%eval #4] } (17... Qxg2 18. Qxe8 Qxh2 19. Qxa8 Qa2 20. Rxa2#) 18. Qxe8 { [%eval #4] } 18... Qxg2 { [%eval #3] } 19. Qxa8 { [%eval #3] } 19... Qxa8 { [%eval #2] } 20. a4?? { (Mate in 2 → Mate in 1) Lost forced checkmate sequence. Rc1 was best. } { [%eval #-1] } (20. Rc1 Qxa3 21. Rc3 Qxc3#) 20... Qxa4 { [%eval #-1] } 21. Rxa4# { Game ends by variant rule. } 0-1