FEN
[Event "rated Three-check game"]
[Site "https://lichess.org/vezVqz84"]
[Date "2023.03.04"]
[White "Alexandr113"]
[Black "Computer_AI_Level_8"]
[Result "1-0"]
[GameId "vezVqz84"]
[UTCDate "2023.03.04"]
[UTCTime "21:50:07"]
[WhiteElo "1646"]
[BlackElo "1722"]
[WhiteRatingDiff "+28"]
[BlackRatingDiff "-42"]
[Variant "Three-check"]
[TimeControl "120+2"]
[ECO "A00"]
[Opening "Van't Kruijs Opening"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3?! { (0.15 → -0.74) Inaccuracy. Nc3 was best. } { [%eval -0.74] } { A00 Van't Kruijs Opening } (1. Nc3 e6 2. Nf3 Nc6 3. e4 Bb4 4. a3 Bxc3 5. dxc3 h6) 1... e6?? { (-0.74 → 1.76) Blunder. Nf6 was best. } { [%eval 1.76] } (1... Nf6 2. Nc3 Nc6 3. d4 e5 4. d5 Bb4 5. Bd2 O-O 6. a3) 2. Nf3?! { (1.76 → 0.93) Inaccuracy. Nc3 was best. } { [%eval 0.93] } (2. Nc3 Nc6 3. Bb5 Bb4 4. Nf3 Nf6 5. e4 e5 6. O-O O-O) 2... c6 { [%eval 1.27] } 3. Nc3 { [%eval 1.15] } 3... Bb4 { [%eval 1.54] } 4. Ne4?? { (1.54 → -0.23) Blunder. e4 was best. } { [%eval -0.23] } (4. e4) 4... d5 { [%eval 0.62] } 5. Nf6+?? { (0.62 → -3.55) Blunder. Neg5 was best. } { [%eval -3.55] } (5. Neg5) 5... Nxf6 { [%eval -3.85] } 6. c3 { [%eval -4.23] } 6... Bd6 { [%eval -4.18] } 7. Bd3 { [%eval -4.92] } 7... Nbd7?! { (-4.92 → -3.73) Inaccuracy. e5 was best. } { [%eval -3.73] } (7... e5) 8. c4? { (-3.73 → -6.54) Mistake. Bc2 was best. } { [%eval -6.54] } (8. Bc2) 8... Ne5? { (-6.54 → -4.02) Mistake. Ng4 was best. } { [%eval -4.02] } (8... Ng4 9. Bc2) 9. Nxe5 { [%eval -3.15] } 9... Bxe5 { [%eval -3.31] } 10. cxd5? { (-3.31 → -5.76) Mistake. f4 was best. } { [%eval -5.76] } (10. f4 Bc7) 10... Nxd5?! { (-5.76 → -3.69) Inaccuracy. Qxd5 was best. } { [%eval -3.69] } (10... Qxd5 11. Bf1 O-O 12. Qc2 Bd7 13. a3 Kh8 14. Rb1 c5 15. b4 Rac8 16. b5 c4 17. Bb2) 11. Bc4?? { (-3.69 → -25.76) Blunder. Qh5 was best. } { [%eval -25.76] } (11. Qh5 Qc7 12. g3 g6 13. Qh6 f5 14. O-O Qg7 15. Qxg7 Bxg7 16. Bc4 h5 17. d4 h4) 11... Qf6?? { (-25.76 → -3.84) Blunder. Nxe3 was best. } { [%eval -3.84] } (11... Nxe3) 12. Qf3 { [%eval -4.68] } 12... Bxb2?? { (-4.68 → -2.23) Blunder. Nb4 was best. } { [%eval -2.23] } (12... Nb4 13. Kf1) 13. Bxb2 { [%eval -1.87] } 13... Qxb2 { [%eval -2.05] } 14. O-O { [%eval -1.73] } 14... Qf6 { [%eval -2.13] } 15. Qe2 { [%eval -2.68] } 15... O-O { [%eval -2.77] } 16. Bd3 { [%eval -3.33] } 16... Qh6?? { (-3.33 → Mate in 8) Checkmate is now unavoidable. g6 was best. } { [%eval #8] } (16... g6 17. f4) 17. Bxh7+ { [%eval #7] } 17... Qxh7 { [%eval #7] } 18. Qg4 { [%eval #6] } 18... Qg6 { [%eval #6] } 19. Qf3?! { (Mate in 6 → 20.53) Lost forced checkmate sequence. Qh3 was best. } { [%eval 20.53] } (19. Qh3 Qh6 20. Qg3 Qg6 21. Qe5 Nf6 22. Qc5 Qxg2+ 23. Kxg2 Kh7 24. Qc2#) 19... Qf5?! { (20.53 → Mate in 5) Checkmate is now unavoidable. Nf6 was best. } { [%eval #5] } (19... Nf6 20. e4) 20. Qe2?? { (Mate in 5 → 5.94) Lost forced checkmate sequence. Qg3 was best. } { [%eval 5.94] } (20. Qg3 Qg6 21. Qe5 Nf6 22. Qc5 Qxg2+ 23. Kxg2 Kh7 24. Qc2#) 20... e5 { [%eval 4.0] } 21. e4?? { (4.00 → -8.53) Blunder. f4 was best. } { [%eval -8.53] } (21. f4 e4) 21... Qg5?? { (-8.53 → 19.93) Blunder. Nf4 was best. } { [%eval 19.93] } (21... Nf4) 22. exd5 { [%eval 25.46] } 22... Bg4?! { (25.46 → Mate in 8) Checkmate is now unavoidable. Re8 was best. } { [%eval #8] } (22... Re8 23. dxc6) 23. Qd3 { [%eval #7] } 23... Bf5 { [%eval #7] } 24. Qg3?? { (Mate in 7 → 5.59) Lost forced checkmate sequence. Qa3 was best. } { [%eval 5.59] } (24. Qa3 c5 25. Qxc5 Kh7 26. Qc3 Kg8 27. Qa3 Qxg2+ 28. Kxg2 Bh3+ 29. Qxh3 g5 30. Qh8#) 24... Qxg3 { [%eval 6.96] } 25. fxg3 { [%eval 7.88] } 25... Be4 { [%eval 14.95] } 26. dxc6 { [%eval 9.37] } 26... Bxc6? { (9.37 → Mate in 5) Checkmate is now unavoidable. Rad8 was best. } { [%eval #5] } (26... Rad8 27. c7) 27. Rf5 { [%eval #4] } 27... Be4 { [%eval #4] } 28. Rxe5?? { (Mate in 4 → 6.28) Lost forced checkmate sequence. Rg5 was best. } { [%eval 6.28] } (28. Rg5 Bg6 29. Rf1 Rfc8 30. Rxg6 fxg6 31. Rf8#) 28... Rae8 { [%eval 11.69] } 29. Rh5 { [%eval 10.93] } 29... Bh7 { [%eval 9.92] } 30. Rf1 { [%eval 11.66] } 30... Re2?! { (11.66 → Mate in 5) Checkmate is now unavoidable. Re6 was best. } { [%eval #5] } (30... Re6 31. g4) 31. Kh1?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. Rg5 was best. } { [%eval 0.0] } (31. Rg5 Kh8 32. Rxg7 Rxg2+ 33. Kxg2 Be4+ 34. Kg1 Kxg7 35. Rxf7#) 31... Rfe8?? { (0.00 → Mate in 3) Checkmate is now unavoidable. f5 was best. } { [%eval #3] } (31... f5 32. a3 Rfe8 33. Rg5 Kh8 34. h3 Re1 35. Rxe1 Rxe1+ 36. Kh2 Re2 37. d4 Rd2 38. d5) 32. Rg5 { [%eval #2] } 32... Bg6 { [%eval #2] } 33. h4?? { (Mate in 2 → Mate in 5) Lost forced checkmate sequence. Rxg6 was best. } { [%eval #-5] } (33. Rxg6 fxg6 34. Rf8#) 33... Rxg2 { [%eval #-4] } 34. Kxg2 { [%eval #-3] } 34... Re2+ { [%eval #-2] } 35. Kg1 { [%eval #-2] } 35... Rg2+ { [%eval #-1] } 36. Kh1 { [%eval #-1] } 36... Be4?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Rg1# was best. } { [%eval #1] } (36... Rg1#) 37. Rxg7# { Game ends by variant rule. } 1-0