- Blind mode tutorial
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[Event "rated bullet game"] [Site "https://lichess.org/vEwSuNP9"] [Date "2021.04.16"] [Round "-"] [White "rajkumar_811"] [Black "RulingJackal"] [Result "1-0"] [GameId "vEwSuNP9"] [UTCDate "2021.04.16"] [UTCTime "11:49:19"] [WhiteElo "1216"] [BlackElo "1180"] [WhiteRatingDiff "+44"] [BlackRatingDiff "-5"] [Variant "Standard"] [TimeControl "60+0"] [ECO "C57"] [Opening "Italian Game: Two Knights Defense, Traxler Counterattack, King March Line"] [Termination "Time forfeit"] [Annotator "lichess.org"] 1. e4 { [%eval 0.05] } 1... e5 { [%eval 0.21] } 2. Nf3 { [%eval 0.23] } 2... Nc6 { [%eval 0.18] } 3. Bc4 { [%eval 0.13] } 3... Nf6 { [%eval 0.48] } 4. Ng5 { [%eval 0.13] } 4... Bc5? { (0.13 → 1.35) Mistake. d5 was best. } { [%eval 1.35] } (4... d5 5. exd5 Na5 6. Bb5+ c6 7. dxc6 bxc6 8. Qf3 Be7 9. Bxc6+) 5. Nxf7 { [%eval 0.95] } 5... Bxf2+ { [%eval 0.91] } 6. Kxf2?! { (0.91 → 0.00) Inaccuracy. Kf1 was best. } { [%eval 0.0] } (6. Kf1 Qe7 7. Nxh8 d5 8. exd5 Nd4 9. d6 Qxd6 10. Nf7 Qc5) 6... Nxe4+ { [%eval 0.0] } 7. Ke3 { [%eval 0.0] } { C57 Italian Game: Two Knights Defense, Traxler Counterattack, King March Line } 7... Qf6?? { (0.00 → 3.45) Blunder. Qh4 was best. } { [%eval 3.45] } (7... Qh4 8. g3 Nxg3 9. hxg3 Qd4+ 10. Kf3 O-O 11. Rh4 e4+ 12. Kg2) 8. Qf3 { [%eval 3.59] } 8... Qf4+? { (3.59 → 6.45) Mistake. Rf8 was best. } { [%eval 6.45] } (8... Rf8 9. Qxe4) 9. Qxf4 { [%eval 6.19] } 9... exf4+ { [%eval 6.47] } 10. Kxe4 { [%eval 6.23] } 10... d5+ { [%eval 8.71] } 11. Bxd5 { [%eval 8.61] } 11... Rf8 { [%eval 8.62] } 12. Ng5?! { (8.62 → 5.24) Inaccuracy. Bxc6+ was best. } { [%eval 5.24] } (12. Bxc6+ bxc6) 12... Bf5+ { [%eval 5.37] } 13. Kf3 { [%eval 6.02] } 13... Nd4+ { [%eval 5.87] } 14. Kf2 { [%eval 5.64] } 14... O-O-O { [%eval 6.76] } 15. Bb3 { [%eval 6.91] } 15... Rde8 { [%eval 7.4] } 16. d3? { (7.40 → 4.00) Mistake. Nf3 was best. } { [%eval 4.0] } (16. Nf3) 16... Re2+ { [%eval 4.24] } 17. Kf1 { [%eval 5.75] } 17... Rfe8 { [%eval 4.96] } 18. Nf3?? { (4.96 → -2.09) Blunder. Bd2 was best. } { [%eval -2.09] } (18. Bd2 f3 19. g4 Bxg4 20. h3 Bf5 21. Ne4 a6 22. h4 Rg2 23. Nbc3 Bxe4 24. Nxe4 Rxe4) 18... Nxf3 { [%eval -2.06] } 19. gxf3?? { (-2.06 → Mate in 2) Checkmate is now unavoidable. Bxf4 was best. } { [%eval #-2] } (19. Bxf4 Re1+ 20. Kf2 Rxh1 21. Kxf3 Ree1 22. Kg3 Rxb1 23. Rxb1 Rxb1 24. Be5 g6 25. Kf4 Kd7) 19... Re1+ { [%eval #-1] } 20. Kg2 { [%eval #-1] } 20... R1e2+ { [%eval #-2] } 21. Kf1 { [%eval #-2] } 21... R2e3?? { (Mate in 2 → 12.17) Lost forced checkmate sequence. Re1+ was best. } { [%eval 12.17] } (21... Re1+ 22. Kf2 R8e2#) 22. Bxe3 { [%eval 12.24] } 22... fxe3 { [%eval 12.39] } 23. Ke2 { [%eval 12.49] } { White wins on time. } 1-0