FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/uhuWWCpy"]
[Date "2022.10.13"]
[Round "-"]
[White "coderbatbayar"]
[Black "chessnycdariusi"]
[Result "1-0"]
[GameId "uhuWWCpy"]
[UTCDate "2022.10.13"]
[UTCTime "01:22:02"]
[WhiteElo "1189"]
[BlackElo "886"]
[WhiteRatingDiff "+10"]
[BlackRatingDiff "-30"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. c3?? { (0.15 → -4.09) Blunder. e3 was best. } { [%eval -4.09] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... Nc6?? { (-4.09 → 0.00) Blunder. e5 was best. } { [%eval 0.0] } (1... e5 2. Nh3 Ba3 3. Nxa3 Qg5 4. Nxg5 b5 5. Nxh7 Rxh7 6. Nxb5) 2. Qb3? { (0.00 → -1.53) Mistake. d4 was best. } { [%eval -1.53] } (2. d4 Nxd4 3. Qxd4 b6 4. Qxg7 Bxg7 5. Bh6 Bxh6 6. Nd2 Bxd2) 2... Nb4?! { (-1.53 → -0.76) Inaccuracy. b6 was best. } { [%eval -0.76] } (2... b6 3. Qxf7) 3. Qxf7?? { (-0.76 → Mate in 17) Checkmate is now unavoidable. Qxb4 was best. } { [%eval #-17] } (3. Qxb4 b5) 3... Kxf7 { [%eval #-17] } 4. cxb4 { [%eval #-16] } 4... c5 { [%eval #-16] } 5. bxc5 { [%eval #-15] } 5... d6?? { (Mate in 15 → 0.62) Lost forced checkmate sequence. b5 was best. } { [%eval 0.62] } (5... b5 6. cxb6 Qxb6 7. b4 Qxb4 8. Nc3 Qxc3 9. dxc3 g5 10. Bxg5 Bb7 11. Bxe7 Bxg2 12. Bxf8) 6. cxd6 { [%eval 0.55] } 6... exd6 { [%eval 0.0] } 7. Nf3?? { (0.00 → Mate in 11) Checkmate is now unavoidable. g4 was best. } { [%eval #-11] } (7. g4 Bxg4 8. h4 Bxe2 9. Nxe2 Qxh4 10. Rxh4 h6 11. Rxh6 gxh6 12. d3 h5 13. Nd2 Nf6) 7... Bh3 { [%eval #-11] } 8. gxh3 { [%eval #-10] } 8... Qh4?? { (Mate in 10 → 0.14) Lost forced checkmate sequence. Qg5 was best. } { [%eval 0.14] } (8... Qg5 9. Nxg5 h5 10. Nxf7 d5 11. Nxh8 Ba3 12. bxa3 g6 13. Nxg6 Ne7 14. Nxe7 b6 15. Nxd5) 9. Nxh4 { [%eval -0.14] } 9... Nh6?? { (-0.14 → 3.39) Blunder. h5 was best. } { [%eval 3.39] } (9... h5 10. f4) 10. Nf5 { [%eval 3.7] } 10... Nxf5 { [%eval 3.47] } 11. d4 { [%eval 3.95] } 11... Nxd4 { [%eval 3.87] } 12. f3?? { (3.87 → Mate in 9) Checkmate is now unavoidable. Be3 was best. } { [%eval #-9] } (12. Be3 Nxe2 13. Bxa7 Rxa7 14. Kxe2 Rxa2 15. Rxa2 Ke7 16. Nd2 Kd7 17. Ra3 Ke7 18. Kf3 Kd7) 12... Nxf3 { [%eval #-9] } 13. exf3 { [%eval #-8] } 13... Kf6?? { (Mate in 8 → Mate in 11) Lost forced checkmate sequence. g5 was best. } { [%eval #11] } (13... g5 14. Bxg5 Kf6 15. Bxf6 h5 16. Bxh8 b5 17. Bxb5 Bg7 18. Bxg7 Rf8 19. Bxf8 h4 20. Bxd6) 14. Bg5 { [%eval #11] } 14... Kxg5 { [%eval #10] } 15. h4 { [%eval #10] } 15... Kxh4 { [%eval #9] } 16. Bh3 { [%eval #9] } 16... Kxh3 { [%eval #8] } 17. Nd2?? { (Mate in 8 → Mate in 9) Lost forced checkmate sequence. Rg1 was best. } { [%eval #-9] } (17. Rg1 Kxh2 18. Rxg7 Bxg7 19. Nd2 Bxb2 20. Rc1 Bxc1 21. Kf2 Bxd2 22. Kg2 Kxg2 23. a4 Kxf3) 17... Kxh2 { [%eval #-9] } 18. Rxh2 { [%eval #-8] } 18... d5?? { (Mate in 8 → Mate in 7) Lost forced checkmate sequence. Rg8 was best. } { [%eval #7] } (18... Rg8 19. Rxh7 g5 20. Rxb7 Rc8 21. Rxa7 Be7 22. Rxe7 Rc4 23. Nxc4 Rc8 24. Nxd6 Rc4 25. Nxc4) 19. Rxh7 { [%eval #7] } 19... Rxh7 { [%eval #6] } 20. Nc4?? { (Mate in 6 → 0.65) Lost forced checkmate sequence. b4 was best. } { [%eval 0.65] } (20. b4 Bxb4 21. Kf2 Bxd2 22. Ke3 Bxe3 23. f4 Bxf4 24. Rc1 Bxc1 25. a3 Bxa3#) 20... dxc4 { [%eval 0.8] } 21. b3?? { (0.80 → Mate in 6) Checkmate is now unavoidable. Kf2 was best. } { [%eval #-6] } (21. Kf2) 21... cxb3 { [%eval #-6] } 22. axb3 { [%eval #-5] } 22... Ba3 { [%eval #-5] } 23. Rxa3 { [%eval #-4] } 23... Rh6 { [%eval #-9] } 24. Rxa7 { [%eval #-8] } 24... Rxa7 { [%eval #-8] } 25. Kd2 { [%eval #-6] } 25... Ra4 { [%eval #-6] } 26. bxa4 { [%eval #-5] } 26... Rh2 { [%eval #-17] } 27. a5 { [%eval #-17] } 27... Rxd2 { [%eval #-16] } 28. a6 { [%eval #-15] } 28... bxa6 { [%eval #-15] } 29. f4 { [%eval #-14] } 29... Rd6?? { (Mate in 14 → Mate in 6) Lost forced checkmate sequence. a5 was best. } { [%eval #6] } (29... a5 30. f5 g6 31. fxg6 a4 32. g7 a3 33. g8=K a2 34. Kh7 Rd4 35. Kh6 a1=Q 36. Kg7) 30. f5 { [%eval #6] } 30... Re6 { [%eval #5] } 31. fxe6 { [%eval #5] } 31... g5 { [%eval #4] } 32. e7 { [%eval #4] } 32... g4 { [%eval #3] } 33. e8=Q { [%eval #3] } 33... g3 { [%eval #1] } 34. Qb5 { [%eval #1] } 34... axb5# { Game ends by variant rule. } 1-0