Comments on https://lichess.org/@/jk_182/blog/using-stockfish-to-identify-ideal-squares/x3U2g3NP
No.
No.
Noob question, but how did you get the board working on your post? It didn't work for mine the last times I tried it
Noob question, but how did you get the board working on your post? It didn't work for mine the last times I tried it
@Craze said in #3:
Noob question, but how did you get the board working on your post? It didn't work for mine the last times I tried it
I don't know
@Craze said in #3:
> Noob question, but how did you get the board working on your post? It didn't work for mine the last times I tried it
I don't know
@Craze said in #3:
Noob question, but how did you get the board working on your post? It didn't work for mine the last times I tried it
By creating a Study and adding the link to the relevant chapter to the post.
@Craze said in #3:
> Noob question, but how did you get the board working on your post? It didn't work for mine the last times I tried it
By creating a Study and adding the link to the relevant chapter to the post.
Ah I figured out what I was doing wrong now. Thanks!
Ah I figured out what I was doing wrong now. Thanks!
It's an interesting approach, but of course the idea during a practical game is weighing positional factors vs dynamism. The value of best square must be weighted against the value of time lost to get there. Sometimes, opponent can do nothing, and you improve to your heart's content, and sometimes you get mated right after you proudly plop your knight in the middle of the board.
It's an interesting approach, but of course the idea during a practical game is weighing positional factors vs dynamism. The value of best square must be weighted against the value of time lost to get there. Sometimes, opponent can do nothing, and you improve to your heart's content, and sometimes you get mated right after you proudly plop your knight in the middle of the board.
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@Tutor64 said in #7:
It's an interesting approach, but of course the idea during a practical game is weighing positional factors vs dynamism. The value of best square must be weighted against the value of time lost to get there. Sometimes, opponent can do nothing, and you improve to your heart's content, and sometimes you get mated right after you proudly plop your knight in the middle of the board.
Yes of course. However, determining whether a position is static or dynamic isn't trivial, so I decided to worry about this later and just focus on the ideal square in this post.
@Tutor64 said in #7:
> It's an interesting approach, but of course the idea during a practical game is weighing positional factors vs dynamism. The value of best square must be weighted against the value of time lost to get there. Sometimes, opponent can do nothing, and you improve to your heart's content, and sometimes you get mated right after you proudly plop your knight in the middle of the board.
Yes of course. However, determining whether a position is static or dynamic isn't trivial, so I decided to worry about this later and just focus on the ideal square in this post.
Good sustained creativity in all your blogs.
Good sustained creativity in all your blogs.

