- Blind mode tutorial
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[Event "HyperBullet Antichess Arena"] [Site "https://lichess.org/uOb0Z7Ug"] [Date "2025.11.05"] [White "BowZ0812"] [Black "MiladLouak0"] [Result "0-1"] [GameId "uOb0Z7Ug"] [UTCDate "2025.11.05"] [UTCTime "06:02:50"] [WhiteElo "2398"] [BlackElo "2151"] [WhiteRatingDiff "-9"] [BlackRatingDiff "+9"] [Variant "Antichess"] [TimeControl "30+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... g6 { [%eval -0.07] } 2. b3 { [%eval -0.45] } 2... d6 { [%eval 0.01] } 3. g4 { [%eval -0.05] } 3... Bxg4 { [%eval -0.09] } 4. Na3 { [%eval -0.7] } 4... Bxe2 { [%eval -0.58] } 5. Kxe2 { [%eval -0.6] } 5... Bh6?? { (-0.60 → Mate in 14) Checkmate is now unavoidable. b6 was best. } { [%eval #14] } (5... b6 6. Kd3) 6. d3?? { (Mate in 14 → -0.83) Lost forced checkmate sequence. Bg2 was best. } { [%eval -0.83] } (6. Bg2 Bxd2 7. Bxb7 Bxc1 8. Bxa8 Bxa3 9. Qxd6 Qxd6 10. b4 Bxb4 11. c3 Bxc3) 6... Bxc1 { [%eval -0.59] } 7. Qxc1 { [%eval -0.53] } 7... Nh6?? { (-0.53 → 2.15) Blunder. Nf6 was best. } { [%eval 2.15] } (7... Nf6 8. Nf3 Nbd7 9. Ne5 dxe5 10. Qg5 b5 11. Qxe5 Nxe5 12. Nxb5 Nxd3 13. Nxa7) 8. Qxh6 { [%eval 1.54] } 8... Rf8?? { (1.54 → 3.62) Blunder. Qd7 was best. } { [%eval 3.62] } (8... Qd7 9. Qxh7) 9. Qxf8?? { (3.62 → 1.37) Blunder. Qxg6 was best. } { [%eval 1.37] } (9. Qxg6) 9... Kxf8 { [%eval 0.82] } 10. Nb5 { [%eval 1.01] } 10... a6 { [%eval 0.65] } 11. Nxd6?? { (0.65 → -3.76) Blunder. Nxc7 was best. } { [%eval -3.76] } (11. Nxc7 Qxc7) 11... Qxd6?? { (-3.76 → 0.00) Blunder. exd6 was best. } { [%eval 0.0] } (11... exd6 12. Kf3 Qd7 13. Kg4 Qxg4 14. Nf3 Qxf3 15. b4 Qxf2 16. Bg2 Qxc2 17. Bxb7) 12. Kd1?? { (0.00 → Mate in 10) Checkmate is now unavoidable. h3 was best. } { [%eval #-10] } (12. h3) 12... Qxh2 { [%eval #-10] } 13. Rxh2 { [%eval #-9] } 13... Ke8 { [%eval #-10] } 14. Rxh7 { [%eval #-9] } 14... Kd7 { [%eval #-9] } 15. Rxf7 { [%eval #-8] } 15... Kc6 { [%eval #-8] } 16. Rxe7 { [%eval #-7] } 16... Kd5 { [%eval #-7] } 17. Rxc7 { [%eval #-6] } 17... Nd7 { [%eval #-6] } 18. Rxd7 { [%eval #-5] } 18... Kc5 { [%eval #-5] } 19. Rxb7 { [%eval #-4] } 19... Kb6 { [%eval #-4] } 20. Rxb6 { [%eval #-3] } 20... Rh8 { [%eval #-3] } 21. Rxg6 { [%eval #-2] } 21... Rh5 { [%eval #-2] } 22. Rxa6 { [%eval #-1] } 22... Rh6 { [%eval #-1] } 23. Rxh6# { Game ends by variant rule. } 0-1