FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/uLEVbl3u"]
[Date "2024.11.14"]
[Round "-"]
[White "kirill_horse_7"]
[Black "mousamaster"]
[Result "1-0"]
[GameId "uLEVbl3u"]
[UTCDate "2024.11.14"]
[UTCTime "12:48:44"]
[WhiteElo "1008"]
[BlackElo "916"]
[WhiteRatingDiff "+13"]
[BlackRatingDiff "-12"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.18] } 1... Na6?? { (0.18 → Mate in 18) Checkmate is now unavoidable. e6 was best. } { [%eval #18] } (1... e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5 6. Bxc5) 2. Bxa6 { [%eval #17] } 2... bxa6 { [%eval #16] } 3. Nc3?? { (Mate in 16 → 0.26) Lost forced checkmate sequence. Qe2 was best. } { [%eval 0.26] } (3. Qe2 Bb7 4. Qxa6 Bxg2 5. Qxa7 Bxh1 6. Qxc7 Qxc7 7. e4 Qxc2) 3... a5?? { (0.26 → Mate in 14) Checkmate is now unavoidable. d5 was best. } { [%eval #14] } (3... d5 4. Nxd5 Qxd5 5. a3 Qxg2 6. c4 Qxh2 7. Rxh2 Bg4 8. Qxg4) 4. Nb5?? { (Mate in 14 → 0.24) Lost forced checkmate sequence. b4 was best. } { [%eval 0.24] } (4. b4 axb4 5. Qg4 bxc3 6. Qxg7 Bxg7 7. dxc3 Bxc3 8. Rb1 Bxe1 9. Ne2 Bxf2) 4... a6?? { (0.24 → 2.38) Blunder. Rb8 was best. } { [%eval 2.38] } (4... Rb8 5. Nxc7) 5. Nxc7 { [%eval 1.67] } 5... Qxc7 { [%eval 2.32] } 6. c4?? { (2.32 → Mate in 15) Checkmate is now unavoidable. h4 was best. } { [%eval #-15] } (6. h4 Qxc2) 6... Qxc4?? { (Mate in 15 → 1.28) Lost forced checkmate sequence. Qxh2 was best. } { [%eval 1.28] } (6... Qxh2 7. Rxh2 d5 8. Rxh7 Rxh7 9. cxd5 Rh5 10. Qxh5 Kd8 11. Qxf7 Bb7 12. Qxf8) 7. Qc2?? { (1.28 → -4.28) Blunder. a3 was best. } { [%eval -4.28] } (7. a3 Qxc1) 7... Qxc2 { [%eval -3.56] } 8. Rb1?? { (-3.56 → Mate in 14) Checkmate is now unavoidable. b4 was best. } { [%eval #-14] } (8. b4 axb4) 8... Qxc1 { [%eval #-13] } 9. Rxc1 { [%eval #-13] } 9... Ra7 { [%eval #-13] } 10. Rxc8 { [%eval #-12] } 10... Kd8 { [%eval #-12] } 11. Rxd8 { [%eval #-11] } 11... Rc7?? { (Mate in 11 → Mate in 9) Lost forced checkmate sequence. d5 was best. } { [%eval #9] } (11... d5 12. Rxf8 Nf6 13. Rxf7 Nd7 14. Rxe7 Raa8 15. Rxg7 Rhc8 16. Rxd7 h6 17. Rxd5) 12. Rxd7 { [%eval #9] } 12... Rxd7 { [%eval #8] } 13. d3 { [%eval #8] } 13... Rxd3 { [%eval #7] } 14. e4?? { (Mate in 7 → -2.58) Lost forced checkmate sequence. f4 was best. } { [%eval -2.58] } (14. f4 Rxe3 15. a4 Rxe1 16. Nf3 Rxh1 17. Nd2 Rxh2 18. f5 Rxg2 19. Ne4 Rxb2) 14... Rd1?? { (-2.58 → 4.23) Blunder. Rh3 was best. } { [%eval 4.23] } (14... Rh3 15. gxh3) 15. Kxd1 { [%eval 4.19] } 15... e6?? { (4.19 → Mate in 13) Checkmate is now unavoidable. h5 was best. } { [%eval #13] } (15... h5 16. g4) 16. e5?? { (Mate in 13 → 2.05) Lost forced checkmate sequence. b4 was best. } { [%eval 2.05] } (16. b4 axb4 17. Ne2 b3 18. axb3 Ne7 19. Nc3 e5 20. Nd5 Nxd5 21. exd5 e4) 16... Ba3 { [%eval 2.79] } 17. bxa3 { [%eval 0.79] } 17... Nf6?? { (0.79 → 13.80) Blunder. a4 was best. } { [%eval 13.8] } (17... a4 18. Ne2) 18. exf6 { [%eval 11.95] } 18... gxf6 { [%eval 8.15] } 19. Nf3?! { (8.15 → 5.79) Inaccuracy. Nh3 was best. } { [%eval 5.79] } (19. Nh3 f5) 19... Rb8?! { (5.79 → 7.90) Inaccuracy. Ra8 was best. } { [%eval 7.9] } (19... Ra8) 20. Ng5?! { (7.90 → 5.57) Inaccuracy. Ke2 was best. } { [%eval 5.57] } (20. Ke2 Rb4) 20... fxg5 { [%eval 5.12] } 21. f4 { [%eval 5.25] } 21... gxf4 { [%eval 4.92] } 22. g3?? { (4.92 → Mate in 5) Checkmate is now unavoidable. Kc2 was best. } { [%eval #-5] } (22. Kc2) 22... fxg3 { [%eval #-5] } 23. hxg3 { [%eval #-4] } 23... Rb3?? { (Mate in 4 → Mate in 8) Lost forced checkmate sequence. Re8 was best. } { [%eval #8] } (23... Re8 24. Rxh7 a4 25. Rxf7 Re7 26. Rxe7 a5 27. Rxe6#) 24. axb3?? { (Mate in 8 → Mate in 5) Lost forced checkmate sequence. Rxh7 was best. } { [%eval #-5] } (24. Rxh7 Rxa3 25. Rxf7 Rxg3 26. a3 Rxa3 27. Kd2 Re3 28. Kxe3 e5 29. Kd4 exd4) 24... a4?? { (Mate in 5 → Mate in 16) Lost forced checkmate sequence. h5 was best. } { [%eval #16] } (24... h5 25. Rxh5 e5 26. Rxe5 a4 27. bxa4 a5 28. Rxa5 f5 29. Rxf5#) 25. Rxh7 { [%eval #18] } 25... axb3 { [%eval #19] } 26. Rxf7 { [%eval 2.88] } 26... a5?? { (2.88 → Mate in 4) Checkmate is now unavoidable. e5 was best. } { [%eval #4] } (26... e5 27. g4) 27. Rf5 { [%eval #4] } 27... exf5 { [%eval #3] } 28. g4 { [%eval #3] } 28... fxg4 { [%eval #2] } 29. Kc2 { [%eval #2] } 29... bxc2 { [%eval #1] } 30. a4 { [%eval #1] } 30... c1=B# { Game ends by variant rule. } 1-0