- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated variant:antichess game"] [Site "https://lichess.org/tp1I2CkJ"] [Date "2021.03.14"] [Round "-"] [White "Captain_Chlo"] [Black "codescript2021"] [Result "0-1"] [GameId "tp1I2CkJ"] [UTCDate "2021.03.14"] [UTCTime "04:04:17"] [WhiteElo "1181"] [BlackElo "1195"] [WhiteRatingDiff "-33"] [BlackRatingDiff "+92"] [Variant "Antichess"] [TimeControl "240+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.97] } 1... d5?? { (0.97 → Mate in 15) Checkmate is now unavoidable. e6 was best. } { [%eval #15] } (1... e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Nh3 Bxd2 5. Nxd2 Ne7 6. Ba3) 2. g4?? { (Mate in 15 → Mate in 17) Lost forced checkmate sequence. Qg4 was best. } { [%eval #-17] } (2. Qg4 Bxg4 3. Kd1 Bxd1 4. a3 Bxc2 5. Ra2 Bxb1 6. Bb5 Bxa2) 2... Bxg4 { [%eval #-17] } 3. Qxg4 { [%eval #-18] } 3... d4 { [%eval #-16] } 4. Qxg7 { [%eval #-15] } 4... Bxg7 { [%eval #-15] } 5. exd4 { [%eval #-14] } 5... Qxd4?? { (Mate in 14 → Mate in 13) Lost forced checkmate sequence. Bxd4 was best. } { [%eval #13] } (5... Bxd4 6. Bb5 Bxb2 7. Bxb2 Qxd2 8. Bxe8 Qxf2 9. Bxf7 Qxe1 10. Bxg8 Qxg1 11. Bxh7 Qxh2 12. Rxh2) 6. Bc4?? { (Mate in 13 → Mate in 12) Lost forced checkmate sequence. b3 was best. } { [%eval #-12] } (6. b3 Qxa1 7. b4 Qxa2 8. h4 Qxc2 9. d4 Qxc1 10. d5 Qxe1 11. Rh3 Qxb1 12. h5 Qxf1) 6... Qxd2?? { (Mate in 12 → 0.00) Lost forced checkmate sequence. Qxf2 was best. } { [%eval 0.0] } (6... Qxf2 7. Kxf2 Bxb2 8. Bxb2 b6 9. Bxh8 f5 10. Bxg8 Nc6 11. Bxh7 Rc8 12. Bxf5 a6 13. Bxc8) 7. Bxf7?? { (0.00 → Mate in 11) Checkmate is now unavoidable. Bxd2 was best. } { [%eval #-11] } (7. Bxd2 Bxb2 8. Bxf7 Bxa1 9. Bxg8 Rxg8 10. Be3 Rxg1 11. Rxg1 Bg7 12. Bxa7 Rxa7 13. Rxg7 Rxa2) 7... Qxf2?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. Qxe1 was best. } { [%eval #11] } (7... Qxe1 8. Bxg8 Qxf2 9. Bxh7 Qxh2 10. Rxh2 Bxb2 11. Bxb2 Rxh7 12. Rxh7 Kf7 13. Rxf7 e6 14. Rxc7) 8. Bxg8?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. Kxf2 was best. } { [%eval #-10] } (8. Kxf2 Bxb2 9. Bxe8 Bxc1 10. Na3 Bxa3 11. Bg6 hxg6 12. Nh3 Rxh3 13. Rhd1 Rxh2 14. Rd5 Rxf2) 8... Qxg1?? { (Mate in 10 → -0.55) Lost forced checkmate sequence. Qxc2 was best. } { [%eval -0.55] } (8... Qxc2 9. Bxh7 Qxb2 10. Bxb2 Rxh7 11. Bxg7 Rxh2 12. Rxh2 Kf8 13. Bxf8 Nd7 14. Bxe7 Rd8 15. Bxd8) 9. Bxh7?? { (-0.55 → Mate in 9) Checkmate is now unavoidable. Rxg1 was best. } { [%eval #-9] } (9. Rxg1 Rxg8 10. Rxg7 Rxg7 11. Bg5 Rxg5 12. Nd2 Kf7 13. Kf2 Rg1 14. Kxg1 e5 15. Nf1 Ke6) 9... Qxh2 { [%eval #-9] } 10. Rxh2 { [%eval #-8] } 10... Bxb2 { [%eval #-8] } 11. Bxb2 { [%eval #-7] } 11... Rxh7 { [%eval #-7] } 12. Rxh7 { [%eval #-6] } 12... Kf7 { [%eval #-6] } 13. Rxf7 { [%eval #-5] } 13... e5 { [%eval #-6] } 14. Rxc7 { [%eval #-5] } 14... Nd7 { [%eval #-5] } 15. Rxb7 { [%eval #-4] } 15... Rc8?? { (Mate in 4 → Mate in 9) Lost forced checkmate sequence. Rf8 was best. } { [%eval #9] } (15... Rf8 16. Rxd7 Rf4 17. Rxa7 Rb4 18. Bxe5 Rxb1 19. Rxb1#) 16. Bxe5 { [%eval #9] } 16... Nxe5 { [%eval #6] } 17. Rxa7 { [%eval #6] } 17... Rxc2 { [%eval #5] } 18. Rd7 { [%eval #10] } 18... Nxd7 { [%eval #9] } 19. Nc3 { [%eval #10] } 19... Rxa2 { [%eval #9] } 20. Rxa2 { [%eval #9] } 20... Nb6 { [%eval #4] } 21. Ra4?? { (Mate in 4 → Mate in 1) Lost forced checkmate sequence. Ra8 was best. } { [%eval #-1] } (21. Ra8 Nxa8 22. Kd2 Nc7 23. Nd5 Nxd5 24. Kc3 Nxc3#) 21... Nxa4 { [%eval #-1] } 22. Nxa4# { Game ends by variant rule. } 0-1