- Blind mode tutorial
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[Event "Atomic Shield Arena"] [Site "https://lichess.org/tjX9GHC6"] [Date "2018.09.21"] [White "mroldtimer"] [Black "Kosonogov0107"] [Result "1/2-1/2"] [GameId "tjX9GHC6"] [UTCDate "2018.09.21"] [UTCTime "16:22:04"] [WhiteElo "2430"] [BlackElo "1889"] [WhiteRatingDiff "-15"] [BlackRatingDiff "+11"] [Variant "Atomic"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nh3 { [%eval 1.67] } 1... h6 { [%eval 1.7] } 2. e3?! { (1.70 → 0.89) Inaccuracy. d4 was best. } { [%eval 0.89] } (2. d4 e6 3. e4 d5 4. Na3 b5 5. g3 f5 6. e5 Be7) 2... e6 { [%eval 1.06] } 3. Nf4 { [%eval 0.91] } 3... f5?? { (0.91 → 3.11) Blunder. Nc6 was best. } { [%eval 3.11] } (3... Nc6 4. Qh5 g6 5. Qh4 Qxh4 6. Bb5 Bb4 7. c3 Kf8 8. O-O) 4. Qh5+?? { (3.11 → 0.46) Blunder. Ng6 was best. } { [%eval 0.46] } (4. Ng6 Ba3) 4... g6 { [%eval 0.54] } 5. Qh4 { [%eval 0.62] } 5... Qxh4 { [%eval 0.8] } 6. Na3 { [%eval 0.82] } 6... Bxa3?! { (0.82 → 1.78) Inaccuracy. a6 was best. } { [%eval 1.78] } (6... a6 7. Be2 Nc6 8. Bf3 Nb4 9. Nb5 c6 10. a4 Nd3+ 11. cxd3 axb5 12. O-O e5 13. Nd5) 7. b4 { [%eval 1.76] } 7... Nc6 { [%eval 2.05] } 8. Bb2 { [%eval 2.07] } 8... e5?! { (2.07 → 3.32) Inaccuracy. Ne5 was best. } { [%eval 3.32] } (8... Ne5 9. Nxe6 Nf6 10. f3 O-O 11. O-O-O c5 12. c4 b5 13. g4 fxg4 14. e4 d6 15. Bh3) 9. Nd5 { [%eval 3.27] } 9... Nd4 { [%eval 3.24] } 10. Nf6+?? { (3.24 → 0.13) Blunder. Bb5 was best. } { [%eval 0.13] } (10. Bb5 Nxb5 11. Ne7 Nf6 12. Bxe5 a5 13. b5 a4 14. f4 g5 15. e4 h5 16. O-O h4) 10... Nxf6 { [%eval 0.17] } 11. exd4 { [%eval 0.33] } 11... d5 { [%eval 0.42] } 12. f4 { [%eval 0.47] } 12... O-O { [%eval 0.55] } 13. O-O-O?! { (0.55 → -0.44) Inaccuracy. a4 was best. } { [%eval -0.44] } (13. a4 a5 14. g4 Re8 15. Bg2 exf4+ 16. Be5 f4 17. O-O f3 18. Bxf3 Bf5 19. g5 c5) 13... Re8 { [%eval 0.0] } 14. Re1 { [%eval 0.0] } 14... d4?! { (0.00 → 0.95) Inaccuracy. c5 was best. } { [%eval 0.95] } (14... c5) 15. Bc4+ { [%eval 1.12] } 15... Kh8 { [%eval 1.17] } 16. Bf7 { [%eval 1.05] } 16... Re7 { [%eval 1.25] } 17. fxe5?! { (1.25 → 0.34) Inaccuracy. b5 was best. } { [%eval 0.34] } (17. b5 b6) 17... Re2 { [%eval 0.3] } 18. Rxe2 { [%eval 0.33] } 18... Be6 { [%eval 0.37] } 19. Re1 { [%eval 0.0] } 19... c5?! { (0.00 → 0.95) Inaccuracy. Bxa2 was best. } { [%eval 0.95] } (19... Bxa2 20. c4 a5 21. c5 b5 22. Kb2 axb4 23. Re7 Ra2+ 24. Kb1 Rb2+ 25. Ka1 Ra2+) 20. b5?! { (0.95 → 0.00) Inaccuracy. a4 was best. } { [%eval 0.0] } (20. a4) 20... a6? { (0.00 → 1.28) Mistake. Bxa2 was best. } { [%eval 1.28] } (20... Bxa2 21. c4 Rf8 22. Kb2 f4 23. Kb3 g5 24. Bh5 Rf6 25. Re7 Rf7 26. Re8+ Rf8) 21. a4 { [%eval 1.25] } 21... axb5?! { (1.25 → 2.40) Inaccuracy. c4 was best. } { [%eval 2.4] } (21... c4 22. Ba1) 22. a5 { [%eval 1.97] } 22... c4?! { (1.97 → 3.27) Inaccuracy. g5 was best. } { [%eval 3.27] } (22... g5) 23. Ba3 { [%eval 2.91] } 23... f4?? { (2.91 → Mate in 8) Checkmate is now unavoidable. c3 was best. } { [%eval #8] } (23... c3 24. dxc3 d3 25. cxd3 Rc8+ 26. Bc5 b6 27. Re5 g5 28. a6 f4 29. a7 g4 30. Kd2) 24. Bf8?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. Bd6 was best. } { [%eval 0.0] } (24. Bd6 c3 25. d3 Bxf7 26. Re7 g5 27. Rh7+ Kg8 28. Rg7+ Kh8 29. Rg8+ Kh7 30. Rh8+ Kg6) 24... Rxf8 { [%eval 0.0] } 25. Re5 { [%eval 0.0] } 25... f3 { [%eval 0.0] } 26. gxf3 { [%eval 0.0] } 26... g5 { [%eval 0.0] } 27. Kd1 { [%eval 0.0] } 27... g4 { [%eval 0.0] } 28. Ke1 { [%eval 0.0] } 28... g3 { [%eval 0.0] } 29. Kf1 { [%eval 0.0] } 29... gxh2 { [%eval 0.0] } 30. Kg2 { [%eval 0.0] } 30... h5 { [%eval 0.0] } 31. Rg5 { [%eval 0.0] } 31... h4 { [%eval 0.0] } 32. Rg7 { [%eval 0.0] } 32... h3+ { [%eval 0.0] } 33. Kh2 { [%eval 0.0] } 33... c3 { [%eval 0.0] } 34. d3 { [%eval 0.0] } 34... Bd5 { [%eval 0.0] } 35. Rg8+ { [%eval 0.0] } 35... Kh7 { [%eval 0.0] } 36. Rg7+ { [%eval 0.0] } 36... Kh8 { [%eval 0.0] } 37. Rh7+ { [%eval 0.0] } 37... Kg8 { [%eval 0.0] } 38. Rd7 { [%eval 0.0] } 38... Bg2 { [%eval 0.0] } 39. Rg7+ { [%eval 0.0] } 39... Kf8 { [%eval 0.0] } 40. Rg8+ { [%eval 0.0] } 40... Kf7 { [%eval 0.0] } 41. Rf8+ { [%eval 0.0] } 41... Ke7 { [%eval 0.0] } 42. Re8+ { [%eval 0.0] } 42... Kf7 { [%eval 0.0] } 43. Re7+ { [%eval 0.0] } 43... Kf8 { [%eval 0.0] } 44. Re8+ { [%eval 0.0] } 44... Kf7 { [%eval 0.0] } 45. Rd8 { [%eval 0.0] } 45... Kg7 { [%eval 0.0] } 46. Rd7+ { [%eval 0.0] } 46... Kf8 { [%eval 0.0] } 47. Rd6 { [%eval 0.0] } 47... Kf7 { [%eval 0.0] } 48. Rf6+ { [%eval 0.0] } 48... Ke7 { [%eval 0.0] } 49. Rf4 { [%eval 0.0] } 49... Ke6 { [%eval 0.0] } 50. Rf7 { [%eval 0.0] } 50... Kd6 { [%eval 0.0] } 51. Re7 { [%eval 0.0] } 51... Bh1 { [%eval 0.0] } 52. Re5 { [%eval 0.0] } 52... Bg2 { [%eval 0.0] } 53. Re6+ { [%eval 0.0] } 53... Kd7 { [%eval 0.0] } 54. Re7+ { [%eval 0.0] } 54... Kd6 { [%eval 0.0] } 55. Re5 { [%eval 0.0] } 55... Kd7 { [%eval 0.0] } 56. Re6 { [%eval 0.0] } 56... Bh1 { [%eval 0.0] } 57. Rc6 { [%eval 0.0] } 57... Ke7 { [%eval 0.0] } 58. Rc7+ { [%eval 0.0] } 58... Ke6 { [%eval 0.0] } 59. Re7+ { [%eval 0.0] } 59... Kf6 { [%eval 0.0] } 60. Re6+ { [%eval 0.0] } 60... Kf7 { [%eval 0.0] } 61. Rf6+ { [%eval 0.0] } 61... Ke7 { [%eval 0.0] } 62. Rf7+ { [%eval 0.0] } 62... Ke6 { [%eval 0.0] } 63. Rf6+ { [%eval 0.0] } 63... Ke7 { [%eval 0.0] } 64. Rd6 { [%eval 0.0] } 64... Kf7 { [%eval 0.0] } 65. Re6 { [%eval 0.0] } 65... Bg2 { [%eval 0.0] } 66. Re8 { [%eval 0.0] } 66... Bh1 { [%eval 0.0] } 67. Re5 { [%eval 0.0] } 67... Bg2 { [%eval 0.0] } 68. Rf5+ { [%eval 0.0] } 68... Ke6 { [%eval 0.0] } 69. Rf6+ { [%eval 0.0] } 69... Ke7 { [%eval 0.0] } 70. Rf7+ { [%eval 0.0] } 70... Ke8 { [%eval 0.0] } 71. Rf8+ { [%eval 0.0] } 71... Ke7 { [%eval 0.0] } 72. Re8+ { [%eval 0.0] } 72... Kf6 { [%eval 0.0] } 73. Re6+ { [%eval 0.0] } 73... Kf7 { [%eval 0.0] } 74. Rf6+ { [%eval 0.0] } 74... Ke7 { [%eval 0.0] } 75. Re6+ { [%eval 0.0] } 75... Kf7 { [%eval 0.0] } 76. a6 { [%eval 0.0] } 76... bxa6 { [%eval 0.0] } 77. Re7+ { [%eval 0.0] } 77... Kf6 { [%eval 0.0] } 78. Re6+ { [%eval -0.01] } 78... Kf7 { [%eval 0.0] } 79. Rf6+ { [%eval 0.0] } 79... Ke7 { [%eval 0.0] } 80. Re6+ { [%eval 0.0] } 80... Kd7 { [%eval 0.0] } 81. Rd6+ { [%eval 0.0] } 81... Ke7 { [%eval 0.0] } 82. Re6+ { [%eval 0.0] } 82... Kd7 { [%eval 0.0] } 83. Rd6+ { [%eval 0.0] } 83... Ke7 { [%eval 0.0] } 84. Re6+ { [%eval 0.0] } 84... Kd7 { [%eval 0.0] } 85. Rd6+ { [%eval 0.0] } 85... Ke7 { [%eval 0.0] } 86. Re6+ { [%eval 0.0] } 86... Kd7 { [%eval 0.0] } 87. Rd6+ { [%eval 0.0] } 87... Ke7 { [%eval 0.0] } 88. Re6+ { [%eval 0.0] } 88... Kd7 { [%eval 0.0] } 89. Rd6+ { [%eval 0.0] } { The game is a draw. } 1/2-1/2