FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/tipn9KJ1"]
[Date "2025.04.15"]
[Round "-"]
[White "TaynoDernul"]
[Black "fireflor"]
[Result "1-0"]
[GameId "tipn9KJ1"]
[UTCDate "2025.04.15"]
[UTCTime "10:43:39"]
[WhiteElo "1252"]
[BlackElo "1646"]
[WhiteRatingDiff "+45"]
[BlackRatingDiff "-31"]
[Variant "Antichess"]
[TimeControl "120+1"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. b4? { (0.15 → -1.42) Mistake. e3 was best. } { [%eval -1.42] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... c5 { [%eval -0.66] } 2. bxc5 { [%eval -2.62] } 2... Qb6?? { (-2.62 → 0.46) Blunder. b6 was best. } { [%eval 0.46] } (2... b6 3. cxb6 axb6 4. Nh3 Rxa2 5. Rxa2 Ba6 6. Rxa6 Nxa6 7. d3) 3. cxb6 { [%eval 0.52] } 3... axb6 { [%eval 0.6] } 4. Na3? { (0.60 → -0.82) Mistake. d3 was best. } { [%eval -0.82] } (4. d3 Rxa2 5. Rxa2 b5 6. Bh6 Nxh6 7. Nd2 Ng8 8. e3 b6) 4... Rxa3 { [%eval -0.52] } 5. Bxa3 { [%eval -0.32] } 5... e6 { [%eval 0.14] } 6. Bxf8 { [%eval -0.15] } 6... Kxf8 { [%eval 0.0] } 7. d3?! { (0.00 → -0.60) Inaccuracy. g3 was best. } { [%eval -0.6] } (7. g3 Ke8 8. Bh3 Na6 9. Bxe6 dxe6 10. e3 Ne7 11. Qf3 Bd7) 7... Nf6?? { (-0.60 → Mate in 14) Checkmate is now unavoidable. Ne7 was best. } { [%eval #14] } (7... Ne7 8. Qc1) 8. e4?? { (Mate in 14 → 0.90) Lost forced checkmate sequence. g4 was best. } { [%eval 0.9] } (8. g4 Nxg4 9. Rb1 Nxf2 10. Rxb6 Nxd1 11. Kxd1 Na6 12. Rxb7 Bxb7 13. Bg2 Bxg2) 8... Nxe4 { [%eval 1.34] } 9. dxe4 { [%eval 1.1] } 9... d6?? { (1.10 → 3.53) Blunder. Ke8 was best. } { [%eval 3.53] } (9... Ke8 10. Qxd7) 10. Qxd6 { [%eval 2.11] } 10... f5?? { (2.11 → Mate in 11) Checkmate is now unavoidable. b5 was best. } { [%eval #11] } (10... b5 11. Bxb5) 11. Qxb8 { [%eval #11] } 11... fxe4 { [%eval #10] } 12. Qxb7 { [%eval #10] } 12... Bxb7 { [%eval #9] } 13. Ba6 { [%eval #9] } 13... Bxa6 { [%eval #8] } 14. c4 { [%eval #8] } 14... Bxc4 { [%eval #7] } 15. Rc1 { [%eval #7] } 15... Bxa2 { [%eval #6] } 16. Rc4 { [%eval #6] } 16... Bxc4 { [%eval #5] } 17. f3?? { (Mate in 5 → 0.84) Lost forced checkmate sequence. Kf1 was best. } { [%eval 0.84] } (17. Kf1 Bxf1 18. h4 Bxg2 19. h5 Bxh1 20. h6 gxh6 21. Nf3 exf3#) 17... exf3 { [%eval 0.87] } 18. gxf3 { [%eval 0.66] } 18... Be2?! { (0.66 → 1.63) Inaccuracy. Ba2 was best. } { [%eval 1.63] } (18... Ba2 19. Ne2 e5 20. Kd1 g5 21. Kc2 e4 22. fxe4 Kg7 23. e5 Bb3 24. Kxb3) 19. Nxe2 { [%eval 1.51] } 19... Ke7 { [%eval 1.51] } 20. Rf1 { [%eval 1.6] } 20... g6 { [%eval 1.15] } 21. Rf2 { [%eval 1.42] } 21... Re8?! { (1.42 → 2.15) Inaccuracy. Kd7 was best. } { [%eval 2.15] } (21... Kd7 22. Kd2) 22. Rf1 { [%eval 1.62] } 22... Rh8 { [%eval 1.97] } 23. Rf2?! { (1.97 → 0.85) Inaccuracy. Kd2 was best. } { [%eval 0.85] } (23. Kd2 Kd6 24. Kd3 Rb8 25. f4 Rb7 26. Rd1 Re7 27. h3 h5 28. f5 gxf5) 23... Ra8?! { (0.85 → 1.82) Inaccuracy. Kd7 was best. } { [%eval 1.82] } (23... Kd7) 24. h3 { [%eval 2.07] } 24... h6?! { (2.07 → 2.92) Inaccuracy. b5 was best. } { [%eval 2.92] } (24... b5 25. Rf1 Rb8 26. Kf2 Rb6 27. f4 Rb7 28. Kf3 Rb8 29. Ng3 Kf7 30. Nh5) 25. Rf1 { [%eval 2.71] } 25... Ra7 { [%eval 3.28] } 26. Rf2?? { (3.28 → 1.22) Blunder. Kf2 was best. } { [%eval 1.22] } (26. Kf2) 26... Ra6?? { (1.22 → 3.77) Blunder. h5 was best. } { [%eval 3.77] } (26... h5 27. Kd2) 27. Rf1?! { (3.77 → 2.69) Inaccuracy. Ng3 was best. } { [%eval 2.69] } (27. Ng3 Ra2) 27... Ra7 { [%eval 2.84] } 28. Nc1 { [%eval 2.51] } 28... Ra2?! { (2.51 → 3.72) Inaccuracy. Rb7 was best. } { [%eval 3.72] } (28... Rb7) 29. Nxa2 { [%eval 3.53] } 29... Kd6 { [%eval 3.56] } 30. Kd2 { [%eval 3.77] } 30... Kd5?! { (3.77 → 4.92) Inaccuracy. b5 was best. } { [%eval 4.92] } (30... b5 31. Nc1) 31. Ke2? { (4.92 → 3.06) Mistake. Nc1 was best. } { [%eval 3.06] } (31. Nc1 Kd6 32. Kd3 Ke7 33. Nb3 Kf6 34. Ra1 Ke7 35. Rd1 Kf6 36. Rd2 Ke5) 31... Ke4?? { (3.06 → Mate in 9) Checkmate is now unavoidable. b5 was best. } { [%eval #9] } (31... b5 32. Nb4) 32. fxe4 { [%eval #9] } 32... h5 { [%eval #7] } 33. Rf5 { [%eval #7] } 33... gxf5 { [%eval #6] } 34. exf5 { [%eval #6] } 34... exf5 { [%eval #5] } 35. Kd3 { [%eval #6] } 35... f4 { [%eval #5] } 36. Ke3 { [%eval #5] } 36... fxe3 { [%eval #4] } 37. Nc1 { [%eval #5] } 37... e2 { [%eval #4] } 38. Nxe2 { [%eval #4] } 38... b5 { [%eval #2] } 39. h4 { [%eval #2] } 39... b4 { [%eval #1] } 40. Nc3 { [%eval #1] } 40... bxc3# { Game ends by variant rule. } 1-0