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[Event "Incremental Antichess Arena"] [Site "https://lichess.org/tV05vHXU"] [Date "2025.06.03"] [White "flyilya"] [Black "evevevmax12345"] [Result "0-1"] [GameId "tV05vHXU"] [UTCDate "2025.06.03"] [UTCTime "18:57:22"] [WhiteElo "1923"] [BlackElo "1459"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+14"] [Variant "Antichess"] [TimeControl "60+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... g6 { [%eval 0.03] } 2. b3 { [%eval -0.45] } 2... b6?! { (-0.45 → 0.33) Inaccuracy. c5 was best. } { [%eval 0.33] } (2... c5 3. c4 b5 4. cxb5 Ba6 5. bxa6 Nxa6 6. b4 cxb4 7. Ba3) 3. e3?? { (0.33 → Mate in 16) Checkmate is now unavoidable. c4 was best. } { [%eval #-16] } (3. c4 c5 4. a4 b5 5. cxb5 c4 6. bxc4 Qc7 7. c5 Qxc5) 3... b5 { [%eval #-16] } 4. Bxb5 { [%eval #-15] } 4... Bb7?? { (Mate in 15 → 1.34) Lost forced checkmate sequence. Bg7 was best. } { [%eval 1.34] } (4... Bg7 5. Bxd7 Bxa1 6. Bxe8 Qxd2 7. Bxf7 Qxc1 8. Qxc1 Bd4 9. exd4) 5. Bxd7 { [%eval 0.36] } 5... Bxh1 { [%eval 0.18] } 6. Bxe8 { [%eval 0.17] } 6... Qxd2 { [%eval 0.16] } 7. Bxf7 { [%eval 0.22] } 7... Qxf2 { [%eval 0.41] } 8. Bxg6?? { (0.41 → Mate in 11) Checkmate is now unavoidable. Kxf2 was best. } { [%eval #-11] } (8. Kxf2 Bg2 9. Kxg2 Nd7 10. Qxd7 e6 11. Qxc7 Rd8 12. Qxd8 Bc5) 8... hxg6?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. Qxh2 was best. } { [%eval #11] } (8... Qxh2 9. Bxh7 Qxg1 10. Bxg8 Qxe3 11. Bxe3 Rxg8 12. Bxa7 Rxg3 13. Bxb8 Rxa2 14. Bxc7) 9. Kxf2 { [%eval #11] } 9... Rxh2 { [%eval #11] } 10. Kg2 { [%eval #11] } 10... Rxg2 { [%eval #10] } 11. Qd6 { [%eval #10] } 11... Rxc2 { [%eval #9] } 12. Qxc7?? { (Mate in 9 → 0.00) Lost forced checkmate sequence. Qxg6 was best. } { [%eval 0.0] } (12. Qxg6 Rxa2 13. Qxg8 Rxa1 14. Qxf8 Rxb1 15. Qxb8 Rxc1 16. Qxa7 Rxg1 17. Qxa8 Bxa8) 12... Rxa2?? { (0.00 → Mate in 7) Checkmate is now unavoidable. Rxc1 was best. } { [%eval #7] } (12... Rxc1 13. Qxe7 Nxe7 14. e4 Rxg1 15. g4 Rxb1 16. Rxb1 Bxe4 17. b4 Bxb1 18. b5) 13. Qxe7?? { (Mate in 7 → Mate in 8) Lost forced checkmate sequence. Qxa7 was best. } { [%eval #-8] } (13. Qxa7 Rxa1 14. Qxa1 Rxa1 15. Nh3 Rxb1 16. Bb2 Rxb2 17. e4 Bxe4 18. g4 Rxb3) 13... Bxe7 { [%eval #-8] } 14. Rxa2 { [%eval #-7] } 14... Ba3?? { (Mate in 7 → 1.13) Lost forced checkmate sequence. Na6 was best. } { [%eval 1.13] } (14... Na6 15. Rxa6 Rf8 16. Rxg6 Nh6 17. Rxh6 Bc5 18. Rxh1 Bxe3 19. Bxe3 Rd8 20. Bxa7) 15. Nxa3 { [%eval -0.13] } 15... Na6?? { (-0.13 → Mate in 6) Checkmate is now unavoidable. g5 was best. } { [%eval #6] } (15... g5 16. g4) 16. Nf3 { [%eval #6] } 16... Bxf3 { [%eval #5] } 17. e4 { [%eval #5] } 17... Bxe4 { [%eval #4] } 18. Nb1?? { (Mate in 4 → Mate in 8) Lost forced checkmate sequence. b4 was best. } { [%eval #-8] } (18. b4 Nxb4 19. g4 Nxa2 20. g5 Nxc1 21. Nb1 Bxb1#) 18... Bxb1 { [%eval #-8] } 19. Rxa6 { [%eval #-7] } 19... Ba2?? { (Mate in 7 → -0.91) Lost forced checkmate sequence. g5 was best. } { [%eval -0.91] } (19... g5 20. Rxa7 Rxa7 21. Bxg5 Ne7 22. Bxe7 Rxe7 23. b4 Be4 24. b5 Bc6 25. bxc6) 20. Rxa7?? { (-0.91 → Mate in 4) Checkmate is now unavoidable. Rxg6 was best. } { [%eval #-4] } (20. Rxg6) 20... Bxb3 { [%eval #-4] } 21. Rxa8 { [%eval #-3] } 21... Bc2 { [%eval #-3] } 22. Rxg8 { [%eval #-2] } 22... Bb3 { [%eval #-2] } 23. Rxg6 { [%eval #-1] } 23... Bg8 { [%eval #-1] } 24. Rxg8# { Game ends by variant rule. } 0-1