- Blind mode tutorial
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[Event "casual correspondence game"] [Site "https://lichess.org/tLOkAlTc"] [Date "2022.05.02"] [White "domesdoeg"] [Black "zero_mode"] [Result "1/2-1/2"] [GameId "tLOkAlTc"] [UTCDate "2022.05.02"] [UTCTime "00:05:48"] [WhiteElo "1500"] [BlackElo "1500"] [Variant "From Position"] [TimeControl "-"] [ECO "?"] [Opening "?"] [Termination "Normal"] [FEN "r3kb1r/ppp2p1p/2np4/3P4/Q3P1q1/2P1R3/PP6/RN1K1B2 w kq - 0 20"] [SetUp "1"] [Annotator "lichess.org"] 20. Re2 { [%eval 6.07] } 20... Qd7 { [%eval 6.27] } 21. dxc6 { [%eval 6.06] } 21... Qxc6 { [%eval 6.16] } 22. Qxc6+ { [%eval 6.05] } 22... bxc6 { [%eval 5.96] } 23. Nd2 { [%eval 5.98] } 23... Bg7 { [%eval 6.24] } 24. Kc2 { [%eval 5.85] } 24... O-O { [%eval 7.13] } 25. Bg2 { [%eval 6.32] } 25... Rad8 { [%eval 6.67] } 26. Nf3 { [%eval 6.66] } 26... d5 { [%eval 6.92] } 27. e5 { [%eval 6.82] } 27... Rfe8 { [%eval 7.65] } 28. Rg1 { [%eval 7.07] } 28... f6 { [%eval 8.52] } 29. Bh3 { [%eval 6.77] } 29... fxe5 { [%eval 7.14] } 30. Nxe5 { [%eval 6.31] } 30... Rd6 { [%eval 6.69] } 31. Kd3 { [%eval 5.23] } 31... Rh6 { [%eval 6.53] } 32. Bd7 { [%eval 5.81] } 32... Rf8?! { (5.81 → 10.67) Inaccuracy. Re7 was best. } { [%eval 10.67] } (32... Re7 33. Bxc6 Rd6 34. b4 h6 35. b5 Kh7 36. Rge1 Rde6 37. Nd7 Rxe2 38. Rxe2 Rxe2 39. Kxe2) 33. Be6+?? { (10.67 → 0.19) Blunder. Reg2 was best. } { [%eval 0.19] } (33. Reg2 Rf7 34. Nxf7 Kxf7 35. Rxg7+ Kf6 36. Bc8 Rh2 37. b4 Rh1 38. Rxh1 Kxg7 39. Rf1 h6) 33... Rxe6 { [%eval 0.22] } 34. Reg2 { [%eval 0.2] } 34... Rxe5 { [%eval 0.74] } 35. Rxg7+ { [%eval 0.4] } 35... Kh8 { [%eval 0.5] } 36. Rxc7 { [%eval 0.47] } 36... Rg8 { [%eval 0.74] } 37. Rxg8+ { [%eval 0.5] } 37... Kxg8 { [%eval 0.34] } 38. Rxc6 { [%eval 0.33] } 38... h5 { [%eval 0.24] } 39. Rh6 { [%eval 0.21] } 39... Kg7 { [%eval 0.22] } 40. Ra6 { [%eval 0.0] } 40... Re7 { [%eval 0.0] } 41. c4 { [%eval -0.08] } 41... dxc4+ { [%eval 0.0] } 42. Kxc4 { [%eval -0.35] } 42... h4 { [%eval -0.23] } 43. Ra3?? { (-0.23 → -1.98) Blunder. Kd5 was best. } { [%eval -1.98] } (43. Kd5 h3 44. Ra3 h2 45. Rh3 Re2 46. b4 Rxa2 47. Ke4 Rb2 48. Kf5 Kf7 49. Rh7+ Kf8) 43... Re4+?? { (-1.98 → 0.00) Blunder. Kg6 was best. } { [%eval 0.0] } (43... Kg6) 44. Kd5 { [%eval 0.0] } 44... Rg4 { [%eval 0.0] } 45. Rxa7+ { [%eval 0.0] } 45... Kf6 { [%eval 0.0] } 46. Ra3 { [%eval 0.0] } 46... Rg5+ { [%eval 0.0] } 47. Ke4 { [%eval 0.0] } 47... Rg4+ { [%eval 0.0] } 48. Kf3 { [%eval 0.0] } 48... Rg3+ { [%eval 0.0] } 49. Kf2 { [%eval 0.0] } 49... Rxa3 { [%eval 0.0] } 50. bxa3 { [%eval 0.0] } 50... Kf5 { [%eval 0.0] } 51. Kg2 { [%eval 0.0] } 51... Kg4?? { (0.00 → Mate in 35) Checkmate is now unavoidable. Ke6 was best. } { [%eval #35] } (51... Ke6 52. Kh3 Kd5 53. Kxh4 Kc5 54. Kg3 Kb5 55. Kf4 Ka4 56. Ke4 Kxa3 57. Kd4 Kxa2 58. Kc4) 52. Kh2?? { (Mate in 35 → 0.00) Lost forced checkmate sequence. a4 was best. } { [%eval 0.0] } (52. a4) 52... Kf5 { [%eval 0.0] } 53. a4 { [%eval 0.0] } 53... Ke6 { [%eval 0.0] } 54. a5 { [%eval 0.0] } 54... Kd7 { [%eval 0.0] } 55. a6 { [%eval 0.0] } 55... Kc7 { [%eval 0.0] } 56. a7 { [%eval 0.0] } 56... Kb7 { [%eval 0.0] } 57. Kh3 { [%eval 0.0] } 57... Kxa7 { [%eval 0.0] } 58. Kxh4 { [%eval 0.0] } 58... Ka6 { [%eval 0.0] } 59. Kg3 { [%eval 0.0] } 59... Ka5 { [%eval 0.0] } 60. Kf2 { [%eval 0.0] } { The game is a draw. } 1/2-1/2