- Blind mode tutorial
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[Event "rated variant:horde game"] [Site "https://lichess.org/tLGFcUPX"] [Date "2025.06.04"] [Round "-"] [White "mhvev"] [Black "elo111"] [Result "0-1"] [GameId "tLGFcUPX"] [UTCDate "2025.06.04"] [UTCTime "17:09:53"] [WhiteElo "1819"] [BlackElo "1888"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+5"] [Variant "Horde"] [TimeControl "420+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e5 { [%eval 0.95] } 1... d6 { [%eval 0.97] } 2. e4 { [%eval 0.97] } 2... e6 { [%eval 1.24] } 3. cxd6 { [%eval 0.55] } 3... cxd6 { [%eval 0.68] } 4. e3 { [%eval 0.57] } 4... a5 { [%eval -0.92] } 5. c5 { [%eval 0.59] } 5... Nd7?! { (0.59 → 1.46) Inaccuracy. dxc5 was best. } { [%eval 1.46] } (5... dxc5 6. dxc5 b6 7. d4 axb4 8. axb4 bxc5 9. dxc5 Nd7 10. c6) 6. exd6?! { (1.46 → 0.86) Inaccuracy. fxe6 was best. } { [%eval 0.86] } (6. fxe6 Nxe5 7. fxe5 fxe6 8. exd6 Bxd6 9. cxd6 Qxd6 10. c4 Qd8 11. f4 h6) 6... Bxd6?! { (0.86 → 1.60) Inaccuracy. exf5 was best. } { [%eval 1.6] } (6... exf5) 7. cxd6?! { (1.60 → 0.92) Inaccuracy. fxe6 was best. } { [%eval 0.92] } (7. fxe6 Nb6) 7... Nb6?! { (0.92 → 1.59) Inaccuracy. exf5 was best. } { [%eval 1.59] } (7... exf5 8. c4 fxe4 9. fxe4 Nb6 10. c5 Nxa4 11. bxa4 axb4 12. b3 Qa5 13. f5) 8. e5?! { (1.59 → 0.76) Inaccuracy. fxe6 was best. } { [%eval 0.76] } (8. fxe6 Bxe6 9. bxa5 Rxa5 10. e5 Nc8 11. f5 Kd7 12. c4 Bxf5 13. gxf5 Nxd6) 8... axb4?! { (0.76 → 1.68) Inaccuracy. exf5 was best. } { [%eval 1.68] } (8... exf5 9. bxa5 Rxa5 10. c4 fxg4 11. hxg4 Nxa4 12. bxa4 Rxa4 13. e4 Bd7 14. f5) 9. axb4 { [%eval 1.6] } 9... Nxa4 { [%eval 0.84] } 10. bxa4 { [%eval 0.76] } 10... Rxa4 { [%eval 1.07] } 11. a3?! { (1.07 → 0.07) Inaccuracy. b3 was best. } { [%eval 0.07] } (11. b3 Ra3 12. f6 gxf6 13. gxf6 Nxf6 14. c4 Nd5 15. cxd5 exd5 16. f5 Bd7) 11... Qb6 { [%eval -0.05] } 12. c4 { [%eval -0.57] } 12... Qa7 { [%eval -0.25] } 13. a2?! { (-0.25 → -0.92) Inaccuracy. b6 was best. } { [%eval -0.92] } (13. b6 Qa8) 13... Rxa3 { [%eval -1.23] } 14. b3? { (-1.23 → -2.84) Mistake. c5 was best. } { [%eval -2.84] } (14. c5 exf5) 14... Rxa2 { [%eval -2.88] } 15. bxa2 { [%eval -2.85] } 15... Qxa2 { [%eval -2.51] } 16. c5 { [%eval -2.98] } 16... Qb1 { [%eval -2.31] } 17. f6? { (-2.31 → -4.37) Mistake. c6 was best. } { [%eval -4.37] } (17. c6 Qxc1) 17... gxf6 { [%eval -3.98] } 18. gxf6 { [%eval -4.27] } 18... Qxc1 { [%eval -4.28] } 19. c6 { [%eval -4.58] } 19... Qxd1 { [%eval -3.97] } 20. e4? { (-3.97 → -6.89) Mistake. d7+ was best. } { [%eval -6.89] } (20. d7+ Kd8) 20... bxc6 { [%eval -6.3] } 21. bxc6 { [%eval -5.92] } 21... Qxc2 { [%eval -6.16] } 22. d7+ { [%eval -6.84] } 22... Bxd7 { [%eval -6.77] } 23. cxd7+ { [%eval -6.92] } 23... Kxd7 { [%eval -6.86] } 24. e2 { [%eval -6.71] } 24... Qxd2 { [%eval -5.94] } 25. f5 { [%eval -6.62] } 25... Qxb4 { [%eval -6.55] } 26. fxe6+ { [%eval -7.51] } 26... Kxe6 { [%eval -7.16] } 27. e3 { [%eval -7.46] } 27... Qxb3 { [%eval -8.2] } 28. f4 { [%eval -8.0] } 28... Qxd3 { [%eval -7.67] } 29. f5+ { [%eval -8.52] } 29... Kd7 { [%eval -8.21] } 30. f3 { [%eval -9.49] } 30... Qxe3 { [%eval -9.51] } 31. d5 { [%eval -9.38] } 31... Nxf6 { [%eval -10.0] } 32. exf6 { [%eval -9.84] } 32... Kd6 { [%eval -10.13] } 33. g5 { [%eval -9.52] } 33... Ke5 { [%eval -9.39] } 34. f2 { [%eval -10.59] } 34... Qc1 { [%eval -10.33] } 35. h5 { [%eval -10.53] } 35... Qxg1 { [%eval -9.9] } 36. g6 { [%eval -10.53] } 36... Kxf6 { [%eval -10.31] } 37. gxf7 { [%eval -12.69] } 37... Kxf7 { [%eval -11.12] } 38. g4 { [%eval -12.15] } 38... h6 { [%eval -12.01] } 39. e5 { [%eval -12.08] } 39... Qxf2 { [%eval -11.96] } 40. e6+?! { (-11.96 → Mate in 21) Checkmate is now unavoidable. d6 was best. } { [%eval #-21] } (40. d6 Qd4) 40... Ke7 { [%eval #-17] } 41. h4 { [%eval #-17] } 41... Qd4 { [%eval #-15] } 42. g5 { [%eval #-13] } 42... Qxd5 { [%eval #-12] } 43. g6 { [%eval #-11] } 43... Qxf5 { [%eval #-10] } 44. f4 { [%eval #-10] } 44... Qxh5 { [%eval #-9] } 45. h3 { [%eval #-9] } 45... Qxg6 { [%eval #-8] } 46. g4 { [%eval #-8] } 46... Qxe6 { [%eval #-7] } 47. h5 { [%eval #-7] } 47... Kf6 { [%eval #-7] } 48. h4 { [%eval #-5] } 48... Qe3 { [%eval #-7] } 49. h3 { [%eval #-5] } 49... Qxf4 { [%eval #-4] } 50. g5+ { [%eval #-4] } 50... hxg5 { [%eval #-3] } 51. h6 { [%eval #-3] } 51... Qxh4 { [%eval #-2] } 52. h7 { [%eval #-2] } 52... Qxh7 { [%eval #-1] } 53. h4 { [%eval #-1] } 53... Qxh4# { Game ends by variant rule. } 0-1