FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/tAv4evHa"]
[Date "2025.06.17"]
[White "Ivan_Zakharov1308"]
[Black "SupraSayajin"]
[Result "0-1"]
[GameId "tAv4evHa"]
[UTCDate "2025.06.17"]
[UTCTime "13:16:39"]
[WhiteElo "1238"]
[BlackElo "1046"]
[WhiteRatingDiff "-66"]
[BlackRatingDiff "+14"]
[Variant "Antichess"]
[TimeControl "180+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... e5?? { (2.49 → 6.34) Blunder. b5 was best. } { [%eval 6.34] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. f3?? { (6.34 → Mate in 16) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-16] } (2. Ba6 bxa6 3. Qh5 Qh4 4. Qxe5 Qxf2 5. Kxf2 Nf6 6. Qxf6 gxf6) 2... Ba3 { [%eval #-16] } 3. bxa3 { [%eval #-14] } 3... b5 { [%eval #-14] } 4. Bxb5 { [%eval #-14] } 4... Ba6?? { (Mate in 14 → -1.05) Lost forced checkmate sequence. Qg5 was best. } { [%eval -1.05] } (4... Qg5 5. Bxd7 Qxg2 6. Bxe8 Qxd2 7. Bxf7 Qxh2 8. Rxh2 h5 9. Rxh5 Rxh5 10. Bxh5) 5. Bxd7 { [%eval -1.05] } 5... Nxd7?? { (-1.05 → 0.99) Blunder. Kxd7 was best. } { [%eval 0.99] } (5... Kxd7) 6. f4?? { (0.99 → Mate in 13) Checkmate is now unavoidable. c4 was best. } { [%eval #-13] } (6. c4 Bxc4) 6... exf4 { [%eval #-13] } 7. exf4 { [%eval #-13] } 7... Be2?? { (Mate in 13 → -1.96) Lost forced checkmate sequence. Ne5 was best. } { [%eval -1.96] } (7... Ne5 8. fxe5 Qxd2 9. Qxd2 Bf1 10. Kxf1 Kd7 11. Qxd7 Ne7 12. Qxc7 a6 13. Qxe7) 8. Nxe2 { [%eval -2.21] } 8... Qg5?? { (-2.21 → 0.00) Blunder. Rb8 was best. } { [%eval 0.0] } (8... Rb8 9. Bb2) 9. fxg5 { [%eval -0.14] } 9... Nh6? { (-0.14 → 1.32) Mistake. g6 was best. } { [%eval 1.32] } (9... g6 10. c4) 10. gxh6 { [%eval 1.6] } 10... gxh6 { [%eval 1.27] } 11. Kf2?? { (1.27 → -1.22) Blunder. Nbc3 was best. } { [%eval -1.22] } (11. Nbc3 f5 12. g4 fxg4 13. Kf2 g3 14. Kxg3 Rf8 15. Kf3 Rxf3 16. Nb5 Rxa3) 11... Nf8?? { (-1.22 → 1.24) Blunder. Rb8 was best. } { [%eval 1.24] } (11... Rb8 12. Nec3) 12. c4 { [%eval 1.69] } 12... c5?? { (1.69 → 6.00) Blunder. Ke7 was best. } { [%eval 6.0] } (12... Ke7 13. a4 Re8 14. c5 Kd7 15. Nbc3 Rxe2 16. Nxe2 Kc8 17. Qe1 Kd7 18. Kf3) 13. Qa4 { [%eval 6.1] } 13... a5?! { (6.10 → 8.84) Inaccuracy. Rb8 was best. } { [%eval 8.84] } (13... Rb8 14. Qxa7) 14. Qxa5 { [%eval 9.12] } 14... Rxa5 { [%eval 9.29] } 15. a4?! { (9.29 → 6.41) Inaccuracy. d3 was best. } { [%eval 6.41] } (15. d3 Rxa3) 15... Rxa4 { [%eval 6.03] } 16. Ba3?? { (6.03 → 2.23) Blunder. Re1 was best. } { [%eval 2.23] } (16. Re1 Rxa2) 16... Rxc4 { [%eval 2.88] } 17. Bxc5 { [%eval 2.85] } 17... Rxc5 { [%eval 2.69] } 18. Nbc3?! { (2.69 → 1.85) Inaccuracy. Na3 was best. } { [%eval 1.85] } (18. Na3 Rc4 19. Nxc4 Ke7 20. Na3 Nd7 21. Ke3 Rf8 22. Nc2 Rh8 23. Nb4 Rc8) 18... Rxc3 { [%eval 2.28] } 19. Nxc3 { [%eval 2.09] } 19... f6 { [%eval 2.05] } 20. Rhg1 { [%eval 1.81] } 20... f5 { [%eval 2.14] } 21. Rh1 { [%eval 2.0] } 21... f4?! { (2.00 → 2.66) Inaccuracy. Nd7 was best. } { [%eval 2.66] } (21... Nd7 22. Rhc1) 22. Ke3?? { (2.66 → -1.13) Blunder. Kf3 was best. } { [%eval -1.13] } (22. Kf3 Kf7 23. Kxf4 h5 24. Rhf1 Nd7 25. Rfb1 Rb8 26. Rxb8 Nxb8 27. h4 Nd7) 22... fxe3 { [%eval -1.15] } 23. dxe3 { [%eval -0.63] } 23... h5 { [%eval -0.51] } 24. g4?? { (-0.51 → -2.84) Blunder. Ne2 was best. } { [%eval -2.84] } (24. Ne2 Ng6) 24... hxg4 { [%eval -2.38] } 25. h3?? { (-2.38 → Mate in 10) Checkmate is now unavoidable. Rhb1 was best. } { [%eval #-10] } (25. Rhb1 Ne6) 25... gxh3 { [%eval #-10] } 26. Rxh3 { [%eval #-9] } 26... Rg8 { [%eval #-12] } 27. Rxh7 { [%eval #-10] } 27... Nxh7 { [%eval #-11] } 28. Nd5 { [%eval #-3] } 28... Ke7 { [%eval #-3] } 29. Nxe7 { [%eval #-2] } 29... Ng5 { [%eval #-4] } 30. Nxg8 { [%eval #-3] } 30... Nf3?? { (Mate in 3 → 2.28) Lost forced checkmate sequence. Ne6 was best. } { [%eval 2.28] } (30... Ne6 31. e4 Nd4 32. Rf1 Nf5 33. exf5#) 31. Rg1 { [%eval 1.66] } 31... Nxg1 { [%eval 0.89] } 32. Ne7 { [%eval 1.16] } 32... Nf3 { [%eval 1.0] } 33. Ng8?? { (1.00 → Mate in 1) Checkmate is now unavoidable. e4 was best. } { [%eval #-1] } (33. e4 Ne1 34. e5 Ng2 35. e6 Ne1 36. Nc6 Ng2 37. e7 Ne1 38. a4 Nd3) 33... Nd4 { [%eval #-1] } 34. exd4# { Game ends by variant rule. } 0-1
