- Blind mode tutorial
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[Event "rated Three-check game"] [Site "https://lichess.org/t9BOXP2a"] [Date "2023.03.09"] [White "Three_Hordes_Hill"] [Black "refcem2008"] [Result "0-1"] [GameId "t9BOXP2a"] [UTCDate "2023.03.09"] [UTCTime "11:57:05"] [WhiteElo "2066"] [BlackElo "1901"] [WhiteRatingDiff "-9"] [BlackRatingDiff "+27"] [Variant "Three-check"] [TimeControl "60+0"] [ECO "A40"] [Opening "Horwitz Defense"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4?! { (0.15 → -0.48) Inaccuracy. Nc3 was best. } { [%eval -0.48] } (1. Nc3 e6 2. Nf3 Nc6 3. e4 Bb4 4. a3 Bxc3 5. dxc3 h6) 1... e6?? { (-0.48 → 2.00) Blunder. e5 was best. } { [%eval 2.0] } { A40 Horwitz Defense } (1... e5 2. c3 e4 3. Bf4 Nf6 4. Nd2 c6 5. e3 d5 6. Ne2) 2. c3 { [%eval 1.66] } 2... Nf6 { [%eval 1.28] } 3. Nf3 { [%eval 1.1] } 3... Be7 { [%eval 1.07] } 4. Bf4 { [%eval 0.7] } 4... a6?! { (0.70 → 1.67) Inaccuracy. O-O was best. } { [%eval 1.67] } (4... O-O 5. e3) 5. Nbd2 { [%eval 2.0] } 5... c5 { [%eval 2.11] } 6. e4 { [%eval 2.17] } 6... cxd4 { [%eval 2.22] } 7. Nxd4 { [%eval 2.23] } 7... Nc6 { [%eval 1.69] } 8. Nxc6 { [%eval 1.92] } 8... bxc6 { [%eval 2.51] } 9. Bd3?? { (2.51 → -0.15) Blunder. e5 was best. } { [%eval -0.15] } (9. e5) 9... d5?? { (-0.15 → 2.74) Blunder. d6 was best. } { [%eval 2.74] } (9... d6 10. O-O e5 11. Bg5 O-O 12. a4 Be6 13. b4 Kh8 14. Nc4 Ng4 15. Bxe7 Qxe7 16. h3) 10. e5?! { (2.74 → 1.49) Inaccuracy. O-O was best. } { [%eval 1.49] } (10. O-O g6) 10... Nd7 { [%eval 1.73] } 11. Qe2?! { (1.73 → 0.68) Inaccuracy. O-O was best. } { [%eval 0.68] } (11. O-O Rb8 12. Nf3 Nc5 13. Bc2 Rxb2 14. Qc1 Rxc2 15. Qxc2 Qc7 16. Bg5 Bxg5 17. Nxg5 Qxe5) 11... c5? { (0.68 → 2.09) Mistake. Rb8 was best. } { [%eval 2.09] } (11... Rb8 12. Rb1) 12. Bc2 { [%eval 1.61] } 12... c4? { (1.61 → 3.08) Mistake. Bb7 was best. } { [%eval 3.08] } (12... Bb7) 13. O-O-O?? { (3.08 → -8.53) Blunder. O-O was best. } { [%eval -8.53] } (13. O-O) 13... Qb6 { [%eval -7.92] } 14. b3? { (-7.92 → Mate in 4) Checkmate is now unavoidable. Nxc4 was best. } { [%eval #-4] } (14. Nxc4 dxc4) 14... Ba3+ { [%eval #-3] } 15. Kb1 { [%eval #-3] } 15... Rb8 { [%eval #-3] } 16. Nxc4 { [%eval #-2] } 16... dxc4 { [%eval #-3] } 17. Rxd7 { [%eval #-2] } 17... Qxb3+ { [%eval #-1] } 18. Bxb3 { [%eval #-1] } 18... Rxb3# { Game ends by variant rule. } 0-1