- Blind mode tutorial
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[Event "rated variant:antichess game"] [Site "https://lichess.org/suEkQuws"] [Date "2025.06.08"] [Round "-"] [White "pf2000"] [Black "yodsenkai"] [Result "0-1"] [GameId "suEkQuws"] [UTCDate "2025.06.08"] [UTCTime "13:29:08"] [WhiteElo "2427"] [BlackElo "2132"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+10"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... e6 { [%eval 1.92] } 3. Bxd7 { [%eval 1.48] } 3... Bxd7 { [%eval 0.49] } 4. Na3 { [%eval 2.79] } 4... Bxa3 { [%eval 2.82] } 5. bxa3 { [%eval 0.52] } 5... c6 { [%eval 0.52] } 6. a4 { [%eval 0.68] } 6... Qa5?? { (0.68 → 4.19) Blunder. Qh4 was best. } { [%eval 4.19] } (6... Qh4 7. a5 Qxh2 8. Rxh2 h5 9. Rxh5 Rxh5 10. Qxh5 Na6 11. Qxf7) 7. Qg4?? { (4.19 → 0.84) Blunder. Nh3 was best. } { [%eval 0.84] } (7. Nh3 Qxd2 8. Bxd2 Ne7 9. Qf3 g5 10. Qxc6 Nexc6 11. Nxg5 Rf8) 7... Qxa4 { [%eval 1.05] } 8. Qxa4? { (1.05 → -0.25) Mistake. Qxe6 was best. } { [%eval -0.25] } (8. Qxe6 Qxa2 9. Rxa2 fxe6 10. Rxa7 Rxa7 11. Ba3 Rxa3 12. Ne2 Rxe3 13. dxe3 Ne7) 8... a6?? { (-0.25 → 1.98) Blunder. Ne7 was best. } { [%eval 1.98] } (8... Ne7 9. Qxa7) 9. Qxc6?? { (1.98 → -1.20) Blunder. Qxa6 was best. } { [%eval -1.2] } (9. Qxa6) 9... Nxc6 { [%eval -0.53] } 10. e4?! { (-0.53 → -1.19) Inaccuracy. Ke2 was best. } { [%eval -1.19] } (10. Ke2 Nd4 11. exd4 e5 12. dxe5 Bh3 13. Nxh3 Ke7 14. e6 Kxe6 15. a4 Kd7) 10... Nb8 { [%eval -1.25] } 11. Ba3?? { (-1.25 → Mate in 10) Checkmate is now unavoidable. c4 was best. } { [%eval #-10] } (11. c4) 11... Kf8 { [%eval #-10] } 12. Bxf8 { [%eval #-9] } 12... h5 { [%eval #-9] } 13. Bxg7 { [%eval #-8] } 13... Ra7 { [%eval #-8] } 14. Bxh8 { [%eval #-7] } 14... Nf6 { [%eval #-7] } 15. Bxf6 { [%eval #-6] } 15... h4 { [%eval #-7] } 16. Bxh4 { [%eval #-6] } 16... f6 { [%eval #-6] } 17. Bxf6 { [%eval #-5] } 17... e5 { [%eval #-5] } 18. Bxe5 { [%eval #-4] } 18... a5 { [%eval #-4] } 19. Bxb8 { [%eval #-3] } 19... Rc7 { [%eval #-3] } 20. Bxc7 { [%eval #-2] } 20... Bc8 { [%eval #-2] } 21. Bxa5 { [%eval #-1] } 21... Bh3 { [%eval #-1] } 22. Nxh3# { Game ends by variant rule. } 0-1