Play like a GM I
3 • Zher0 •- theory of the middle game
- another game
- type 3
- quiet first complicated later
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Play like a GM II
1 • Zher0 •- one stage plans
- realizing material advantage
- realizing positional advantage
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Assessing
1 • Zher0 •- Alekhine - Helling, Dresden 1936
- Najdorf - Averbach, Zurich, 1953
- Kotov - Gligoric, Zurich, 1953
- Botvinnik - Boleslavski, USSR, 1941
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Combinational vision
4 • Zher0 •- Smyslov - Botvinnik, World Ch., 1958
- Koskinen - Kasman, Helsinki, 1967
- Rossolimo - Reissman, Puerto-Rico, 1967
- Kotov - Holmov, Moscow, 1972
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The Basic themes of combinations
4 • Zher0 •- Smothered mate
- The two back ranks
- The Windmill
- Weak back ranks
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Think like a GM
7 • Zher0 •- Do you know how to analize?
- Historical digression
- Chapter 3
- Chigorin - Tarrasch
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Reassess your chess
5 • Zher0 •- The thinking technique in action
- Calculation
- sometimes you have to calculate deeply
- Reti - Alekhine, Baden Baden, 1925
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Knights vs Bishops
7 • Zher0 •- Free your support points
- Open positions for Bishops
- find the weakness
- Use your bishop
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Space... The final Frontier
3 • Zher0 •- The Big squeeze
- What space advantage can do
- Tarrasch - Schlechter
- The Dark side of space
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The mystery of the centre
2 • Zher0 •- The centre under siege
- Chapter 2
- The indestructible centre
- Chapter 4
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Weak Pawns - Strong Pawns
25 • Zher0 •- Doubled pawns
- Ugly doubled pawns
- Good doubled pawns
- more doubled pawns
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Weak Squares
14 • Zher0 •- The creation of a weakness
- Create a hole with a pawn
- Create a hole by exchange
- Create a hole by a threat
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Material loss and sacrifice
1 • Zher0 •- positional gains can get interrupted by materialism
- Extreme Conditions Demand Extreme Responses
- sacrifices that lead to positional gains can fight for the initiative
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