- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated variant:racingKings game"] [Site "https://lichess.org/sn5MuBdC"] [Date "2020.11.23"] [Round "-"] [White "David_Angel"] [Black "vs-hs"] [Result "0-1"] [GameId "sn5MuBdC"] [UTCDate "2020.11.23"] [UTCTime "22:54:37"] [WhiteElo "1408"] [BlackElo "1500"] [WhiteRatingDiff "-136"] [BlackRatingDiff "+209"] [Variant "Racing Kings"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [FEN "8/8/8/8/8/8/krbnNBRK/qrbnNBRQ w - - 0 1"] [SetUp "1"] [Annotator "lichess.org"] 1. Kh3 { [%eval 0.0] } 1... Nxf1?? { (0.00 → 3.21) Blunder. Be4 was best. } { [%eval 3.21] } (1... Be4 2. Ng3 Bd5 3. Kg4 Nxf1 4. Bd4 Kb3 5. Kf5 Qa6 6. Ne4) 2. Rxf1?? { (3.21 → -0.40) Blunder. Nxc2 was best. } { [%eval -0.4] } (2. Nxc2 Rxc2 3. Bd4 Rxe2 4. Bxa1 Rxg2 5. Kxg2 Kb3 6. Rxf1 Kc4) 2... Be4 { [%eval -0.67] } 3. Bd4 { [%eval -0.57] } 3... Bg5?? { (-0.57 → 5.38) Blunder. Kb3 was best. } { [%eval 5.38] } (3... Kb3 4. Bxb2 Bxb2 5. Ng3 Bd5 6. Kg4 Kb4 7. Qh7 Kc5 8. Kg5) 4. Bxb2?! { (5.38 → 3.46) Inaccuracy. Ng3 was best. } { [%eval 3.46] } (4. Ng3 Bd8 5. Nxe4 Rxg2 6. Bxa1 Rg8 7. Bf6 Kb3 8. Bxd8 Ne3 9. Qf3 Rxd8 10. Kh4 Rd5) 4... Rxb2?! { (3.46 → 4.57) Inaccuracy. Kxb2 was best. } { [%eval 4.57] } (4... Kxb2 5. Kg4 Be3 6. Rg3 Bxh1 7. Rxe3 Qa5 8. Rxh1 Nc3 9. Nxc3 Kb3 10. Rh5 Ra1 11. Re6) 5. Nf3?? { (4.57 → 2.21) Blunder. Ng3 was best. } { [%eval 2.21] } (5. Ng3) 5... Qb1?? { (2.21 → 8.10) Blunder. Ka3 was best. } { [%eval 8.1] } (5... Ka3 6. Nxg5 Ne3 7. Nxe4 Qxf1 8. Kh4 Ka4 9. Qxf1 Nxf1 10. Rg6 Rb7 11. Kh5 Kb5 12. Kh6) 6. Rxd1?? { (8.10 → 1.89) Blunder. Rxg5 was best. } { [%eval 1.89] } (6. Rxg5) 6... Bxf3 { [%eval 1.98] } 7. Rxb1 { [%eval 2.25] } 7... Rxb1 { [%eval 3.5] } 8. Qh2 { [%eval 2.04] } 8... Ka3?? { (2.04 → 13.84) Blunder. Bc1 was best. } { [%eval 13.84] } (8... Bc1 9. Qc7) 9. Rxg5 { [%eval 12.17] } 9... Rb3 { [%eval 16.01] } 10. Kh4 { [%eval 14.37] } 10... Rb6 { [%eval 25.39] } 11. Rg3 { [%eval 22.69] } 11... Kb4?! { (22.69 → Mate in 11) Checkmate is now unavoidable. Kb3 was best. } { [%eval #11] } (11... Kb3 12. Kg5) 12. Rxf3 { [%eval #10] } 12... Kc5 { [%eval #8] } 13. Kg5 { [%eval #7] } 13... Kc6 { [%eval #6] } 14. Kf6 { [%eval #6] } 14... Rb7 { [%eval #6] } 15. Rd3 { [%eval #8] } 15... Rd7 { [%eval #4] } 16. Ke6?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. Rxd7 was best. } { [%eval 0.0] } (16. Rxd7 Kxd7 17. Qb8 Kc6 18. Ke7 Kc5 19. Kf8#) 16... Rxd3?? { (0.00 → Mate in 13) Checkmate is now unavoidable. Kb7 was best. } { [%eval #13] } (16... Kb7 17. Qh8 Rxd3 18. Ke7 Kc7 19. Ke8 Kc8) 17. Qh7?? { (Mate in 13 → Mate in 5) Lost forced checkmate sequence. Qb8 was best. } { [%eval #-5] } (17. Qb8 Rb3 18. Qf8 Rb7 19. Nc3 Kb6 20. Nb5 Kc6 21. Qd8 Kxb5 22. Qd6 Ka5 23. Qc6 Rc7) 17... Rd7 { [%eval #-4] } 18. Qf7 { [%eval #-3] } 18... Kb7 { [%eval #-3] } 19. Kxd7 { [%eval #-1] } 19... Ka8# { Game ends by variant rule. } 0-1