- Blind mode tutorial
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[Event "rated bullet game"] [Site "https://lichess.org/slXdpVvE"] [Date "2023.08.20"] [Round "-"] [White "CodingAdventureBot"] [Black "LegentGms"] [Result "0-1"] [GameId "slXdpVvE"] [UTCDate "2023.08.20"] [UTCTime "16:11:14"] [WhiteElo "2833"] [BlackElo "2779"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+18"] [WhiteTitle "BOT"] [Variant "Standard"] [TimeControl "60+0"] [ECO "A20"] [Opening "English Opening: King's English Variation, Nimzowitsch-Flohr Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. c4 { [%eval 0.23] } 1... e5 { [%eval 0.25] } 2. Nf3 { [%eval 0.0] } 2... e4 { [%eval 0.0] } { A20 English Opening: King's English Variation, Nimzowitsch-Flohr Variation } 3. Nd4 { [%eval 0.0] } 3... Nf6 { [%eval 0.16] } 4. Nc3 { [%eval 0.09] } 4... Bc5 { [%eval 0.11] } 5. e3 { [%eval 0.13] } 5... Bxd4 { [%eval 0.55] } 6. exd4 { [%eval 0.31] } 6... O-O { [%eval 0.64] } 7. d3 { [%eval 0.52] } 7... d5 { [%eval 0.95] } 8. cxd5?! { (0.95 → 0.24) Inaccuracy. dxe4 was best. } { [%eval 0.24] } (8. dxe4) 8... Re8 { [%eval 0.58] } 9. Be2?! { (0.58 → -0.04) Inaccuracy. dxe4 was best. } { [%eval -0.04] } (9. dxe4 Nxe4) 9... exd3 { [%eval -0.03] } 10. Qxd3 { [%eval -0.08] } 10... b6 { [%eval 0.35] } 11. Bg5 { [%eval 0.2] } 11... Ba6 { [%eval 0.25] } 12. Qg3 { [%eval -0.15] } 12... Bxe2 { [%eval -0.04] } 13. Nxe2 { [%eval -0.03] } 13... Nbd7 { [%eval 0.0] } 14. Kf1 { [%eval -0.43] } 14... Qe7 { [%eval -0.38] } 15. Nc3 { [%eval -0.37] } 15... b5 { [%eval -0.36] } 16. Qxc7?? { (-0.36 → -3.07) Blunder. a3 was best. } { [%eval -3.07] } (16. a3 a5) 16... Qb4 { [%eval -2.76] } 17. Bxf6?! { (-2.76 → -4.35) Inaccuracy. Qf4 was best. } { [%eval -4.35] } (17. Qf4 Qxb2 18. Qc1 Qb4 19. Ne2 Rac8 20. Qd2 Qa4 21. Qd1 Rc2 22. Ng3 h6 23. Bxf6 Nxf6) 17... Nxf6 { [%eval -4.26] } 18. Qc5?! { (-4.26 → -5.53) Inaccuracy. Qf4 was best. } { [%eval -5.53] } (18. Qf4 Qxb2 19. Qc1 Qb4 20. Ne2 Rac8 21. Qd1 Qb2 22. Rb1 Qxa2 23. Ra1 Qb2 24. Rb1 Qc2) 18... Qxb2 { [%eval -5.39] } 19. Rb1 { [%eval -5.53] } 19... Qd2 { [%eval -5.71] } 20. Qxb5 { [%eval -5.84] } 20... Qxc3 { [%eval -5.82] } 21. Rd1 { [%eval -7.15] } 21... Rab8 { [%eval -7.14] } 22. Qxb8 { [%eval -7.67] } 22... Rxb8 { [%eval -7.61] } 23. Kg1 { [%eval -9.84] } 23... Qd3 { [%eval -8.02] } 24. Re1 { [%eval -7.71] } 24... Rb1 { [%eval -9.07] } 25. h3 { [%eval -8.02] } 25... Rxe1+ { [%eval -8.66] } 26. Kh2 { [%eval -7.79] } 26... Rxh1+ { [%eval #-8] } 27. Kxh1 { [%eval #-15] } 27... Qb1+?! { (Mate in 15 → -44.55) Lost forced checkmate sequence. Qf1+ was best. } { [%eval -44.55] } (27... Qf1+ 28. Kh2 Qxf2 29. d6 Qxd4 30. d7 Qd6+ 31. Kg1 Qxd7 32. Kh1 Ne4 33. a3 Qd6 34. Kg1) 28. Kh2 { [%eval -39.89] } 28... Qxa2 { [%eval -71.03] } 29. Kg1?! { (-71.03 → Mate in 7) Checkmate is now unavoidable. Kg3 was best. } { [%eval #-7] } (29. Kg3 Qxd5) 29... Qxd5 { [%eval #-7] } 30. Kf1 { [%eval #-8] } 30... Qxd4 { [%eval #-17] } 31. Ke2 { [%eval #-17] } 31... Qb4 { [%eval #-24] } 32. f3 { [%eval #-19] } 32... a5?! { (Mate in 19 → -84.35) Lost forced checkmate sequence. Qb2+ was best. } { [%eval -84.35] } (32... Qb2+ 33. Ke3 Qxg2 34. h4 Qh3 35. h5 Qxh5 36. Ke2 Nd5 37. Kd3 Qxf3+ 38. Kc4 Nf6 39. Kc5) 33. g4 { [%eval #-21] } 33... a4 { [%eval #-7] } 34. h4 { [%eval #-7] } 34... a3 { [%eval #-6] } 35. g5 { [%eval #-6] } 35... a2 { [%eval #-5] } 36. g6 { [%eval #-5] } 36... a1=Q { [%eval #-4] } 37. gxh7+ { [%eval #-4] } 37... Kxh7 { [%eval #-3] } 38. Kf2 { [%eval #-3] } 38... Qa2+ { [%eval #-2] } 39. Kg3 { [%eval #-2] } 39... Qd6+ { [%eval #-1] } 40. f4 { [%eval #-1] } 40... Qda3# { Black wins by checkmate. } 0-1