- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/slUftpOC"] [Date "2024.09.14"] [White "thechessking05"] [Black "Reanne23"] [Result "0-1"] [GameId "slUftpOC"] [UTCDate "2024.09.14"] [UTCTime "03:50:38"] [WhiteElo "1432"] [BlackElo "1818"] [WhiteRatingDiff "-2"] [BlackRatingDiff "+1"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c3?! { (0.15 → -0.78) Inaccuracy. e3 was best. } { [%eval -0.78] } (1. e3 e6 2. b4 Bxb4 3. a4 Bxd2 4. Bxd2 Na6 5. Bxa6 bxa6) 1... e6 { [%eval -0.59] } 2. a3 { [%eval -0.9] } 2... Bxa3 { [%eval -0.97] } 3. Rxa3 { [%eval -1.22] } 3... Na6?? { (-1.22 → 0.49) Blunder. Qh4 was best. } { [%eval 0.49] } (3... Qh4 4. Rxa7 Rxa7 5. Qb3 Qxh2 6. Rxh2 b6 7. Qxb6 cxb6 8. Rxh7) 4. Rxa6 { [%eval 1.38] } 4... bxa6 { [%eval 0.59] } 5. Qc2 { [%eval 1.4] } 5... Qh4 { [%eval 1.3] } 6. Qxh7 { [%eval 1.79] } 6... Qxh2? { (1.79 → 3.38) Mistake. Qxh7 was best. } { [%eval 3.38] } (6... Qxh7) 7. Qxg7? { (3.38 → 1.77) Mistake. Qxh2 was best. } { [%eval 1.77] } (7. Qxh2 Rxh2 8. Rxh2 Bb7 9. Rh8 Bxg2 10. Rxg8 Bxf1 11. Rxe8 Bxe2 12. Kxe2 Rxe8) 7... Qxg2?? { (1.77 → Mate in 12) Checkmate is now unavoidable. Qxh1 was best. } { [%eval #12] } (7... Qxh1) 8. Qxf7?? { (Mate in 12 → -1.50) Lost forced checkmate sequence. Bxg2 was best. } { [%eval -1.5] } (8. Bxg2 Rxh1 9. Bxa8 Rxg1 10. Qxf7 Rxe1 11. Qxe6 Rxe2 12. Qxe8 Rxd2 13. Qxc8 Rxb2) 8... Kxf7?? { (-1.50 → Mate in 10) Checkmate is now unavoidable. Qxf1 was best. } { [%eval #10] } (8... Qxf1 9. Qxg8) 9. Bxg2 { [%eval #10] } 9... Rxh1 { [%eval #9] } 10. Bxa8 { [%eval #9] } 10... Rxg1 { [%eval #8] } 11. Bb7?? { (Mate in 8 → -2.14) Lost forced checkmate sequence. d3 was best. } { [%eval -2.14] } (11. d3 Rxe1 12. Bg5 Rxb1 13. c4 Rxb2 14. c5 Rxe2 15. Bg2 Rxf2 16. Bc6 dxc6) 11... Rxe1 { [%eval -2.12] } 12. Bxa6?? { (-2.12 → Mate in 8) Checkmate is now unavoidable. Bxc8 was best. } { [%eval #-8] } (12. Bxc8) 12... Rxc1 { [%eval #-8] } 13. Bxc8 { [%eval #-7] } 13... Rxc3 { [%eval #-7] } 14. Bxd7 { [%eval #-6] } 14... Kg7 { [%eval #-6] } 15. Bxe6 { [%eval #-5] } 15... Kg6 { [%eval #-5] } 16. Bxg8 { [%eval #-4] } 16... c5 { [%eval #-4] } 17. bxc3 { [%eval #-3] } 17... Kf7 { [%eval #-3] } 18. Bxf7 { [%eval #-2] } 18... c4 { [%eval #-2] } 19. Bxc4 { [%eval #-1] } 19... a6 { [%eval #-1] } 20. Bxa6# { Game ends by variant rule. } 0-1