FEN
[Event "Weekly Antichess Arena"]
[Site "https://lichess.org/slQTmWCT"]
[Date "2026.02.13"]
[Round "-"]
[White "DeadAndForgotten"]
[Black "Raicosta"]
[Result "0-1"]
[GameId "slQTmWCT"]
[UTCDate "2026.02.13"]
[UTCTime "21:45:30"]
[WhiteElo "2329"]
[BlackElo "2209"]
[WhiteRatingDiff "-11"]
[BlackRatingDiff "+7"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nh3 { [%eval -0.24] } 1... g5 { [%eval 0.0] } 2. Nxg5 { [%eval -0.35] } 2... Bg7 { [%eval -0.2] } 3. Nxh7 { [%eval -0.05] } 3... Bxb2 { [%eval 0.0] } 4. Bxb2 { [%eval 0.0] } 4... Rxh7 { [%eval 0.0] } 5. Bd4 { [%eval -0.13] } 5... Rxh2 { [%eval 0.0] } 6. Bxa7 { [%eval -0.47] } 6... Rxa7 { [%eval 0.0] } 7. Rxh2 { [%eval 0.13] } 7... Rxa2 { [%eval 0.0] } 8. Rxa2 { [%eval 0.22] } 8... Nh6 { [%eval 0.45] } 9. Rxh6 { [%eval 0.33] } 9... e6 { [%eval 0.88] } 10. Rxe6 { [%eval 1.2] } 10... fxe6 { [%eval 1.08] } 11. g4 { [%eval 0.89] } 11... Qh4? { (0.89 → 2.22) Mistake. Ke7 was best. } { [%eval 2.22] } (11... Ke7) 12. g5? { (2.22 → 0.99) Mistake. Bg2 was best. } { [%eval 0.99] } (12. Bg2) 12... Qxf2 { [%eval 0.92] } 13. Kxf2 { [%eval 0.88] } 13... b6 { [%eval 1.37] } 14. d3? { (1.37 → -0.22) Mistake. Qe1 was best. } { [%eval -0.22] } (14. Qe1 Bb7) 14... Ba6? { (-0.22 → 1.15) Mistake. e5 was best. } { [%eval 1.15] } (14... e5 15. d4) 15. Rxa6 { [%eval 1.31] } 15... Nxa6 { [%eval 1.14] } 16. Nd2? { (1.14 → -0.23) Mistake. Qc1 was best. } { [%eval -0.23] } (16. Qc1 c6) 16... d5?? { (-0.23 → 1.50) Blunder. e5 was best. } { [%eval 1.5] } (16... e5 17. Ke3 b5 18. Kf4 exf4 19. Nf3 Nb4 20. Qa1 Nxd3 21. exd3 Kf8 22. Qg7) 17. Qc1? { (1.50 → 0.35) Mistake. g6 was best. } { [%eval 0.35] } (17. g6 d4) 17... b5? { (0.35 → 1.50) Mistake. Nb4 was best. } { [%eval 1.5] } (17... Nb4 18. Qe1 Nxd3 19. cxd3 b5 20. Nc4 dxc4 21. dxc4 bxc4 22. Qb1 e5 23. Qd3) 18. Nc4? { (1.50 → -0.09) Mistake. g6 was best. } { [%eval -0.09] } (18. g6 b4) 18... bxc4 { [%eval -0.54] } 19. dxc4 { [%eval -0.37] } 19... dxc4 { [%eval -0.08] } 20. g6?? { (-0.08 → Mate in 7) Checkmate is now unavoidable. Kf3 was best. } { [%eval #-7] } (20. Kf3 Ke7) 20... Nc5 { [%eval #-7] } 21. c3 { [%eval #-6] } 21... Nd3?? { (Mate in 6 → 1.98) Lost forced checkmate sequence. Na6 was best. } { [%eval 1.98] } (21... Na6 22. Qf4 c5 23. Qxc4 Nb8 24. Qxc5 e5 25. Qxe5 Kf8 26. Qxb8 Kg8 27. Qxg8#) 22. exd3 { [%eval 2.0] } 22... cxd3 { [%eval 1.81] } 23. Bxd3 { [%eval 2.11] } 23... e5 { [%eval 2.36] } 24. Qf4?? { (2.36 → 0.00) Blunder. Bc4 was best. } { [%eval 0.0] } (24. Bc4 Kd7 25. g7 e4 26. Be6 Kxe6 27. g8=R Kd7 28. Rg2 e3 29. Kxe3 Kc6) 24... exf4 { [%eval 0.0] } 25. Kg1 { [%eval 0.0] } 25... c5 { [%eval 0.0] } 26. c4 { [%eval 0.0] } 26... f3 { [%eval 0.0] } 27. Be2 { [%eval 0.0] } 27... fxe2 { [%eval 0.0] } 28. g7 { [%eval 0.0] } 28... Kf8 { [%eval 0.0] } 29. gxf8=K { [%eval 0.0] } 29... e1=K { [%eval 0.0] } 30. Kh2 { [%eval 0.0] } 30... Ke2 { [%eval 0.0] } 31. Ke7 { [%eval 0.0] } 31... Ke3 { [%eval 0.0] } 32. Ke6 { [%eval 0.0] } 32... Kd2?! { (0.00 → 0.84) Inaccuracy. Ke4 was best. } { [%eval 0.84] } (32... Ke4 33. Kd5 Kxd5 34. cxd5 c4 35. Kg1 c3 36. d6 c2 37. d7 c1=B 38. d8=K) 33. Kg3 { [%eval 0.45] } 33... Kc2 { [%eval 0.83] } 34. Ke5 { [%eval 0.71] } 34... Kb2 { [%eval 0.72] } 35. Kf2 { [%eval 0.71] } 35... Ka3 { [%eval 0.71] } 36. Ke4 { [%eval 0.79] } 36... Ka4 { [%eval 0.55] } 37. Kee3 { [%eval 0.47] } 37... Ka5 { [%eval 1.0] } 38. Ke4 { [%eval 0.6] } 38... Ka6?? { (0.60 → Mate in 19) Checkmate is now unavoidable. Ka4 was best. } { [%eval #19] } (38... Ka4 39. Ke5 Ka3 40. Ke3 Ka4 41. K3f4 Ka3 42. Kff5 Ka4 43. Kfe6 Ka5 44. Ke4) 39. Kd4 { [%eval #19] } 39... cxd4 { [%eval #18] } 40. Ke3?? { (Mate in 18 → Mate in 6) Lost forced checkmate sequence. c5 was best. } { [%eval #-6] } (40. c5 d3 41. c6 d2 42. c7 d1=K 43. Ke1 Kxe1 44. c8=R Kf2 45. Rc3 Kf1) 40... dxe3 { [%eval #-6] } 41. c5 { [%eval #-5] } 41... e2 { [%eval #-5] } 42. c6 { [%eval #-4] } 42... e1=R { [%eval #-4] } 43. c7 { [%eval #-3] } 43... Ka7 { [%eval #-9] } 44. c8=N { [%eval #-2] } 44... Rc1 { [%eval #-2] } 45. Nxa7 { [%eval #-1] } 45... Rc6 { [%eval #-1] } 46. Nxc6# { Game ends by variant rule. } 0-1
