- Blind mode tutorial
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[Event "Hourly Atomic Arena"] [Site "https://lichess.org/shI1os3z"] [Date "2025.12.07"] [White "HowlinD"] [Black "albaknightbackup"] [Result "0-1"] [GameId "shI1os3z"] [UTCDate "2025.12.07"] [UTCTime "12:39:09"] [WhiteElo "2194"] [BlackElo "1753"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+11"] [Variant "Atomic"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 1.9] } 1... d5 { [%eval 1.84] } 2. Bg5?? { (1.84 → -0.87) Blunder. Nc3 was best. } { [%eval -0.87] } (2. Nc3 Bg4 3. f3 Na6 4. Nb5 Nb4 5. Bg5 f6 6. Nxc7 Nxc2) 2... f6 { [%eval -0.99] } 3. Nc3? { (-0.99 → -2.37) Mistake. Na3 was best. } { [%eval -2.37] } (3. Na3 b5 4. e3 h5 5. h4 Nh6 6. Bxh6 g6 7. Nh3 c5) 3... a6 { [%eval -2.12] } 4. Nf3? { (-2.12 → -3.84) Mistake. e3 was best. } { [%eval -3.84] } (4. e3) 4... e5 { [%eval -3.7] } 5. Nb5 { [%eval -4.3] } 5... axb5 { [%eval -4.45] } 6. a4 { [%eval -5.26] } 6... h6?! { (-5.26 → -3.79) Inaccuracy. Nc6 was best. } { [%eval -3.79] } (6... Nc6 7. b4) 7. h4?! { (-3.79 → -5.99) Inaccuracy. Bd2 was best. } { [%eval -5.99] } (7. Bd2) 7... hxg5 { [%eval -5.77] } 8. h5?! { (-5.77 → -8.87) Inaccuracy. Qb1 was best. } { [%eval -8.87] } (8. Qb1 Nc6) 8... Nh6 { [%eval -7.78] } 9. g4 { [%eval -6.99] } 9... Bxg4 { [%eval -6.98] } 10. f3?! { (-6.98 → -10.81) Inaccuracy. Bh3 was best. } { [%eval -10.81] } (10. Bh3) 10... Nf5 { [%eval -7.15] } 11. e3 { [%eval -10.19] } 11... Ng3 { [%eval -10.07] } 12. Bh3 { [%eval -13.65] } 12... f5 { [%eval -13.8] } 13. Rg1 { [%eval -12.96] } 13... c6 { [%eval -10.18] } 14. b4 { [%eval -17.22] } 14... Bxb4?! { (-17.22 → -7.64) Inaccuracy. Nf1 was best. } { [%eval -7.64] } (14... Nf1) 15. Qc1? { (-7.64 → Mate in 5) Checkmate is now unavoidable. Qb1 was best. } { [%eval #-5] } (15. Qb1 b5) 15... Qa5+ { [%eval #-4] } 16. c3 { [%eval #-4] } 16... Qa6 { [%eval #-3] } 17. c4 { [%eval #-3] } 17... Qa5+ { [%eval #-2] } 18. Kf2 { [%eval #-2] } 18... Qe1+ { [%eval #-1] } 19. Kg2 { [%eval #-1] } 19... Qxg1# { Game ends by variant rule. } 0-1