- Blind mode tutorial
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[Event "Hourly UltraBullet Arena"] [Site "https://lichess.org/sduPYcmu"] [Date "2021.04.02"] [White "KappaGolden"] [Black "Devsundarraj"] [Result "0-1"] [GameId "sduPYcmu"] [UTCDate "2021.04.02"] [UTCTime "13:31:45"] [WhiteElo "2198"] [BlackElo "1175"] [WhiteRatingDiff "-12"] [BlackRatingDiff "+12"] [Variant "Standard"] [TimeControl "15+0"] [ECO "A43"] [Opening "Benoni Defense: Old Benoni"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.0] } 1... c5?! { (0.00 → 0.66) Inaccuracy. e6 was best. } { [%eval 0.66] } { A43 Benoni Defense: Old Benoni } (1... e6 2. c4 d5 3. Nf3 Nf6 4. cxd5 exd5 5. Bf4 c5 6. Nc3) 2. e3?! { (0.66 → 0.01) Inaccuracy. d5 was best. } { [%eval 0.01] } (2. d5 Nf6 3. Nc3 e6 4. e4 d6 5. Bc4 exd5 6. Bxd5 Be7) 2... cxd4 { [%eval 0.17] } 3. c3?? { (0.17 → -1.62) Blunder. exd4 was best. } { [%eval -1.62] } (3. exd4 Nf6 4. Nf3 d5 5. Bd3 Bg4 6. c3 Nc6 7. h3 Bh5) 3... e6?? { (-1.62 → 0.39) Blunder. dxe3 was best. } { [%eval 0.39] } (3... dxe3 4. Bxe3) 4. Bd2?? { (0.39 → -2.02) Blunder. exd4 was best. } { [%eval -2.02] } (4. exd4 d5 5. Bf4 Ne7 6. Bd3 Ng6 7. Bg3 Bd6 8. Nf3 Nf4) 4... Nf6?? { (-2.02 → 0.16) Blunder. dxe3 was best. } { [%eval 0.16] } (4... dxe3 5. Bxe3) 5. cxd4 { [%eval 0.0] } 5... Be7 { [%eval 0.13] } 6. Nf3 { [%eval 0.13] } 6... O-O { [%eval 0.08] } 7. Be2 { [%eval 0.0] } 7... d5 { [%eval 0.0] } 8. O-O { [%eval 0.08] } 8... e5?? { (0.08 → 2.16) Blunder. Nc6 was best. } { [%eval 2.16] } (8... Nc6 9. a3) 9. Nc3?? { (2.16 → 0.05) Blunder. Nxe5 was best. } { [%eval 0.05] } (9. Nxe5) 9... e4 { [%eval 0.11] } 10. Ne5 { [%eval 0.17] } 10... Bd6?! { (0.17 → 0.87) Inaccuracy. Nc6 was best. } { [%eval 0.87] } (10... Nc6 11. Nxc6) 11. Ng4? { (0.87 → -0.36) Mistake. Nb5 was best. } { [%eval -0.36] } (11. Nb5) 11... Nxg4 { [%eval 0.0] } 12. Bxg4 { [%eval 0.0] } 12... Qh4 { [%eval 0.44] } 13. Bh3?? { (0.44 → -2.19) Blunder. h3 was best. } { [%eval -2.19] } (13. h3 Be6 14. Nb5 Qd8 15. Nxd6 Qxd6 16. Be2 Nc6 17. Qa4 Rfd8 18. Rac1 Qd7 19. Qb5 a6) 13... Bxh3 { [%eval -2.35] } 14. gxh3 { [%eval -2.41] } 14... Qxh3 { [%eval -2.15] } 15. Kh1?? { (-2.15 → Mate in 1) Checkmate is now unavoidable. f4 was best. } { [%eval #-1] } (15. f4 exf3 16. Rf2 Rd8 17. Kh1 Qh5 18. Qxf3 Qxf3+ 19. Rxf3 Bb4 20. Nb1 Bxd2 21. Nxd2 Nc6) 15... Qxh2# { Black wins by checkmate. } 0-1