- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Tag 11 team Arena"] [Site "https://lichess.org/sccLFrtG"] [Date "2020.06.26"] [Round "-"] [White "PilotAntelope"] [Black "Grayson0405"] [Result "0-1"] [GameId "sccLFrtG"] [UTCDate "2020.06.26"] [UTCTime "20:38:42"] [WhiteElo "1263"] [BlackElo "1086"] [WhiteRatingDiff "-201"] [BlackRatingDiff "+65"] [Variant "Antichess"] [TimeControl "420+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. Qe2 Bxe2 5. Nxe2 Ne5 6. g4 Nxg4 7. b3 Qxd2) 1... f5?? { (Mate in 15 → -3.27) Lost forced checkmate sequence. b5 was best. } { [%eval -3.27] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Nxd2 Nxd2 6. Bxf7 e5 7. Qxd2 Rg8 8. Bxg8) 2. exf5 { [%eval -3.23] } 2... g6?? { (-3.23 → Mate in 17) Checkmate is now unavoidable. b5 was best. } { [%eval #17] } (2... b5) 3. fxg6 { [%eval #17] } 3... hxg6 { [%eval #16] } 4. Ba6 { [%eval #16] } 4... bxa6 { [%eval #15] } 5. Na3 { [%eval #15] } 5... Rxh2 { [%eval #14] } 6. Rxh2 { [%eval #14] } 6... d6 { [%eval #11] } 7. Rh5?? { (Mate in 11 → 3.49) Lost forced checkmate sequence. Qg4 was best. } { [%eval 3.49] } (7. Qg4 Bxg4 8. Nb5 axb5 9. Kd1 Bxd1 10. Rb1 Bxc2 11. d4 Bxb1 12. Nf3 Bxa2 13. Rh5 gxh5) 7... gxh5 { [%eval 3.29] } 8. Qxh5 { [%eval 3.36] } 8... Kf7?? { (3.36 → 8.55) Blunder. Bf5 was best. } { [%eval 8.55] } (8... Bf5) 9. Qxf7 { [%eval 6.42] } 9... Qe8?? { (6.42 → Mate in 12) Checkmate is now unavoidable. Bf5 was best. } { [%eval #12] } (9... Bf5 10. Qxf5) 10. Qxe7 { [%eval #11] } 10... Qxe7 { [%eval #11] } 11. Nb5?? { (Mate in 11 → 2.23) Lost forced checkmate sequence. g4 was best. } { [%eval 2.23] } (11. g4 Qxe1 12. d3 Qxg1 13. c4 Qxf2 14. Bg5 Qxb2 15. Re1 Qxa3 16. Rh1 Bxg4 17. Bf6 Nxf6) 11... axb5?? { (2.23 → Mate in 10) Checkmate is now unavoidable. Qxe1 was best. } { [%eval #10] } (11... Qxe1 12. Nxc7 Qxg1 13. Nxa8 Qxc1 14. Rxc1 Bh3 15. gxh3 a5 16. f4 a4 17. b4 axb3 18. axb3) 12. d3 { [%eval #10] } 12... Qxe1 { [%eval #9] } 13. Bh6?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. g4 was best. } { [%eval #-9] } (13. g4 Qxf2 14. Ne2 Qxe2 15. d4 Qxc2 16. Bg5 Qxb2 17. Rh1 Qxd4 18. Re1 Qxg4 19. Re5 Qxg5) 13... Bxh6 { [%eval #-9] } 14. Rxe1 { [%eval #-8] } 14... Bc1?? { (Mate in 8 → 0.81) Lost forced checkmate sequence. Ne7 was best. } { [%eval 0.81] } (14... Ne7 15. Rxe7 Bg4 16. Rxc7 Bc1 17. Rxa7 Bxb2 18. Rxa8 Bf6 19. Rxb8 b4 20. Rxb4 d5 21. Rxg4) 15. Rxc1 { [%eval 0.15] } 15... Bh3 { [%eval 0.66] } 16. gxh3?! { (0.66 → -0.42) Inaccuracy. Nxh3 was best. } { [%eval -0.42] } (16. Nxh3 Nd7 17. f4 Ne5 18. fxe5 dxe5 19. c4 bxc4 20. dxc4 Re8 21. c5 Re7 22. g4 e4) 16... Nd7 { [%eval -0.39] } 17. a4?! { (-0.39 → -1.16) Inaccuracy. h4 was best. } { [%eval -1.16] } (17. h4 b4) 17... bxa4 { [%eval -1.1] } 18. c3?? { (-1.10 → -3.60) Blunder. h4 was best. } { [%eval -3.6] } (18. h4) 18... a3? { (-3.60 → -1.78) Mistake. d5 was best. } { [%eval -1.78] } (18... d5 19. b3) 19. bxa3 { [%eval -2.78] } 19... Ndf6?? { (-2.78 → -0.20) Blunder. d5 was best. } { [%eval -0.2] } (19... d5) 20. Nf3?? { (-0.20 → Mate in 12) Checkmate is now unavoidable. h4 was best. } { [%eval #-12] } (20. h4) 20... Ng4?? { (Mate in 12 → 0.55) Lost forced checkmate sequence. d5 was best. } { [%eval 0.55] } (20... d5 21. d4 Nd7 22. Rh1 Ne5 23. dxe5 Nf6 24. exf6 d4 25. cxd4 Rb8 26. Rb1 Rxb1 27. Ng1) 21. hxg4 { [%eval -0.24] } 21... Ne7?! { (-0.24 → 0.71) Inaccuracy. a5 was best. } { [%eval 0.71] } (21... a5 22. d4 c5 23. dxc5 dxc5 24. Rc2 Ne7 25. g5 Ng8 26. g6 Nf6 27. Nh2 Ne8 28. f4) 22. Ne5?? { (0.71 → -2.60) Blunder. g5 was best. } { [%eval -2.6] } (22. g5 Nc6 23. Rd1 Ne5 24. Nxe5 dxe5 25. Rb1 a5 26. Rb4 axb4 27. cxb4 Rxa3 28. f3 Rxd3) 22... dxe5 { [%eval -2.68] } 23. d4?? { (-2.68 → Mate in 4) Checkmate is now unavoidable. f4 was best. } { [%eval #-4] } (23. f4 exf4 24. d4 Ng6 25. d5 Re8 26. d6 cxd6 27. Rg1 f3 28. g5 Nf8 29. Re1 Rxe1) 23... exd4 { [%eval #-4] } 24. cxd4 { [%eval #-3] } 24... c5 { [%eval #-8] } 25. dxc5 { [%eval #-7] } 25... Nc6 { [%eval #-8] } 26. f4 { [%eval #-5] } 26... Nb4 { [%eval #-5] } 27. axb4 { [%eval #-4] } 27... a5 { [%eval #-6] } 28. bxa5 { [%eval #-5] } 28... Rxa5 { [%eval #-5] } 29. Rd1 { [%eval #-4] } 29... Rxc5 { [%eval #-4] } 30. Rd5 { [%eval #-2] } 30... Rxd5 { [%eval #-2] } 31. f5 { [%eval #-1] } 31... Rxf5 { [%eval #-1] } 32. gxf5# { Game ends by variant rule. } 0-1