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[Event "rated Antichess game"] [Site "https://lichess.org/sN3PbyxN"] [Date "2022.04.17"] [White "krairm61"] [Black "BAC6OK"] [Result "0-1"] [GameId "sN3PbyxN"] [UTCDate "2022.04.17"] [UTCTime "20:21:16"] [WhiteElo "997"] [BlackElo "1171"] [WhiteRatingDiff "-3"] [BlackRatingDiff "+19"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c4 { [%eval 0.0] } 1... d5?? { (0.00 → 2.93) Blunder. b5 was best. } { [%eval 2.93] } (1... b5 2. cxb5 d6 3. b6 cxb6 4. g3 Bh3 5. Nxh3 g5 6. Nxg5) 2. cxd5 { [%eval 0.7] } 2... Qxd5 { [%eval 2.38] } 3. Qa4?? { (2.38 → -0.83) Blunder. g4 was best. } { [%eval -0.83] } (3. g4 Bxg4 4. Qa4 Bxe2 5. Nxe2 Qxd2 6. Bxd2 Na6 7. Qxe8 Rxe8) 3... Qxg2 { [%eval 0.59] } 4. Bxg2?? { (0.59 → Mate in 13) Checkmate is now unavoidable. Qxe8 was best. } { [%eval #-13] } (4. Qxe8 Qxf2 5. Qxc8 Qxe2 6. Qxb7 Qxf1 7. Qxc7 Qxg1 8. Qxb8 Qxe1) 4... Bh3?? { (Mate in 13 → Mate in 12) Lost forced checkmate sequence. Bd7 was best. } { [%eval #12] } (4... Bd7 5. Qxd7 Nxd7 6. Bxb7 Nc5 7. Bxa8 Nb7 8. Bxb7 c6 9. Bxc6 a5 10. Bxe8 Nf6 11. Bxf7) 5. Qxa7?? { (Mate in 12 → 0.75) Lost forced checkmate sequence. Qxe8 was best. } { [%eval 0.75] } (5. Qxe8 Bxg2 6. Qxf7 Bxh1 7. Qxg7 Bxg7 8. b3 Bxa1 9. e4 Bxe4 10. d3 Bxd3 11. Nc3 Bxc3) 5... Rxa7 { [%eval 0.48] } 6. Nxh3?? { (0.48 → Mate in 11) Checkmate is now unavoidable. Bxh3 was best. } { [%eval #-11] } (6. Bxh3 Rxa2) 6... Rxa2 { [%eval #-11] } 7. Bxb7 { [%eval #-9] } 7... Rxb2 { [%eval #-9] } 8. Bxb2 { [%eval #-8] } 8... Nf6?? { (Mate in 8 → Mate in 11) Lost forced checkmate sequence. e5 was best. } { [%eval #11] } (8... e5 9. Bxe5 Ba3 10. Bxg7 h5 11. Bxh8 h4 12. Nxa3 Nc6 13. Bxc6 Kd7 14. Bxd7 c6 15. Bxc6) 9. Bxf6 { [%eval #11] } 9... exf6 { [%eval #10] } 10. Bc6 { [%eval #10] } 10... Nxc6 { [%eval #9] } 11. Ra5?? { (Mate in 9 → 0.68) Lost forced checkmate sequence. Ng5 was best. } { [%eval 0.68] } (11. Ng5 fxg5 12. f4 gxf4 13. d4 Nxd4 14. Rg1 Nxe2 15. Rxg7 Bxg7 16. Kxe2 Bxa1 17. Nc3 Bxc3) 11... Nxa5 { [%eval 0.88] } 12. Ng5?! { (0.88 → 0.00) Inaccuracy. Kd1 was best. } { [%eval 0.0] } (12. Kd1 Ba3) 12... fxg5 { [%eval 0.0] } 13. f4 { [%eval -0.44] } 13... gxf4 { [%eval 0.0] } 14. e3?! { (0.00 → -0.77) Inaccuracy. Kf2 was best. } { [%eval -0.77] } (14. Kf2 Ba3 15. Nxa3 Nb7 16. e4 fxe3 17. Kxe3 Kd7 18. Nc2 Rb8 19. Kd3 Kc6 20. Kd4 Rf8) 14... fxe3 { [%eval -1.16] } 15. dxe3 { [%eval -1.37] } 15... Ba3? { (-1.37 → -0.15) Mistake. Kd7 was best. } { [%eval -0.15] } (15... Kd7 16. Ke2) 16. Nxa3 { [%eval -0.26] } 16... Nc4?? { (-0.26 → 1.46) Blunder. Nb7 was best. } { [%eval 1.46] } (16... Nb7) 17. Nxc4 { [%eval 1.46] } 17... c6?! { (1.46 → 2.33) Inaccuracy. c5 was best. } { [%eval 2.33] } (17... c5 18. e4 Kd7 19. Kf2 Rc8 20. Na3 Kc6 21. e5 Rc7 22. Nc2 c4 23. Ke2 c3 24. Kd1) 18. e4 { [%eval 2.25] } 18... f5?! { (2.25 → 3.07) Inaccuracy. Ke7 was best. } { [%eval 3.07] } (18... Ke7 19. Kf2) 19. exf5 { [%eval 3.14] } 19... g6?? { (3.14 → Mate in 5) Checkmate is now unavoidable. Kf7 was best. } { [%eval #5] } (19... Kf7 20. Kf2 Rf8 21. Kf3 Rg8 22. Ke3 Rf8 23. Kf4 c5 24. Kf3 Kg6 25. fxg6 Rxf3 26. gxh7) 20. fxg6 { [%eval #5] } 20... hxg6 { [%eval #4] } 21. h3 { [%eval #7] } 21... Rxh3 { [%eval #6] } 22. Rxh3 { [%eval #6] } 22... Kf7 { [%eval #4] } 23. Rh5 { [%eval #5] } 23... gxh5 { [%eval #4] } 24. Kf2 { [%eval #6] } 24... Kf6 { [%eval #4] } 25. Kf3 { [%eval #7] } 25... Ke5 { [%eval #6] } 26. Nxe5 { [%eval #6] } 26... h4 { [%eval #5] } 27. Nxc6 { [%eval #5] } 27... h3 { [%eval #4] } 28. Kg2?? { (Mate in 4 → Mate in 5) Lost forced checkmate sequence. Nd4 was best. } { [%eval #-5] } (28. Nd4 h2 29. Kf2 h1=R 30. Kf1 Rxf1 31. Nf3 Rxf3#) 28... hxg2 { [%eval #-5] } 29. Ne5 { [%eval #-4] } 29... g1=K { [%eval #-8] } 30. Nf7 { [%eval #-7] } 30... Kf2 { [%eval #-10] } 31. Nd6 { [%eval #-7] } 31... Ke2 { [%eval #-11] } 32. Nb5 { [%eval #-5] } 32... Kf3 { [%eval #-5] } 33. Na7 { [%eval #-4] } 33... Ke4 { [%eval #-6] } 34. Nc8 { [%eval #-5] } 34... Kd4 { [%eval #-23] } 35. Na7 { [%eval #-2] } 35... Ke5 { [%eval #-2] } 36. Nc8 { [%eval #-1] } 36... Kd6 { [%eval #-1] } 37. Nxd6# { Game ends by variant rule. } 0-1