FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/ZxMOQWJZ"]
[Date "2022.04.17"]
[White "krairm61"]
[Black "BAC6OK"]
[Result "0-1"]
[GameId "ZxMOQWJZ"]
[UTCDate "2022.04.17"]
[UTCTime "20:34:57"]
[WhiteElo "995"]
[BlackElo "1177"]
[WhiteRatingDiff "-3"]
[BlackRatingDiff "+14"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 c5 2. Bd3 f5 3. Bxf5 Qa5 4. Bxh7 Qxa2 5. Rxa2 Rxh7 6. Rxa7 Rxh2 7. Rxh2 Rxa7) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-14] } 2... Na6?? { (Mate in 14 → 14.81) Lost forced checkmate sequence. Nf6 was best. } { [%eval 14.81] } (2... Nf6 3. Bxd7 Nxe4 4. Bxe8 Nxf2 5. Bxf7 Nxd1 6. Kxd1 Qxd2 7. Bxd2) 3. Bxd7 { [%eval #16] } 3... Kxd7 { [%eval #15] } 4. Qh5?? { (Mate in 15 → 3.39) Lost forced checkmate sequence. b4 was best. } { [%eval 3.39] } (4. b4 Nxb4 5. Qf3 Nxc2 6. Qxf7 Nxa1 7. Qxg7 Bxg7 8. d4 Bxd4 9. Bh6 Nxh6 10. g4 Nxg4) 4... Nc5?? { (3.39 → Mate in 15) Checkmate is now unavoidable. Rb8 was best. } { [%eval #15] } (4... Rb8 5. Qxh7) 5. Qxh7 { [%eval #16] } 5... Nxe4 { [%eval #14] } 6. Qxg7 { [%eval #14] } 6... Rxh2 { [%eval #12] } 7. Qxf8?? { (Mate in 12 → -0.75) Lost forced checkmate sequence. Rxh2 was best. } { [%eval -0.75] } (7. Rxh2 Bxg7 8. b3 Bxa1 9. d4 Nxf2 10. Kxf2 Bxd4 11. Rh5 Bxf2 12. a4 Bxg1 13. Rc5 Bxc5) 7... Qxf8? { (-0.75 → 0.88) Mistake. Rxh1 was best. } { [%eval 0.88] } (7... Rxh1 8. Qxf7 Rxg1 9. Qxe7 Kxe7 10. g4 Nxf2 11. Kxf2 Qxd2 12. Nxd2 Bxg4 13. Kxg1 Bf3 14. Nxf3) 8. Rxh2 { [%eval 0.37] } 8... Nxd2?? { (0.37 → 5.48) Blunder. Nxf2 was best. } { [%eval 5.48] } (8... Nxf2 9. Kxf2) 9. Bxd2?? { (5.48 → Mate in 13) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-13] } (9. Kxd2) 9... Qh6?? { (Mate in 13 → 5.65) Lost forced checkmate sequence. Qd8 was best. } { [%eval 5.65] } (9... Qd8 10. Be3 c5 11. Bxc5 Rb8 12. Bxa7 Rxb2 13. Rh6 Nxh6 14. g4 Nxg4 15. Kf1 Rxb1 16. Rxb1) 10. Bxh6?? { (5.65 → Mate in 8) Checkmate is now unavoidable. Rxh6 was best. } { [%eval #-8] } (10. Rxh6 Nxh6 11. Bxh6 e6 12. Nc3 c6 13. Be3 a6 14. Ba7 Rxa7 15. f4 e5 16. fxe5 Ra8) 10... Nxh6 { [%eval #-8] } 11. Rxh6 { [%eval #-7] } 11... Kd6?? { (Mate in 7 → Mate in 10) Lost forced checkmate sequence. Kc6 was best. } { [%eval #10] } (11... Kc6 12. Rxc6 Bg4 13. Rxc7 Rd8 14. Rxe7 Rd4 15. Rxf7 Be6 16. Rxa7 Bxa2 17. R1xa2 Rd3 18. cxd3#) 12. Rxd6 { [%eval #10] } 12... cxd6 { [%eval #9] } 13. f4?? { (Mate in 9 → 5.25) Lost forced checkmate sequence. g4 was best. } { [%eval 5.25] } (13. g4 Bxg4 14. Kd1 Bxd1 15. a3 Bxc2 16. Ra2 Bxb1 17. b3 Bxa2 18. a4 Bxb3 19. Nf3 Bxa4) 13... Bh3?! { (5.25 → 7.14) Inaccuracy. Be6 was best. } { [%eval 7.14] } (13... Be6 14. Nc3) 14. Nxh3 { [%eval 7.28] } 14... e5 { [%eval 7.38] } 15. fxe5 { [%eval 8.53] } 15... dxe5 { [%eval 7.52] } 16. Nf4 { [%eval #17] } 16... exf4 { [%eval #16] } 17. g3 { [%eval #15] } 17... fxg3 { [%eval #16] } 18. Kf2 { [%eval #15] } 18... gxf2 { [%eval #14] } 19. b4?? { (Mate in 14 → 0.00) Lost forced checkmate sequence. Nd2 was best. } { [%eval 0.0] } (19. Nd2 f1=K 20. Nxf1 Rf8 21. Rd1 Rd8 22. Rxd8 f6 23. Ng3 f5 24. Nxf5 a6 25. Nd6 a5) 19... Re8 { [%eval 0.0] } 20. b5 { [%eval 0.0] } 20... a6 { [%eval 0.23] } 21. bxa6 { [%eval 0.32] } 21... f5?? { (0.32 → 2.71) Blunder. Rb8 was best. } { [%eval 2.71] } (21... Rb8) 22. c4?? { (2.71 → 0.06) Blunder. a7 was best. } { [%eval 0.06] } (22. a7 Re5) 22... f4?! { (0.06 → 0.97) Inaccuracy. Rb8 was best. } { [%eval 0.97] } (22... Rb8) 23. a7 { [%eval 1.2] } 23... Rb8 { [%eval 1.65] } 24. axb8=N { [%eval 1.33] } 24... f3 { [%eval 1.88] } 25. Nc6?! { (1.88 → 1.25) Inaccuracy. Na6 was best. } { [%eval 1.25] } (25. Na6 f1=K) 25... f1=K { [%eval 1.29] } 26. Nb4 { [%eval 1.04] } 26... Kf2?! { (1.04 → 1.69) Inaccuracy. f2 was best. } { [%eval 1.69] } (26... f2 27. a4 Kg2 28. a5 f1=K 29. a6 Kf3 30. a7 Ke1 31. Nd2 Kxd2 32. Nd3 Kxd3 33. c5) 27. a4 { [%eval 1.87] } 27... Kg3 { [%eval 2.44] } 28. Nd2?? { (2.44 → Mate in 2) Checkmate is now unavoidable. a5 was best. } { [%eval #-2] } (28. a5 f2) 28... Kh4 { [%eval #-2] } 29. Nxf3 { [%eval #-1] } 29... Kg5 { [%eval #-1] } 30. Nxg5# { Game ends by variant rule. } 0-1