- Blind mode tutorial
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[Event "Hourly Atomic Arena"] [Site "https://lichess.org/sM3dEpSL"] [Date "2025.10.11"] [Round "-"] [White "HowlinD"] [Black "ReChesster"] [Result "1-0"] [GameId "sM3dEpSL"] [UTCDate "2025.10.11"] [UTCTime "16:54:12"] [WhiteElo "2103"] [BlackElo "2316"] [WhiteRatingDiff "+9"] [BlackRatingDiff "-9"] [Variant "Atomic"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 1.9] } 1... d5 { [%eval 1.84] } 2. Nc3 { [%eval 2.13] } 2... Bg4 { [%eval 1.72] } 3. f3 { [%eval 2.31] } 3... Na6 { [%eval 2.44] } 4. Bg5 { [%eval 1.82] } 4... f6 { [%eval 2.5] } 5. Nb5 { [%eval 1.82] } 5... Nb4 { [%eval 2.74] } 6. Nxc7 { [%eval 1.86] } 6... Nxc2 { [%eval 2.69] } 7. e4 { [%eval 2.14] } 7... a6 { [%eval 1.8] } 8. Rc1 { [%eval 1.92] } 8... Rc8 { [%eval 1.69] } 9. Rc7 { [%eval 1.7] } 9... Rxc7 { [%eval 2.2] } 10. Bd2? { (2.20 → 0.61) Mistake. e5 was best. } { [%eval 0.61] } (10. e5) 10... e5 { [%eval 0.28] } 11. Nh3 { [%eval -0.07] } 11... Bd7 { [%eval 0.14] } 12. Ng5? { (0.14 → -1.23) Mistake. dxe5 was best. } { [%eval -1.23] } (12. dxe5 Bb4) 12... fxg5 { [%eval -0.85] } 13. b4 { [%eval -0.88] } 13... g5 { [%eval -0.67] } 14. h4 { [%eval -1.04] } 14... Ne7 { [%eval -1.23] } 15. hxg5 { [%eval -0.53] } 15... h6 { [%eval 0.0] } 16. g3 { [%eval 0.0] } 16... Bh3 { [%eval 0.0] } 17. Bxh3 { [%eval -0.23] } 17... b5? { (-0.23 → 1.06) Mistake. Kf7 was best. } { [%eval 1.06] } (17... Kf7) 18. f4?! { (1.06 → 0.00) Inaccuracy. O-O was best. } { [%eval 0.0] } (18. O-O dxe4) 18... h5 { [%eval 0.0] } 19. fxe5 { [%eval 0.0] } 19... Kd7? { (0.00 → 1.32) Mistake. Bh6 was best. } { [%eval 1.32] } (19... Bh6 20. O-O Be3+ 21. Bxe3 h4 22. Rf8+ Kd7 23. Rc8 Ng6 24. Rc7+ Kd8 25. Rc8+) 20. O-O? { (1.32 → 0.00) Mistake. Bg5 was best. } { [%eval 0.0] } (20. Bg5 Kc7) 20... Bh6 { [%eval 0.0] } 21. Bg5 { [%eval 0.0] } 21... Nf5?? { (0.00 → 6.09) Blunder. Bxg5 was best. } { [%eval 6.09] } (21... Bxg5 22. Rf8 h4 23. e5 Kc7 24. Rc8+ Kb7 25. e6 a5 26. Rc7+ Kb8 27. Rc8+) 22. Rc1 { [%eval 6.0] } 22... Ke8?? { (6.00 → Mate in 12) Checkmate is now unavoidable. Nxg3 was best. } { [%eval #12] } (22... Nxg3 23. Rc7+ Ke8 24. e5 Bxg5 25. Rc8+ Ke7 26. Re8+ Kf7 27. e6+ Kf6 28. e7) 23. Rc8+ { [%eval #12] } 23... Kf7 { [%eval #2] } 24. Rf8+ { [%eval #1] } 24... Ke6 { [%eval #1] } 25. Rxf5# { Game ends by variant rule. } 1-0