FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/sHfyJCrJ"]
[Date "2025.03.22"]
[White "Nefnef300"]
[Black "ChangeOpening"]
[Result "1-0"]
[GameId "sHfyJCrJ"]
[UTCDate "2025.03.22"]
[UTCTime "13:27:11"]
[WhiteElo "1733"]
[BlackElo "2267"]
[WhiteRatingDiff "+11"]
[BlackRatingDiff "-11"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. c3?? { (0.15 → -1.80) Blunder. e3 was best. } { [%eval -1.8] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6 { [%eval -4.28] } 2. Qb3 { [%eval -1.38] } 2... Bb4?! { (-1.38 → -0.61) Inaccuracy. b6 was best. } { [%eval -0.61] } (2... b6 3. Qxe6 dxe6 4. g3 Qxd2 5. Kxd2 Be7 6. b4 Bxb4 7. cxb4 Ne7 8. Ke3) 3. Qxe6 { [%eval -0.98] } 3... dxe6 { [%eval -1.91] } 4. cxb4 { [%eval -2.05] } 4... Qxd2 { [%eval -1.9] } 5. Kxd2 { [%eval -2.23] } 5... c5?! { (-2.23 → -1.07) Inaccuracy. Nd7 was best. } { [%eval -1.07] } (5... Nd7 6. Ke3 Ne7 7. Nd2 Nb6 8. Ne4 c5 9. bxc5 a6 10. cxb6 g5 11. Nxg5) 6. bxc5 { [%eval -1.12] } 6... b6?? { (-1.12 → Mate in 17) Checkmate is now unavoidable. Kd7 was best. } { [%eval #17] } (6... Kd7 7. c6) 7. cxb6 { [%eval #17] } 7... axb6 { [%eval #16] } 8. Na3?? { (Mate in 16 → -2.93) Lost forced checkmate sequence. b4 was best. } { [%eval -2.93] } (8. b4 Rxa2 9. Rxa2 b5 10. Ra4 bxa4 11. e3 a3 12. Bxa3 Ba6 13. Bxa6 Nxa6) 8... Rxa3 { [%eval -3.15] } 9. bxa3 { [%eval -3.14] } 9... Ba6?? { (-3.14 → Mate in 10) Checkmate is now unavoidable. Nc6 was best. } { [%eval #10] } (9... Nc6 10. Nh3) 10. e4 { [%eval #10] } 10... Bxf1 { [%eval #9] } 11. Kc3 { [%eval #9] } 11... Bxg2 { [%eval #8] } 12. h4 { [%eval #8] } 12... Bxe4 { [%eval #7] } 13. Kd2 { [%eval #9] } 13... Bxh1 { [%eval #8] } 14. Nf3 { [%eval #8] } 14... Bxf3 { [%eval #7] } 15. h5 { [%eval #7] } 15... Bxh5 { [%eval #6] } 16. f3 { [%eval #6] } 16... Bxf3 { [%eval #5] } 17. Ke2 { [%eval #6] } 17... Bxe2 { [%eval #5] } 18. Bh6 { [%eval #5] } 18... Nxh6 { [%eval #4] } 19. Rd1 { [%eval #4] } 19... Bxd1 { [%eval #3] } 20. a4 { [%eval #3] } 20... Bxa4 { [%eval #2] } 21. a3 { [%eval #2] } 21... b5# { Game ends by variant rule. } 1-0

