FEN
[Event "groverexebio19 Arena"]
[Site "https://lichess.org/rvuCejFl"]
[Date "2023.11.16"]
[Round "-"]
[White "sofia_pm"]
[Black "ETDA_alumnos3"]
[Result "1-0"]
[GameId "rvuCejFl"]
[UTCDate "2023.11.16"]
[UTCTime "01:01:58"]
[WhiteElo "950"]
[BlackElo "1451"]
[WhiteRatingDiff "+181"]
[BlackRatingDiff "-75"]
[Variant "Antichess"]
[TimeControl "600+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... f5?? { (Mate in 15 → -3.28) Lost forced checkmate sequence. b5 was best. } { [%eval -3.28] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. exf5 { [%eval -4.29] } 2... e6?? { (-4.29 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qh4 7. exd7) 3. fxe6 { [%eval #15] } 3... dxe6 { [%eval #15] } 4. Qg4 { [%eval #18] } 4... Qxd2 { [%eval #16] } 5. Bxd2?? { (Mate in 16 → Mate in 14) Lost forced checkmate sequence. Kxd2 was best. } { [%eval #-14] } (5. Kxd2 Ba3 6. Qxg7 Bxb2 7. Qxc7 Bxc1 8. Kxc1 Ke7 9. Qxb7 Bxb7) 5... Bb4?? { (Mate in 14 → Mate in 13) Lost forced checkmate sequence. g5 was best. } { [%eval #13] } (5... g5 6. Bxg5 b5 7. Bxb5 Na6 8. Bxa6 Bxa6 9. Qxe6 Nf6 10. Qxe8 Rxe8 11. Bxf6 Rxe1 12. Bxh8) 6. Bxb4?? { (Mate in 13 → -10.63) Lost forced checkmate sequence. Qxg7 was best. } { [%eval -10.63] } (6. Qxg7 Bxd2 7. Qxc7 Bxe1 8. Qxb7 Bxf2 9. Qxh7 Rxh7 10. a4 Rxh2 11. Rxh2 Bxg1 12. Nc3 Bxh2) 6... c5?? { (-10.63 → Mate in 12) Checkmate is now unavoidable. b5 was best. } { [%eval #12] } (6... b5 7. Qxg7) 7. Bxc5?? { (Mate in 12 → 4.54) Lost forced checkmate sequence. Qxg7 was best. } { [%eval 4.54] } (7. Qxg7 cxb4 8. Qxb7 Bxb7 9. Bc4 Bxg2 10. Bxe6 Bxh1 11. Bxg8 Rxg8 12. b3 Rxg1 13. h4 Rxe1) 7... b6?? { (4.54 → Mate in 13) Checkmate is now unavoidable. Ke7 was best. } { [%eval #13] } (7... Ke7 8. Qxg7) 8. Bxb6 { [%eval #13] } 8... axb6 { [%eval #12] } 9. Qxe6 { [%eval #12] } 9... Bxe6 { [%eval #11] } 10. Kd2 { [%eval #11] } 10... Bxa2 { [%eval #10] } 11. Rxa2 { [%eval #10] } 11... Rxa2 { [%eval #9] } 12. Nc3 { [%eval #10] } 12... Rxb2 { [%eval #9] } 13. Nb5?? { (Mate in 9 → Mate in 8) Lost forced checkmate sequence. Na4 was best. } { [%eval #-8] } (13. Na4 Rxc2 14. Nxb6 Rxd2 15. g4 Rxf2 16. h4 Rxf1 17. Rh3 Rxg1 18. Rg3 Rxg3 19. Nd5 Rxg4) 13... Rxc2?? { (Mate in 8 → -0.89) Lost forced checkmate sequence. Rxb5 was best. } { [%eval -0.89] } (13... Rxb5 14. Bxb5 h5 15. Bxe8 Nh6 16. Bxh5 g6 17. Bxg6 Rh7 18. Bxh7 Nf5 19. Bxf5 Nd7 20. Bxd7) 14. Kxc2 { [%eval -0.69] } 14... g5?? { (-0.69 → Mate in 10) Checkmate is now unavoidable. Ne7 was best. } { [%eval #10] } (14... Ne7) 15. Nf3?? { (Mate in 10 → Mate in 6) Lost forced checkmate sequence. Bd3 was best. } { [%eval #-6] } (15. Bd3 Nf6 16. Bxh7 Nxh7 17. g4 Nf6 18. Ne2 Rxh2 19. Rxh2 Nxg4 20. f3 Nxh2 21. Kd2 Nxf3) 15... Kd7?? { (Mate in 6 → 2.12) Lost forced checkmate sequence. Nf6 was best. } { [%eval 2.12] } (15... Nf6 16. Nxg5 Ng4 17. Nxh7 Nxh2 18. Rxh2 Rxh7 19. Rxh7 Kf7 20. Rxf7 Nd7 21. Rxd7#) 16. Nxg5 { [%eval 2.23] } 16... Kc7 { [%eval 1.18] } 17. Nxh7?? { (1.18 → Mate in 5) Checkmate is now unavoidable. Nxc7 was best. } { [%eval #-5] } (17. Nxc7 Nc6) 17... Rxh7 { [%eval #-5] } 18. Nxc7 { [%eval #-4] } 18... Rxc7?? { (Mate in 4 → Mate in 5) Lost forced checkmate sequence. Rxh2 was best. } { [%eval #5] } (18... Rxh2 19. Rxh2 b5 20. Bxb5 Nh6 21. Rxh6 Nc6 22. Rxc6#) 19. Ba6 { [%eval #6] } 19... Nxa6 { [%eval #5] } 20. Ra1 { [%eval #5] } 20... Rxc2 { [%eval #4] } 21. Rxa6 { [%eval #4] } 21... Rxf2 { [%eval #3] } 22. Rxb6 { [%eval #3] } 22... Rxg2 { [%eval #2] } 23. Rf6?? { (Mate in 2 → Mate in 5) Lost forced checkmate sequence. Rb3 was best. } { [%eval #-5] } (23. Rb3 Rxh2 24. Rb2 Rxb2#) 23... Rxh2?? { (Mate in 5 → Mate in 1) Lost forced checkmate sequence. Nxf6 was best. } { [%eval #1] } (23... Nxf6 24. h4 Ne8 25. h5 Ng7 26. h6 Rf2 27. hxg7 Rf8 28. gxf8=K#) 24. Rh6 { [%eval #1] } 24... Rxh6# { Game ends by variant rule. } 1-0

