FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/rsCc5Qcs"]
[Date "2025.01.19"]
[White "sonalgawande"]
[Black "Ang12"]
[Result "0-1"]
[GameId "rsCc5Qcs"]
[UTCDate "2025.01.19"]
[UTCTime "16:04:50"]
[WhiteElo "1671"]
[BlackElo "1645"]
[WhiteRatingDiff "-6"]
[BlackRatingDiff "+31"]
[Variant "Antichess"]
[TimeControl "600+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nh3?! { (0.15 → -0.48) Inaccuracy. e3 was best. } { [%eval -0.48] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g5 { [%eval 0.0] } 2. Nxg5 { [%eval -0.35] } 2... d6?? { (-0.35 → Mate in 16) Checkmate is now unavoidable. Bg7 was best. } { [%eval #16] } (2... Bg7 3. Nxh7 Bxb2 4. Bxb2 Rxh7 5. Bd4 Rxh2 6. Bxa7 Rxa7 7. Rxh2) 3. Nxf7?? { (Mate in 16 → -0.43) Lost forced checkmate sequence. Nxh7 was best. } { [%eval -0.43] } (3. Nxh7 Rxh7 4. g4 Bxg4 5. Bg2 Bxe2 6. Bxb7 Bxd1 7. Bxa8 Bxc2) 3... Kxf7 { [%eval -0.33] } 4. g4 { [%eval -1.36] } 4... Bxg4 { [%eval -0.2] } 5. Na3?! { (-0.20 → -0.75) Inaccuracy. Rg1 was best. } { [%eval -0.75] } (5. Rg1 Bxe2 6. Qxe2 b5 7. Qxb5 Bg7 8. Rxg7 Kxg7 9. Qxb8 Qxb8) 5... Bxe2 { [%eval -1.46] } 6. Qxe2 { [%eval -0.53] } 6... b5 { [%eval -0.31] } 7. Nxb5 { [%eval -0.81] } 7... Na6?? { (-0.81 → 1.30) Blunder. Nc6 was best. } { [%eval 1.3] } (7... Nc6 8. Nxc7) 8. Nxa7?? { (1.30 → -1.22) Blunder. Nxc7 was best. } { [%eval -1.22] } (8. Nxc7 Qxc7 9. Qxa6 Qxc2 10. Qxa7 Rxa7 11. Ba6 Qxb2 12. Bxb2 Rxa6 13. Bxh8 Rxa2) 8... Rxa7 { [%eval -0.91] } 9. Qxe7 { [%eval -1.07] } 9... Qxe7?? { (-1.07 → Mate in 11) Checkmate is now unavoidable. Kxe7 was best. } { [%eval #11] } (9... Kxe7 10. Bxa6 Rxa6 11. a3 Rxa3 12. bxa3 Ke6 13. a4 Kd7 14. a5 Nh6 15. Ke2) 10. Bxa6 { [%eval #11] } 10... Qxe1 { [%eval #9] } 11. Rxe1 { [%eval #9] } 11... Rxa6 { [%eval #8] } 12. Rb1 { [%eval #9] } 12... Rxa2 { [%eval #8] } 13. b3?? { (Mate in 8 → -6.07) Lost forced checkmate sequence. b4 was best. } { [%eval -6.07] } (13. b4 Rxc2 14. Ba3 Rxd2 15. Bc1 Rxf2 16. Be3 Rxh2 17. Bc5 dxc5 18. bxc5 Bxc5) 13... Rxc2 { [%eval -5.58] } 14. Re5?? { (-5.58 → Mate in 7) Checkmate is now unavoidable. Re6 was best. } { [%eval #-7] } (14. Re6 Kxe6) 14... Rxc1 { [%eval #-7] } 15. Rxc1 { [%eval #-6] } 15... dxe5 { [%eval #-6] } 16. Rxc7 { [%eval #-5] } 16... h5 { [%eval #-5] } 17. Rxf7 { [%eval #-4] } 17... Rh6 { [%eval #-5] } 18. Rxf8 { [%eval #-4] } 18... e4 { [%eval #-4] } 19. Rxg8 { [%eval #-3] } 19... e3 { [%eval #-3] } 20. fxe3 { [%eval #-2] } 20... Rg6 { [%eval #-6] } 21. Rxg6 { [%eval #-5] } 21... h4 { [%eval #-5] } 22. e4 { [%eval #-4] } 22... h3 { [%eval #-4] } 23. Rg2 { [%eval #-3] } 23... hxg2 { [%eval #-3] } 24. e5 { [%eval #-2] } 24... g1=R { [%eval #-2] } 25. e6 { [%eval #-1] } 25... Rg3 { [%eval #-1] } 26. hxg3# { Game ends by variant rule. } 0-1