- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated blitz game"] [Site "https://lichess.org/rkRIUBKL"] [Date "2023.10.16"] [White "manili55"] [Black "Python_42"] [Result "0-1"] [GameId "rkRIUBKL"] [UTCDate "2023.10.16"] [UTCTime "16:30:33"] [WhiteElo "1108"] [BlackElo "1276"] [WhiteRatingDiff "-3"] [BlackRatingDiff "+74"] [Variant "Standard"] [TimeControl "180+0"] [ECO "B01"] [Opening "Scandinavian Defense: Valencian Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.36] } 1... d5 { [%eval 0.82] } 2. exd5 { [%eval 0.66] } 2... Qxd5 { [%eval 0.75] } 3. Nc3 { [%eval 0.71] } 3... Qd8 { [%eval 0.79] } { B01 Scandinavian Defense: Valencian Variation } 4. Bb5+?! { (0.79 → 0.17) Inaccuracy. d4 was best. } { [%eval 0.17] } (4. d4 e6 5. Nf3 Nf6 6. Bc4 a6 7. a4 b6 8. O-O Bb7) 4... Bd7 { [%eval 0.55] } 5. Bxd7+ { [%eval 0.49] } 5... Nxd7 { [%eval 0.19] } 6. Nf3 { [%eval 0.12] } 6... e5?! { (0.12 → 1.08) Inaccuracy. Ngf6 was best. } { [%eval 1.08] } (6... Ngf6 7. d4 e6 8. Qe2 c6 9. Bd2 Qc7 10. h4 b5 11. Ne4) 7. O-O { [%eval 1.18] } 7... Bb4 { [%eval 1.09] } 8. d3?! { (1.09 → 0.48) Inaccuracy. d4 was best. } { [%eval 0.48] } (8. d4 Ne7 9. dxe5 Bxc3 10. bxc3 Nb6 11. Nd4 O-O 12. Bg5 Qd7 13. f4 Ng6 14. Qd3 c5) 8... Bxc3 { [%eval 0.82] } 9. bxc3 { [%eval 0.84] } 9... Ngf6 { [%eval 1.21] } 10. Re1 { [%eval 1.16] } 10... Qe7 { [%eval 1.39] } 11. d4?! { (1.39 → 0.51) Inaccuracy. Bf4 was best. } { [%eval 0.51] } (11. Bf4 e4) 11... O-O?? { (0.51 → 3.83) Blunder. O-O-O was best. } { [%eval 3.83] } (11... O-O-O) 12. dxe5 { [%eval 3.76] } 12... Nxe5?! { (3.76 → 5.04) Inaccuracy. Ng4 was best. } { [%eval 5.04] } (12... Ng4 13. Bg5 Qe8 14. Qd4 Qe6 15. h3 Nh6 16. Bxh6 gxh6 17. Rad1 Rfd8 18. Qe3 Re8 19. Nd4) 13. Nxe5 { [%eval 4.79] } 13... Qc5 { [%eval 5.19] } 14. Be3?? { (5.19 → 0.03) Blunder. Bg5 was best. } { [%eval 0.03] } (14. Bg5 Rad8 15. Qf3 Rd6 16. Qxb7 h6 17. Bxf6 Rxf6 18. Nd3 Qxc3 19. Qb3 Qxa1 20. Rxa1 Rd8) 14... Qxe5 { [%eval 0.04] } 15. Rb1 { [%eval 0.0] } 15... Qxc3 { [%eval 0.11] } 16. Rxb7 { [%eval 0.07] } 16... Rfb8?! { (0.07 → 1.15) Inaccuracy. Rad8 was best. } { [%eval 1.15] } (16... Rad8 17. Qc1 a6 18. Rb3 Qc6 19. Rd1 h6 20. Rbd3 Rxd3 21. Rxd3 Nd5 22. Bd2 Re8 23. h3) 17. Rxb8+ { [%eval 1.31] } 17... Rxb8 { [%eval 1.16] } 18. Bc1? { (1.16 → -0.04) Mistake. Bxa7 was best. } { [%eval -0.04] } (18. Bxa7 Ra8 19. Bd4 Qc6 20. h3 h6 21. Bb2 Qb6 22. Qa1 Nh5 23. Be5 Ra3 24. c3 Ra4) 18... h6 { [%eval -0.08] } 19. h3 { [%eval -0.03] } 19... g5 { [%eval 0.19] } 20. Re7 { [%eval -0.03] } 20... Kg7 { [%eval 0.19] } 21. Qd7?? { (0.19 → -7.15) Blunder. Be3 was best. } { [%eval -7.15] } (21. Be3) 21... Qc4?? { (-7.15 → -0.02) Blunder. Nxd7 was best. } { [%eval -0.02] } (21... Nxd7 22. Re3 Qxc2 23. Re1 Ne5 24. Be3 c5 25. Kh2 Nd3 26. Ra1 Rb2 27. Rf1 Rxa2 28. Kh1) 22. Qf5 { [%eval -0.49] } 22... Rb1 { [%eval -0.52] } 23. Qa5?? { (-0.52 → -5.89) Blunder. Re1 was best. } { [%eval -5.89] } (23. Re1 Qxa2 24. c3 Ra1 25. h4 Qd5 26. Qc2 Ra2 27. Bb2 Qb5 28. hxg5 hxg5 29. Rb1 Qc4) 23... Rxc1+ { [%eval -5.92] } 24. Kh2?? { (-5.92 → Mate in 2) Checkmate is now unavoidable. Re1 was best. } { [%eval #-2] } (24. Re1 Rxe1+ 25. Qxe1 Qxa2 26. Qc1 Qd5 27. Qa1 a5 28. c4 Qc5 29. g3 Qxc4 30. Qxa5 Qc1+) 24... Ng4+ { [%eval #-3] } 25. Kg3 { [%eval #-1] } 25... Qf4# { Black wins by checkmate. } 0-1