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[Event "rated Antichess game"] [Site "https://lichess.org/rcN7XHbH"] [Date "2021.04.02"] [Round "-"] [White "Orcahunting"] [Black "tompouce100"] [Result "0-1"] [GameId "rcN7XHbH"] [UTCDate "2021.04.02"] [UTCTime "09:19:59"] [WhiteElo "1654"] [BlackElo "1556"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+37"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.97] } 1... b5 { [%eval 0.36] } 2. Bxb5 { [%eval 0.51] } 2... h5?? { (0.51 → 9.16) Blunder. e6 was best. } { [%eval 9.16] } (2... e6 3. Bxd7 Bxd7 4. Nh3 Qh4 5. Qf3 Qxh3 6. Qxh3 Nh6 7. Qxh6) 3. Bxd7? { (9.16 → 4.95) Mistake. Qxh5 was best. } { [%eval 4.95] } (3. Qxh5 Rxh5 4. Bxd7 Rxh2 5. Rxh2 Kxd7 6. a4 c6 7. e4 Qa5) 3... Qxd7 { [%eval 25.69] } 4. Qxh5 { [%eval 18.31] } 4... Rxh5 { [%eval 8.87] } 5. h3?? { (8.87 → 0.28) Blunder. Na3 was best. } { [%eval 0.28] } (5. Na3 Rxh2 6. Rxh2 Qxd2 7. Bxd2 Bh3 8. Rxh3 Kd7 9. Ne2 Ke6) 5... Rxh3 { [%eval 0.9] } 6. Nxh3 { [%eval 0.88] } 6... Qxd2 { [%eval 1.41] } 7. Bxd2 { [%eval 1.25] } 7... Bxh3 { [%eval 1.67] } 8. Rxh3 { [%eval 1.65] } 8... Nh6?! { (1.65 → 2.94) Inaccuracy. Kd7 was best. } { [%eval 2.94] } (8... Kd7 9. Bc1) 9. Rxh6 { [%eval 2.86] } 9... gxh6 { [%eval 2.9] } 10. c4 { [%eval 2.6] } 10... Nc6?? { (2.60 → Mate in 9) Checkmate is now unavoidable. Kd7 was best. } { [%eval #9] } (10... Kd7 11. Bc1) 11. b4?? { (Mate in 9 → 1.52) Lost forced checkmate sequence. Ba5 was best. } { [%eval 1.52] } (11. Ba5 Nxa5 12. f4 Nxc4 13. b4 Nxe3 14. Nc3 Nxg2 15. Ke2 Nxf4 16. Na4 Nxe2 17. Rc1 Nxc1) 11... Nxb4 { [%eval 1.02] } 12. Bxb4 { [%eval 0.94] } 12... c5? { (0.94 → 2.42) Mistake. h5 was best. } { [%eval 2.42] } (12... h5 13. Bxe7 Kxe7 14. f4 c5 15. f5 Kd7 16. Kd2 Rb8 17. a3 Rxb1 18. Rxb1 Kc6 19. Rb5) 13. Bxc5 { [%eval 2.97] } 13... e6?? { (2.97 → Mate in 9) Checkmate is now unavoidable. h5 was best. } { [%eval #9] } (13... h5 14. Bxa7) 14. Bxa7 { [%eval #9] } 14... Rxa7 { [%eval #8] } 15. Na3 { [%eval #8] } 15... Rxa3 { [%eval #7] } 16. Rc1?? { (Mate in 7 → 0.75) Lost forced checkmate sequence. c5 was best. } { [%eval 0.75] } (16. c5 Rxa2 17. Rxa2 Bxc5 18. f4 Bxe3 19. Ra7 Bxf4 20. Rxf7 Kxf7 21. g3 Bxg3 22. Kf2 Bxf2#) 16... Rxe3 { [%eval 0.65] } 17. fxe3 { [%eval 1.19] } 17... Ke7 { [%eval 0.93] } 18. Kd2?! { (0.93 → -0.14) Inaccuracy. a4 was best. } { [%eval -0.14] } (18. a4) 18... f6?? { (-0.14 → 2.17) Blunder. h5 was best. } { [%eval 2.17] } (18... h5 19. a4) 19. Kc3?? { (2.17 → 0.12) Blunder. Kc2 was best. } { [%eval 0.12] } (19. Kc2 h5 20. c5 Bg7 21. a4 h4 22. Kc3 Kd8 23. a5 Kc7 24. a6 Kb8 25. Rd1 e5) 19... Bg7?? { (0.12 → 2.42) Blunder. h5 was best. } { [%eval 2.42] } (19... h5) 20. Rb1 { [%eval 2.13] } 20... Kd7 { [%eval 2.14] } 21. e4?? { (2.14 → -1.14) Blunder. c5 was best. } { [%eval -1.14] } (21. c5 Ke8) 21... e5?? { (-1.14 → 1.43) Blunder. f5 was best. } { [%eval 1.43] } (21... f5 22. exf5 Bxc3 23. fxe6 Kxe6 24. Re1 Bxe1 25. g3 Bxg3 26. c5 h5 27. c6 Kd6 28. a4) 22. Kd4?? { (1.43 → -3.05) Blunder. c5 was best. } { [%eval -3.05] } (22. c5 Ke8) 22... exd4 { [%eval -3.24] } 23. e5?! { (-3.24 → -4.19) Inaccuracy. a4 was best. } { [%eval -4.19] } (23. a4) 23... fxe5 { [%eval -4.63] } 24. a4 { [%eval -4.2] } 24... Ke6 { [%eval -4.58] } 25. c5 { [%eval -4.09] } 25... Bf6 { [%eval -4.59] } 26. c6 { [%eval -3.94] } 26... Kd7?? { (-3.94 → 1.97) Blunder. e4 was best. } { [%eval 1.97] } (26... e4 27. c7 d3 28. a5 e3 29. c8=K Bh8 30. a6 d2 31. Re1 dxe1=K 32. g4 h5 33. gxh5) 27. cxd7 { [%eval 2.02] } 27... Bg7 { [%eval 2.06] } 28. a5?! { (2.06 → 1.12) Inaccuracy. Rf1 was best. } { [%eval 1.12] } (28. Rf1 e4) 28... d3?! { (1.12 → 2.20) Inaccuracy. h5 was best. } { [%eval 2.2] } (28... h5) 29. a6? { (2.20 → 0.80) Mistake. Rf1 was best. } { [%eval 0.8] } (29. Rf1 Bf6) 29... d2 { [%eval 0.56] } 30. Rc1?! { (0.56 → -0.04) Inaccuracy. d8=N was best. } { [%eval -0.04] } (30. d8=N h5) 30... dxc1=R { [%eval 0.45] } 31. a7 { [%eval 0.29] } 31... e4 { [%eval 0.33] } 32. a8=R?? { (0.33 → Mate in 9) Checkmate is now unavoidable. d8=B was best. } { [%eval #-9] } (32. d8=B Rf1 33. a8=R Bf6 34. Bxf6 Rxf6 35. Rg8 Rg6 36. Rxg6 e3 37. Rxh6 e2 38. Rh4 e1=K) 32... Bh8 { [%eval #-9] } 33. Rxh8 { [%eval #-8] } 33... e3 { [%eval #-8] } 34. Rxh6 { [%eval #-7] } 34... e2 { [%eval #-7] } 35. Rc6 { [%eval #-6] } 35... Rxc6 { [%eval #-6] } 36. d8=R { [%eval #-5] } 36... e1=R { [%eval #-5] } 37. Rd6 { [%eval #-4] } 37... Rxd6 { [%eval #-4] } 38. g4 { [%eval #-3] } 38... Rh1 { [%eval #-4] } 39. g5 { [%eval #-3] } 39... Rf6 { [%eval #-3] } 40. gxf6 { [%eval #-2] } 40... Rg1 { [%eval #-2] } 41. f7 { [%eval #-1] } 41... Rg8 { [%eval #-1] } 42. fxg8=Q# { Game ends by variant rule. } 0-1