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[Event "rated Antichess game"] [Site "https://lichess.org/rOMSqSR7"] [Date "2022.12.21"] [White "saikrishna_2404"] [Black "mzninja66"] [Result "0-1"] [GameId "rOMSqSR7"] [UTCDate "2022.12.21"] [UTCTime "15:05:58"] [WhiteElo "1454"] [BlackElo "1516"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+51"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c3?? { (0.15 → -4.09) Blunder. e3 was best. } { [%eval -4.09] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... c6?? { (-4.09 → -0.24) Blunder. e5 was best. } { [%eval -0.24] } (1... e5 2. Nh3 Ba3 3. Nxa3 Qg5 4. Nxg5 b5 5. Nxh7 Rxh7 6. Nxb5) 2. Qa4?? { (-0.24 → -4.98) Blunder. d3 was best. } { [%eval -4.98] } (2. d3 g5 3. Bxg5 Qc7 4. Bxe7 Qxh2 5. Rxh2 Bxe7 6. Rxh7 Rxh7) 2... Qa5?? { (-4.98 → 0.25) Blunder. a6 was best. } { [%eval 0.25] } (2... a6) 3. Qxc6?? { (0.25 → -2.62) Blunder. Qxa5 was best. } { [%eval -2.62] } (3. Qxa5 e6 4. Qxa7 Rxa7 5. a3 Bxa3 6. Nxa3 Rxa3 7. Rxa3 c5) 3... Qxc3?? { (-2.62 → Mate in 22) Checkmate is now unavoidable. Nxc6 was best. } { [%eval #22] } (3... Nxc6 4. b4) 4. Qxc8?? { (Mate in 22 → 0.16) Lost forced checkmate sequence. Nxc3 was best. } { [%eval 0.16] } (4. Nxc3 Nxc6 5. d4 Nxd4 6. Bh6 Nxh6 7. g4 Nxg4 8. Na4 Nxe2 9. Nxe2 Nxf2 10. Kxf2 Rb8) 4... Qxb2 { [%eval 0.17] } 5. Qxe8?! { (0.17 → -0.73) Inaccuracy. Qxb7 was best. } { [%eval -0.73] } (5. Qxb7 Qxa2 6. Rxa2 g6 7. Rxa7 Rxa7 8. Qxd7 Kxd7 9. Ba3 Rxa3 10. Nxa3 Kc8 11. Kd1 Bh6) 5... Qxd2?? { (-0.73 → 3.04) Blunder. Qxa2 was best. } { [%eval 3.04] } (5... Qxa2) 6. Qxf8?? { (3.04 → -2.99) Blunder. Nxd2 was best. } { [%eval -2.99] } (6. Nxd2 e6) 6... Qxe2?? { (-2.99 → 3.10) Blunder. Qxc1 was best. } { [%eval 3.1] } (6... Qxc1) 7. Qxg7?? { (3.10 → -0.82) Blunder. Nxe2 was best. } { [%eval -0.82] } (7. Nxe2) 7... Qxf2?! { (-0.82 → 0.25) Inaccuracy. Qxe1 was best. } { [%eval 0.25] } (7... Qxe1 8. Qxf7) 8. Qxh8?? { (0.25 → Mate in 10) Checkmate is now unavoidable. Qxf7 was best. } { [%eval #-10] } (8. Qxf7 Qxe1 9. Qxg8 Qxc1 10. Qxb8 Qxb1 11. Rxb1 Rhxb8 12. Rxb7 Rxb7 13. Bb5 Rxb5 14. Ne2 Rb3) 8... Qxg2?? { (Mate in 10 → 0.00) Lost forced checkmate sequence. Qxg1 was best. } { [%eval 0.0] } (8... Qxg1 9. Qxg8 Qxh2 10. Rxh2 a5 11. Rxh7 a4 12. Rxf7 Ra5 13. Rxe7 Nc6 14. Rxd7 Nd4 15. Rxb7) 9. Qxh7 { [%eval -0.09] } 9... Qxh2?? { (-0.09 → 5.94) Blunder. Qxg1 was best. } { [%eval 5.94] } (9... Qxg1 10. Qxg8 Qxh2 11. Qxf7 Qxh1 12. Qxe7 Qxf1 13. Qxd7 Nxd7 14. Kxf1 Ne5 15. Nd2 Nc6 16. Kg2) 10. Qxg8 { [%eval 4.7] } 10... Qxa2?? { (4.70 → Mate in 8) Checkmate is now unavoidable. Qxg1 was best. } { [%eval #8] } (10... Qxg1) 11. Qxf7 { [%eval #8] } 11... Qxb1 { [%eval #7] } 12. Qxe7 { [%eval #7] } 12... Qxc1 { [%eval #6] } 13. Qxd7 { [%eval #6] } 13... Qxe1 { [%eval #5] } 14. Rxe1 { [%eval #5] } 14... Nxd7 { [%eval #4] } 15. Re8 { [%eval #4] } 15... Rxe8 { [%eval #3] } 16. Ba6 { [%eval #3] } 16... bxa6 { [%eval #2] } 17. Ne2 { [%eval #2] } 17... Rxe2 { [%eval #1] } 18. Rh8?? { (Mate in 1 → Mate in 4) Lost forced checkmate sequence. Re1 was best. } { [%eval #-4] } (18. Re1 Rxe1#) 18... Re8 { [%eval #-4] } 19. Rxe8 { [%eval #-3] } 19... Ne5 { [%eval #-3] } 20. Rxe5 { [%eval #-2] } 20... a5 { [%eval #-2] } 21. Rxa5 { [%eval #-1] } 21... a6 { [%eval #-1] } 22. Rxa6# { Game ends by variant rule. } 0-1