- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/rDVO2Oxw"] [Date "2024.08.24"] [White "OXXOOXXO"] [Black "Peccatum_meam"] [Result "0-1"] [GameId "rDVO2Oxw"] [UTCDate "2024.08.24"] [UTCTime "23:31:27"] [WhiteElo "2053"] [BlackElo "1672"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+11"] [Variant "Antichess"] [TimeControl "30+0"] [ECO "?"] [Opening "?"] [Termination "Time forfeit"] [Annotator "lichess.org"] 1. e3 { [%eval 0.05] } 1... b5 { [%eval 0.43] } 2. Bxb5 { [%eval 0.48] } 2... e6 { [%eval 0.39] } 3. Bxd7 { [%eval 0.33] } 3... Qxd7?? { (0.33 → 2.90) Blunder. Bxd7 was best. } { [%eval 2.9] } (3... Bxd7 4. Nh3 Nh6 5. Ng5 Qxg5 6. Rf1 Qxg2 7. Qh5 Qxh2 8. Qxf7) 4. b4 { [%eval #17] } 4... Bxb4 { [%eval #17] } 5. Qh5?? { (Mate in 17 → 0.75) Lost forced checkmate sequence. Qe2 was best. } { [%eval 0.75] } (5. Qe2 Qxd2 6. Nxd2 Bxd2 7. Bxd2 c6 8. Rd1 Kd7 9. Qa6 Nxa6) 5... Bxd2 { [%eval 0.78] } 6. Kxd2? { (0.78 → -0.53) Mistake. Qxh7 was best. } { [%eval -0.53] } (6. Qxh7 Rxh7 7. Bxd2 Qxd2 8. Kxd2 Rxh2 9. Rxh2 Bd7 10. Kc3 c5) 6... Qxd2 { [%eval 0.0] } 7. Nxd2?? { (0.00 → -3.71) Blunder. Qxf7 was best. } { [%eval -3.71] } (7. Qxf7 Qxc1 8. Qxc7 Qxb1 9. Rxb1 Kd8 10. Qxd8 Ne7 11. Qxe7 Rf8 12. Qxa7 Rxf2) 7... f6?? { (-3.71 → 5.21) Blunder. g6 was best. } { [%eval 5.21] } (7... g6) 8. Qxe8 { [%eval 3.92] } 8... Ne7?? { (3.92 → Mate in 14) Checkmate is now unavoidable. Nd7 was best. } { [%eval #14] } (8... Nd7 9. Qxg8 Rxg8 10. Bb2 Rd8 11. Bxf6 gxf6 12. Ne2 c5 13. c4 a5 14. Rag1) 9. Qxc8?? { (Mate in 14 → 4.38) Lost forced checkmate sequence. Qxe7 was best. } { [%eval 4.38] } (9. Qxe7 Nd7 10. Qxe6 Re8 11. Qxd7 Bxd7 12. f4 Rxe3 13. Ba3 Rxa3 14. Rd1 Rxa2) 9... Rxc8 { [%eval 4.51] } 10. Ne2?? { (4.51 → 1.01) Blunder. Rb1 was best. } { [%eval 1.01] } (10. Rb1 Nec6) 10... h6?? { (1.01 → 6.71) Blunder. a5 was best. } { [%eval 6.71] } (10... a5 11. Rd1) 11. Ng1?? { (6.71 → 0.07) Blunder. Rb1 was best. } { [%eval 0.07] } (11. Rb1 Nec6) 11... g5?? { (0.07 → 2.76) Blunder. a5 was best. } { [%eval 2.76] } (11... a5 12. Ne2 Nec6 13. Rd1 g6 14. a4 Rf8 15. c4 Nd4 16. exd4 c5 17. dxc5) 12. g3?? { (2.76 → -0.07) Blunder. Rb1 was best. } { [%eval -0.07] } (12. Rb1 Nec6 13. Rxb8 Nxb8 14. Ne2 e5 15. Nb3 Rh8 16. Na1 a5 17. a4 Ra6) 12... g4?? { (-0.07 → 9.86) Blunder. Nbc6 was best. } { [%eval 9.86] } (12... Nbc6 13. Ne2 Rd8 14. Rd1 Rxd2 15. Rxd2 Rd8 16. Rxd8 Nxd8 17. a4 a5 18. c3) 13. Nh3?? { (9.86 → 1.16) Blunder. Ne2 was best. } { [%eval 1.16] } (13. Ne2) 13... gxh3 { [%eval 2.24] } 14. Nf1?? { (2.24 → Mate in 14) Checkmate is now unavoidable. Rb1 was best. } { [%eval #-14] } (14. Rb1 Nec6) 14... h5?? { (Mate in 14 → -0.66) Lost forced checkmate sequence. Nbc6 was best. } { [%eval -0.66] } (14... Nbc6 15. Nd2 Rd8 16. Rd1 Rxd2 17. Rxd2 Nd4 18. exd4 f5 19. g4 fxg4 20. f4) 15. g4? { (-0.66 → -2.10) Mistake. e4 was best. } { [%eval -2.1] } (15. e4 f5 16. exf5 exf5 17. Nd2 Nec6 18. f4 Nd7 19. Rb1 Rab8 20. Rxb8 Ncxb8) 15... hxg4 { [%eval -1.33] } 16. f3?? { (-1.33 → -3.97) Blunder. Rb1 was best. } { [%eval -3.97] } (16. Rb1 Nec6) 16... gxf3 { [%eval -2.85] } 17. Ng3?? { (-2.85 → -9.48) Blunder. Rb1 was best. } { [%eval -9.48] } (17. Rb1 Nec6) 17... f2?? { (-9.48 → Mate in 8) Checkmate is now unavoidable. f5 was best. } { [%eval #8] } (17... f5 18. Nxf5 exf5 19. c3 Ng6 20. e4 fxe4 21. Be3 Na6 22. Bxa7 Rxa7 23. c4) 18. Rg1?? { (Mate in 8 → -6.23) Lost forced checkmate sequence. Nf5 was best. } { [%eval -6.23] } (18. Nf5 exf5 19. e4 fxe4 20. Re1 fxe1=K 21. Bd2 Kxd2 22. a4 Kxc2 23. Rd1 Kxd1) 18... fxg1=K?? { (-6.23 → Mate in 7) Checkmate is now unavoidable. fxg1=Q was best. } { [%eval #7] } (18... fxg1=Q) 19. Nf5?? { (Mate in 7 → Mate in 9) Lost forced checkmate sequence. e4 was best. } { [%eval #-9] } (19. e4 Kxh2 20. Be3 Kxg3 21. Bxa7 Rxa7 22. Re1 Rxa2 23. Rb1 Rxc2 24. Rxb8 Rxb8) 19... Kxh2 { [%eval #-9] } 20. Nxe7 { [%eval #-8] } 20... Rg8 { [%eval #-8] } 21. Nxg8 { [%eval #-7] } 21... Nc6 { [%eval #-8] } 22. Nxf6 { [%eval #-7] } 22... Re8 { [%eval #-7] } 23. Nxe8 { [%eval #-6] } 23... Nb8?? { (Mate in 6 → 0.14) Lost forced checkmate sequence. Ne5 was best. } { [%eval 0.14] } (23... Ne5 24. Nxc7 Nf3 25. Nxe6 Nd2 26. Bxd2 a5 27. Bxa5 Kh1 28. Rxh1 h2 29. Rxh2#) 24. Nxc7 { [%eval 0.05] } 24... Na6?? { (0.05 → 3.45) Blunder. a5 was best. } { [%eval 3.45] } (24... a5 25. Nxe6 Nc6 26. a4 Kg3 27. Nf4 Kxf4 28. exf4 h2 29. f5 Nd8 30. Rb1) 25. Nxa6 { [%eval 2.59] } 25... e5?! { (2.59 → 3.69) Inaccuracy. Kg3 was best. } { [%eval 3.69] } { Black wins on time. } (25... Kg3 26. Rb1) 0-1