- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/KdTVZqxu"] [Date "2025.01.20"] [White "Peccatum_meam"] [Black "OXXOOXXO"] [Result "0-1"] [GameId "KdTVZqxu"] [UTCDate "2025.01.20"] [UTCTime "19:43:15"] [WhiteElo "1779"] [BlackElo "2055"] [WhiteRatingDiff "-2"] [BlackRatingDiff "+2"] [Variant "Antichess"] [TimeControl "30+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... b6? { (0.00 → 1.22) Mistake. Nh6 was best. } { [%eval 1.22] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. b3 { [%eval 0.71] } 2... Na6 { [%eval 1.91] } 3. b4 { [%eval 0.04] } 3... Nxb4 { [%eval 1.3] } 4. a4?? { (1.30 → -0.82) Blunder. Nc3 was best. } { [%eval -0.82] } (4. Nc3 Nxc2 5. Qxc2 g6 6. Qxg6 fxg6 7. Nb5 Rb8 8. Nxc7 Qxc7) 4... Nxc2 { [%eval -0.92] } 5. Qxc2 { [%eval -1.68] } 5... b5?? { (-1.68 → 0.99) Blunder. h5 was best. } { [%eval 0.99] } (5... h5 6. Qxc7) 6. axb5 { [%eval 0.98] } 6... Ba6 { [%eval 1.44] } 7. bxa6 { [%eval 1.07] } 7... c5?? { (1.07 → Mate in 16) Checkmate is now unavoidable. h5 was best. } { [%eval #16] } (7... h5 8. Qxc7 Qxc7 9. Ra2 Qxc1 10. Nf3 Qxd2 11. Nfxd2 Nh6 12. Ra4 h4 13. gxh4) 8. Qxc5?? { (Mate in 16 → 0.00) Lost forced checkmate sequence. Qxh7 was best. } { [%eval 0.0] } (8. Qxh7 Rxh7 9. d4 cxd4 10. Ra5 Qxa5 11. Kd1 Qxa6 12. e4 Qxf1 13. Nf3 Qxf2) 8... Qa5? { (0.00 → 1.29) Mistake. Rb8 was best. } { [%eval 1.29] } (8... Rb8 9. Qxe7 Rxb1 10. Rxb1 Kxe7 11. Rb6 axb6 12. Kd1 Kd6 13. Kc2 Ne7 14. Kc3) 9. Rxa5?? { (1.29 → Mate in 11) Checkmate is now unavoidable. Qxa7 was best. } { [%eval #-11] } (9. Qxa7 Rxa7) 9... Rb8?? { (Mate in 11 → Mate in 13) Lost forced checkmate sequence. e5 was best. } { [%eval #13] } (9... e5 10. Qxe5 d5 11. Qxd5 f5 12. Qxf5 Bc5 13. Qxc5 h5 14. Qxa7 Rxa7 15. Rxh5) 10. Qxe7 { [%eval #14] } 10... Rxb1 { [%eval #13] } 11. Qxd7 { [%eval #13] } 11... Rxc1 { [%eval #12] } 12. Qxe8 { [%eval #12] } 12... Rxe1 { [%eval #11] } 13. Qxf7 { [%eval 12.21] } 13... Rxf1?! { (12.21 → Mate in 10) Checkmate is now unavoidable. Rxe2 was best. } { [%eval #10] } (13... Rxe2 14. Nxe2) 14. Qxf8?? { (Mate in 10 → -0.83) Lost forced checkmate sequence. Qxg7 was best. } { [%eval -0.83] } (14. Qxg7 Rxf2 15. Qxg8 Rxh2 16. Rxh2 Rxg8 17. Rxh7 Rxg3 18. Rxa7 Rxg1 19. Rg7 Rxg7) 14... Rxf2?? { (-0.83 → Mate in 10) Checkmate is now unavoidable. Rxg1 was best. } { [%eval #10] } (14... Rxg1 15. Qxg7) 15. Qxg7 { [%eval #10] } 15... Rxe2 { [%eval #8] } 16. Nxe2?? { (Mate in 8 → Mate in 4) Lost forced checkmate sequence. Qxa7 was best. } { [%eval #-4] } (16. Qxa7 Rxd2 17. Qxh7 Rxh7 18. g4 Rdxh2 19. Rxh2 Rxh2 20. Ne2 Rxe2 21. Ra2 Rxa2) 16... Nh6?? { (Mate in 4 → Mate in 7) Lost forced checkmate sequence. h5 was best. } { [%eval #7] } (16... h5 17. Rxh5 Rxh5 18. Qxa7 Rxh2 19. Rxh2 Nh6 20. Rxh6#) 17. Qxh7 { [%eval #7] } 17... Rxh7 { [%eval #6] } 18. Rf5 { [%eval #6] } 18... Nxf5 { [%eval #5] } 19. Rb1 { [%eval #5] } 19... Nxg3 { [%eval #4] } 20. hxg3?? { (Mate in 4 → Mate in 1) Lost forced checkmate sequence. Nxg3 was best. } { [%eval #-1] } (20. Nxg3 Rxh2 21. Rb4 Rxd2 22. Rb2 Rxb2 23. Ne2 Rxe2#) 20... Rh1 { [%eval #-1] } 21. Rxh1# { Game ends by variant rule. } 0-1