- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Weekly Antichess Arena"] [Site "https://lichess.org/rDReVBEV"] [Date "2025.06.27"] [Round "-"] [White "Lmaoooooooooooooooo"] [Black "hall03"] [Result "1-0"] [GameId "rDReVBEV"] [UTCDate "2025.06.27"] [UTCTime "20:51:56"] [WhiteElo "2474"] [BlackElo "2250"] [WhiteRatingDiff "+3"] [BlackRatingDiff "-3"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Time forfeit"] [Annotator "lichess.org"] 1. c4?! { (0.15 → -0.74) Inaccuracy. e3 was best. } { [%eval -0.74] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... c6?! { (-0.74 → 0.10) Inaccuracy. g6 was best. } { [%eval 0.1] } (1... g6 2. Qa4 d5 3. Qxa7 Rxa7 4. cxd5 Qxd5 5. g3 Qxd2 6. Kxd2) 2. a3 { [%eval -0.32] } 2... g6 { [%eval -1.65] } 3. g3? { (-1.65 → -3.47) Mistake. Nh3 was best. } { [%eval -3.47] } (3. Nh3 Bh6 4. Ng5 Bxg5 5. Qa4 Bxd2 6. Qxa7 Rxa7 7. Kxd2 Rxa3) 3... Bh6 { [%eval -2.8] } 4. Nh3?? { (-2.80 → -5.84) Blunder. Qb3 was best. } { [%eval -5.84] } (4. Qb3 Bxd2 5. Qxb7 Bxb7 6. Kxd2 e5 7. g4 Ne7 8. e3 Qb6) 4... Bxd2 { [%eval -5.14] } 5. Nxd2? { (-5.14 → -29.65) Mistake. Kxd2 was best. } { [%eval -29.65] } (5. Kxd2 Qb6 6. Ra2 Qxf2 7. Nxf2 e5 8. Qb3 b5 9. cxb5 cxb5) 5... c5?? { (-29.65 → -1.89) Blunder. g5 was best. } { [%eval -1.89] } (5... g5 6. Nxg5 e5 7. Nxh7 Rxh7 8. Rg1 Rxh2 9. Nf3 Rxf2 10. Nxe5) 6. a4?? { (-1.89 → Mate in 15) Checkmate is now unavoidable. Ng5 was best. } { [%eval #-15] } (6. Ng5 b6) 6... b5 { [%eval #-15] } 7. axb5 { [%eval #-14] } 7... Na6 { [%eval #-16] } 8. Rxa6 { [%eval #-15] } 8... Bxa6 { [%eval #-15] } 9. bxa6 { [%eval #-14] } 9... g5 { [%eval #-14] } 10. Nxg5 { [%eval #-13] } 10... Rb8?? { (Mate in 13 → 6.36) Lost forced checkmate sequence. Qb6 was best. } { [%eval 6.36] } (10... Qb6 11. Nxh7 Rxh7 12. Rg1 Rxh2 13. Nb3 Qxa6 14. Nxc5 Qxc4 15. Nxd7 Kxd7 16. Qxd7) 11. Nxh7 { [%eval 6.56] } 11... Rxb2 { [%eval 6.08] } 12. Bxb2 { [%eval #36] } 12... Rxh7 { [%eval #35] } 13. Bd4 { [%eval #36] } 13... cxd4 { [%eval #35] } 14. Rg1 { [%eval #35] } 14... Rxh2 { [%eval 3.38] } 15. Qa1?? { (3.38 → Mate in 10) Checkmate is now unavoidable. Nb3 was best. } { [%eval #-10] } (15. Nb3 Rxf2) 15... Rxf2 { [%eval #-10] } 16. Qxd4 { [%eval #-9] } 16... Rxf1 { [%eval #-14] } 17. Qxa7 { [%eval #-13] } 17... Rxe1?? { (Mate in 13 → -3.07) Lost forced checkmate sequence. Rxg1 was best. } { [%eval -3.07] } (17... Rxg1 18. Qxd7 Rxe1 19. Qxe7 Qxd2 20. Qxe8 Qxe2 21. Qxf7 Qxc4 22. Qxg8 Qxg8 23. a7) 18. Qxd7 { [%eval -2.92] } 18... Kxd7 { [%eval -2.26] } 19. Rxe1 { [%eval -2.48] } 19... e5 { [%eval -2.63] } 20. Nb1 { [%eval -2.02] } 20... Qh4?? { (-2.02 → 0.13) Blunder. Ne7 was best. } { [%eval 0.13] } (20... Ne7 21. Rc1) 21. gxh4 { [%eval -0.31] } 21... e4? { (-0.31 → 0.83) Mistake. f5 was best. } { [%eval 0.83] } (21... f5) 22. a7?! { (0.83 → 0.23) Inaccuracy. h5 was best. } { [%eval 0.23] } (22. h5 f5) 22... Ne7 { [%eval 0.14] } 23. c5 { [%eval 0.0] } 23... f5?! { (0.00 → 0.57) Inaccuracy. Nc6 was best. } { [%eval 0.57] } (23... Nc6 24. h5 Nxa7 25. h6 Nc6 26. Rc1 f5 27. h7 Ke8 28. Rg1 Kd7 29. Rc1) 24. c6?! { (0.57 → 0.00) Inaccuracy. h5 was best. } { [%eval 0.0] } (24. h5 f4) 24... Kxc6 { [%eval -0.06] } 25. Rh1 { [%eval -0.21] } 25... f4 { [%eval -0.16] } 26. h5 { [%eval -0.08] } 26... f3 { [%eval 0.0] } 27. exf3 { [%eval -0.06] } 27... exf3 { [%eval -0.23] } 28. h6 { [%eval -0.13] } 28... f2 { [%eval 0.0] } 29. Re1?? { (0.00 → Mate in 24) Checkmate is now unavoidable. Rh3 was best. } { [%eval #-24] } (29. Rh3 f1=N 30. Rh4 Kc7 31. Na3 Ng3 32. Rh1 Nxh1 33. a8=N Kd8 34. Nc4 Ng3) 29... fxe1=K?? { (Mate in 24 → -0.37) Lost forced checkmate sequence. fxe1=R was best. } { [%eval -0.37] } (29... fxe1=R 30. a8=R Rxb1 31. Rb8 Rxb8 32. h7 Rb2 33. h8=K Ng8 34. Kxg8 Kd6 35. Kg7) 30. Nd2 { [%eval -0.57] } 30... Kxd2 { [%eval -0.64] } 31. h7 { [%eval -0.41] } 31... Kd3 { [%eval -0.45] } 32. h8=B?? { (-0.45 → Mate in 6) Checkmate is now unavoidable. h8=K was best. } { [%eval #-6] } (32. h8=K Kd6 33. a8=K Nd5 34. Kh7 Ke4 35. Kh6 Kee5 36. Kb8 Kde6 37. Ka8 Kd4) 32... Kc7?? { (Mate in 6 → -0.05) Lost forced checkmate sequence. Ke4 was best. } { [%eval -0.05] } (32... Ke4 33. Bc3 Kc7 34. Be1 Ke5 35. Bc3 Kf6 36. Bxf6 Kc8 37. Bxe7 Kb8 38. axb8=K#) 33. Ba1?? { (-0.05 → Mate in 5) Checkmate is now unavoidable. Bc3 was best. } { [%eval #-5] } (33. Bc3) 33... Kc3?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. Ke4 was best. } { [%eval 0.0] } (33... Ke4 34. Be5 Kxe5 35. a8=K Kb7 36. Kxb7 Nc6 37. Kxc6 Kd5 38. Kxd5#) 34. Bxc3 { [%eval 0.0] } { White wins on time. } 1-0