- Blind mode tutorial
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[Event "rated Atomic game"] [Site "https://lichess.org/rACrK7Ll"] [Date "2024.04.11"] [White "First-player"] [Black "NIKITA29K"] [Result "1-0"] [GameId "rACrK7Ll"] [UTCDate "2024.04.11"] [UTCTime "12:37:05"] [WhiteElo "1677"] [BlackElo "1724"] [WhiteRatingDiff "+53"] [BlackRatingDiff "-6"] [Variant "Atomic"] [TimeControl "420+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3 { [%eval 4.25] } 1... f6 { [%eval 4.05] } 2. Nd4?? { (4.05 → 1.31) Blunder. Nc3 was best. } { [%eval 1.31] } (2. Nc3 c6 3. Nd4 Nh6 4. e3 e6 5. Ncb5 Ng4 6. f4 cxb5) 2... Nh6 { [%eval 1.26] } 3. Nf5 { [%eval 0.8] } 3... Nxf5 { [%eval 0.74] } 4. e3?! { (0.74 → -0.05) Inaccuracy. Na3 was best. } { [%eval -0.05] } (4. Na3 b5 5. d4 d5 6. e4 e5 7. exd5 Bf5 8. Bd3 g6) 4... e6?? { (-0.05 → 3.30) Blunder. d5 was best. } { [%eval 3.3] } (4... d5 5. Na3 b5 6. d4 g6 7. Be2 Bg4 8. Bxg4 h5 9. e4) 5. Qh5+ { [%eval 3.2] } 5... g6 { [%eval 3.15] } 6. Qb5 { [%eval 3.16] } 6... c6 { [%eval 3.13] } 7. Qxb7 { [%eval 3.21] } 7... Qa5?! { (3.21 → 4.50) Inaccuracy. d5 was best. } { [%eval 4.5] } (7... d5 8. d4) 8. c3?? { (4.50 → Mate in 4) Checkmate is now unavoidable. b4 was best. } { [%eval #-4] } (8. b4) 8... Ba3?? { (Mate in 4 → -6.00) Lost forced checkmate sequence. Qf5 was best. } { [%eval -6.0] } (8... Qf5 9. f3 Qc2 10. Kf2 Qd1 11. Bc4 Qxf3#) 9. Nxa3?? { (-6.00 → Mate in 4) Checkmate is now unavoidable. Bb5 was best. } { [%eval #-4] } (9. Bb5 Bxb2 10. O-O O-O 11. a4 Rb8 12. Rb1 f5 13. h3 h5 14. f3 g5 15. Bd3 Rxb1) 9... O-O?? { (Mate in 4 → 4.34) Lost forced checkmate sequence. Qf5 was best. } { [%eval 4.34] } (9... Qf5 10. f3 Qc2 11. Kf2 Qd1 12. Be2 Qxe2#) 10. d4?? { (4.34 → Mate in 3) Checkmate is now unavoidable. Bb5 was best. } { [%eval #-3] } (10. Bb5) 10... Rb8?? { (Mate in 3 → 3.91) Lost forced checkmate sequence. Qf5 was best. } { [%eval 3.91] } (10... Qf5 11. f3 Qc2 12. Bc4 Qe2#) 11. Bd3?? { (3.91 → 0.69) Blunder. Bd2 was best. } { [%eval 0.69] } (11. Bd2) 11... Rxb2 { [%eval 1.23] } 12. a4?? { (1.23 → Mate in 7) Checkmate is now unavoidable. O-O was best. } { [%eval #-7] } (12. O-O c5 13. d5 Qa4 14. g4 a5 15. Rb1 Qc2 16. Kh1 Qxa2 17. d6 a4 18. Bb1 h5) 12... Qb6?? { (Mate in 7 → 1.62) Lost forced checkmate sequence. Qd5 was best. } { [%eval 1.62] } (12... Qd5 13. Bc4 Qh5 14. g4 Qh3 15. Kd1 Qf3+ 16. Kc1 Qd1+ 17. Kb2 Qa1+ 18. Kc2 Qxc3#) 13. Bb5 { [%eval 1.46] } 13... c5?? { (1.46 → 7.99) Blunder. Qa5 was best. } { [%eval 7.99] } (13... Qa5 14. Ke2) 14. dxc5 { [%eval 7.92] } 14... d5 { [%eval 7.86] } 15. O-O { [%eval 7.44] } 15... e5 { [%eval 7.84] } 16. Rb1 { [%eval 7.82] } 16... g5? { (7.82 → Mate in 4) Checkmate is now unavoidable. f5 was best. } { [%eval #4] } (16... f5 17. Kf1) 17. Rb8+ { [%eval #3] } 17... Kf7 { [%eval #2] } 18. Rf8+ { [%eval #1] } 18... Ke7 { [%eval #1] } 19. Rxf6# { Game ends by variant rule. } 1-0