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[Event "rated Antichess game"] [Site "https://lichess.org/qzsYbvP7"] [Date "2024.09.22"] [White "zjzjj"] [Black "fossilized_fishhooks"] [Result "0-1"] [GameId "qzsYbvP7"] [UTCDate "2024.09.22"] [UTCTime "15:23:04"] [WhiteElo "1309"] [BlackElo "1377"] [WhiteRatingDiff "-5"] [BlackRatingDiff "+38"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.24] } 1... Na6?? { (0.24 → Mate in 17) Checkmate is now unavoidable. e6 was best. } { [%eval #17] } (1... e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5 6. Bxc5) 2. Bxa6 { [%eval #17] } 2... bxa6 { [%eval #16] } 3. d3?? { (Mate in 16 → 2.30) Lost forced checkmate sequence. Qe2 was best. } { [%eval 2.3] } (3. Qe2 Bb7 4. Qxa6 Bxg2 5. Qxa7 Bxh1 6. Qxc7 Qxc7 7. e4 Qxc2) 3... e6?? { (2.30 → Mate in 13) Checkmate is now unavoidable. Rb8 was best. } { [%eval #13] } (3... Rb8 4. b3 Rxb3 5. cxb3 a5 6. a4 e5 7. Qh5 Qf6 8. Qxh7 Rxh7 9. h3) 4. e4?? { (Mate in 13 → Mate in 13) Lost forced checkmate sequence. b4 was best. } { [%eval #-13] } (4. b4 Bxb4 5. Nc3 Bxc3 6. Ke2 Bxa1 7. Bb2 Bxb2 8. Qa1 Bxa1 9. c3 Bxc3) 4... Ba3 { [%eval #-13] } 5. bxa3 { [%eval #-12] } 5... Nh6?? { (Mate in 12 → 2.10) Lost forced checkmate sequence. Qg5 was best. } { [%eval 2.1] } (5... Qg5 6. Bxg5 Kd8 7. Bxd8 d6 8. Bxc7 Bb7 9. Bxd6 Bxe4 10. dxe4 e5 11. Bxe5) 6. Bxh6 { [%eval 1.87] } 6... gxh6 { [%eval 1.99] } 7. Qc1?? { (1.99 → Mate in 14) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-14] } (7. Ke2 c5) 7... a5?? { (Mate in 14 → 0.38) Lost forced checkmate sequence. Rg8 was best. } { [%eval 0.38] } (7... Rg8 8. Qxh6 Rxg2 9. Qxe6 fxe6 10. Nf3 Rxf2 11. Kxf2 e5 12. Nxe5 Qh4 13. Nxd7) 8. Qxh6 { [%eval 0.46] } 8... Qg5 { [%eval 0.69] } 9. Qxe6?? { (0.69 → -0.99) Blunder. Qxg5 was best. } { [%eval -0.99] } (9. Qxg5) 9... Qxg2 { [%eval -0.82] } 10. Qxd7 { [%eval -0.75] } 10... Qxh2?? { (-0.75 → Mate in 11) Checkmate is now unavoidable. Kxd7 was best. } { [%eval #11] } (10... Kxd7 11. Nf3) 11. Rxh2 { [%eval #11] } 11... Bxd7 { [%eval #9] } 12. Rxh7 { [%eval #9] } 12... Rxh7 { [%eval #8] } 13. Nh3?? { (Mate in 8 → 0.34) Lost forced checkmate sequence. a4 was best. } { [%eval 0.34] } (13. a4 Bxa4 14. Nf3 Bxc2 15. Na3 Bxd3 16. Kd2 Bxe4 17. Kc3 Bxf3 18. Kb4 axb4) 13... Rxh3?? { (0.34 → Mate in 8) Checkmate is now unavoidable. Bxh3 was best. } { [%eval #8] } (13... Bxh3 14. e5) 14. c3?? { (Mate in 8 → -0.40) Lost forced checkmate sequence. c4 was best. } { [%eval -0.4] } (14. c4 Rxd3 15. a4 Bxa4 16. Na3 Rxa3 17. Rd1 Rxa2 18. c5 Bxd1 19. Kxd1 Rxf2) 14... Rxd3 { [%eval -0.59] } 15. a4 { [%eval -0.59] } 15... Rxc3 { [%eval -0.61] } 16. Nxc3 { [%eval -0.59] } 16... Bxa4 { [%eval -0.42] } 17. Nxa4 { [%eval -0.76] } 17... c5?! { (-0.76 → 0.20) Inaccuracy. Kd7 was best. } { [%eval 0.2] } (17... Kd7 18. Nb6) 18. Nxc5 { [%eval 0.0] } 18... Kd7 { [%eval 0.0] } 19. Nxd7 { [%eval 0.0] } 19... f6?? { (0.00 → 4.95) Blunder. Rb8 was best. } { [%eval 4.95] } (19... Rb8 20. Nxb8 a6 21. Nxa6 a4 22. Rb1 a3 23. Rb2 axb2 24. e5 f5 25. exf6) 20. Nxf6 { [%eval 5.07] } 20... Re8 { [%eval 5.66] } 21. Nxe8 { [%eval 5.24] } 21... a6 { [%eval 5.36] } 22. Rb1 { [%eval 5.68] } 22... a4 { [%eval 6.71] } 23. Rb5 { [%eval 5.88] } 23... axb5 { [%eval 6.77] } 24. Kd1?! { (6.77 → 4.44) Inaccuracy. e5 was best. } { [%eval 4.44] } (24. e5 b4) 24... b4 { [%eval 4.6] } 25. a3 { [%eval 4.44] } 25... bxa3 { [%eval 4.87] } 26. Kc1? { (4.87 → 2.52) Mistake. f4 was best. } { [%eval 2.52] } (26. f4) 26... a2 { [%eval 2.79] } 27. Kb1?? { (2.79 → -9.12) Blunder. f4 was best. } { [%eval -9.12] } (27. f4 a1=K) 27... axb1=N?? { (-9.12 → 0.00) Blunder. axb1=R was best. } { [%eval 0.0] } (27... axb1=R) 28. f4?! { (0.00 → -0.81) Inaccuracy. Nd6 was best. } { [%eval -0.81] } (28. Nd6 a3 29. Nb7 a2 30. Na5 a1=K 31. Nb7 Kb2 32. f4 Nd2 33. f5 Nxe4) 28... Na3?! { (-0.81 → 0.06) Inaccuracy. a3 was best. } { [%eval 0.06] } (28... a3 29. f5) 29. e5 { [%eval 0.15] } 29... Nc4?? { (0.15 → Mate in 24) Checkmate is now unavoidable. Nb1 was best. } { [%eval #24] } (29... Nb1 30. e6 a3 31. e7 a2 32. Nc7 a1=R 33. f5 Nc3 34. Ne6 Ra3 35. e8=K) 30. f5?? { (Mate in 24 → 0.00) Lost forced checkmate sequence. Nc7 was best. } { [%eval 0.0] } (30. Nc7 Nxe5 31. fxe5 a3 32. Ne6 a2 33. Nc5 a1=K 34. Nb3 Kb1 35. Na1 Kxa1) 30... Nxe5 { [%eval 0.0] } 31. f6 { [%eval 0.0] } 31... Nc6?! { (0.00 → 0.65) Inaccuracy. Nf3 was best. } { [%eval 0.65] } (31... Nf3 32. Nd6 a3 33. f7 a2 34. f8=B a1=K 35. Be7 Ng5 36. Bxg5 Kb2 37. Bh4) 32. f7?! { (0.65 → -0.21) Inaccuracy. Ng7 was best. } { [%eval -0.21] } (32. Ng7 a3) 32... a3? { (-0.21 → 1.38) Mistake. Ne5 was best. } { [%eval 1.38] } (32... Ne5 33. f8=N) 33. f8=R?! { (1.38 → 0.77) Inaccuracy. Ng7 was best. } { [%eval 0.77] } (33. Ng7 Nb4 34. Ne6 a2 35. f8=R a1=K 36. Nd4 Nc6 37. Nxc6 Kb2 38. Ne5 Kc1) 33... a2 { [%eval 0.71] } 34. Ng7 { [%eval 0.6] } 34... Nd8 { [%eval 0.62] } 35. Rxd8 { [%eval 0.66] } 35... a1=N?? { (0.66 → Mate in 3) Checkmate is now unavoidable. a1=K was best. } { [%eval #3] } (35... a1=K 36. Ne6 Kb2 37. Nf4 Kb3 38. Rd6 Kb4 39. Rd1 Kb5 40. Ng2 Kc6 41. Rg1) 36. Re8 { [%eval #6] } 36... Nb3 { [%eval #5] } 37. Nf5?? { (Mate in 5 → Mate in 1) Lost forced checkmate sequence. Rg8 was best. } { [%eval #-1] } (37. Rg8 Nd2 38. Nf5 Nb3 39. Nd4 Nxd4 40. Rg4 Nc6 41. Rb4 Nxb4#) 37... Nd4 { [%eval #-1] } 38. Nxd4# { Game ends by variant rule. } 0-1