- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/qwNeN6LU"] [Date "2025.03.15"] [Round "-"] [White "PapsMorg"] [Black "teacherman_de"] [Result "1-0"] [GameId "qwNeN6LU"] [UTCDate "2025.03.15"] [UTCTime "13:27:09"] [WhiteElo "1301"] [BlackElo "1186"] [WhiteRatingDiff "+19"] [BlackRatingDiff "-6"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... d6?? { (2.49 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6 { [%eval #15] } 2... bxa6 { [%eval #13] } 3. f3?? { (Mate in 13 → -0.52) Lost forced checkmate sequence. Qg4 was best. } { [%eval -0.52] } (3. Qg4 Bxg4 4. Kd1 Bxd1 5. Nc3 Bxc2 6. Ne4 Bxe4 7. d4 Bxg2) 3... Bh3?! { (-0.52 → 0.15) Inaccuracy. e5 was best. } { [%eval 0.15] } (3... e5 4. f4) 4. gxh3?! { (0.15 → -0.91) Inaccuracy. Nxh3 was best. } { [%eval -0.91] } (4. Nxh3 Nd7 5. Na3 d5 6. Nf2 Nh6 7. Ne4 dxe4 8. fxe4 Nf5 9. exf5 e6) 4... Kd7 { [%eval -0.4] } 5. d3?! { (-0.40 → -1.17) Inaccuracy. Na3 was best. } { [%eval -1.17] } (5. Na3 f5) 5... e5?! { (-1.17 → -0.30) Inaccuracy. f5 was best. } { [%eval -0.3] } (5... f5 6. Nd2) 6. e4?? { (-0.30 → Mate in 14) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-14] } (6. Ne2 e4 7. fxe4 f5 8. exf5 Qh4 9. Kd2 Qxh3 10. f6 Nxf6 11. e4 Qxd3) 6... d5 { [%eval #-14] } 7. exd5 { [%eval #-13] } 7... Ke6?? { (Mate in 13 → Mate in 16) Lost forced checkmate sequence. Qg5 was best. } { [%eval #16] } (7... Qg5 8. Bxg5 Kd8 9. Bxd8 Nd7 10. Bxc7 e4 11. fxe4 a5 12. Bxa5 Rd8 13. Bxd8) 8. dxe6 { [%eval #16] } 8... fxe6 { [%eval #15] } 9. Bf4 { [%eval #17] } 9... Qxd3 { [%eval #12] } 10. cxd3 { [%eval #12] } 10... exf4 { [%eval #11] } 11. Kf2?? { (Mate in 11 → 1.56) Lost forced checkmate sequence. b4 was best. } { [%eval 1.56] } (11. b4 Bxb4 12. Qb3 Bxe1 13. Qxb8 Rxb8 14. Nc3 Bxc3 15. Rb1 Rxb1 16. Ne2 Rxh1) 11... Ba3?? { (1.56 → 4.61) Blunder. a5 was best. } { [%eval 4.61] } (11... a5 12. a4) 12. bxa3?? { (4.61 → 0.09) Blunder. Nxa3 was best. } { [%eval 0.09] } (12. Nxa3 Ne7) 12... Ne7? { (0.09 → 1.51) Mistake. a5 was best. } { [%eval 1.51] } (12... a5 13. a4) 13. Ke3? { (1.51 → 0.07) Mistake. Nd2 was best. } { [%eval 0.07] } (13. Nd2 Nd7) 13... fxe3 { [%eval -0.11] } 14. Qd2?? { (-0.11 → -2.84) Blunder. Ne2 was best. } { [%eval -2.84] } (14. Ne2) 14... exd2 { [%eval -2.53] } 15. Nxd2 { [%eval -2.57] } 15... Nd7 { [%eval -2.65] } 16. Ne2 { [%eval -2.84] } 16... Nb6?? { (-2.84 → 1.29) Blunder. a5 was best. } { [%eval 1.29] } (16... a5 17. Rab1 c5 18. Rb4 axb4 19. axb4 cxb4 20. Rd1 a5 21. Ng3 Nb6 22. Ndf1) 17. Ng3?? { (1.29 → -2.08) Blunder. a4 was best. } { [%eval -2.08] } (17. a4 Nxa4) 17... Rab8?? { (-2.08 → 1.55) Blunder. Rhb8 was best. } { [%eval 1.55] } (17... Rhb8) 18. Nf5?? { (1.55 → Mate in 12) Checkmate is now unavoidable. a4 was best. } { [%eval #-12] } (18. a4 Nxa4) 18... exf5 { [%eval #-12] } 19. Ne4 { [%eval #-10] } 19... fxe4 { [%eval #-10] } 20. fxe4 { [%eval #-7] } 20... Nf5 { [%eval #-11] } 21. exf5 { [%eval #-10] } 21... Nc4?? { (Mate in 10 → -0.86) Lost forced checkmate sequence. Na8 was best. } { [%eval -0.86] } (21... Na8 22. f6 gxf6 23. d4 Rb1 24. Raxb1 Rb8 25. Rxb8 c6 26. Rxa8 h6 27. Rxa7) 22. dxc4 { [%eval -1.43] } 22... Rb1?? { (-1.43 → 4.07) Blunder. h5 was best. } { [%eval 4.07] } (22... h5) 23. Rhxb1?! { (4.07 → 2.72) Inaccuracy. Raxb1 was best. } { [%eval 2.72] } (23. Raxb1 h6) 23... Rb8?? { (2.72 → 13.39) Blunder. h6 was best. } { [%eval 13.39] } (23... h6 24. a4) 24. Rxb8 { [%eval 11.0] } 24... g6?! { (11.00 → Mate in 10) Checkmate is now unavoidable. c5 was best. } { [%eval #10] } (24... c5 25. h4) 25. fxg6 { [%eval #10] } 25... hxg6 { [%eval #9] } 26. c5 { [%eval #9] } 26... c6 { [%eval #7] } 27. Rb5 { [%eval #10] } 27... axb5 { [%eval #7] } 28. a4 { [%eval #7] } 28... bxa4 { [%eval #6] } 29. Rd1 { [%eval #7] } 29... a3 { [%eval #6] } 30. Rd2 { [%eval #7] } 30... a5 { [%eval #6] } 31. Rd1 { [%eval #6] } 31... g5 { [%eval #5] } 32. h4 { [%eval #5] } 32... gxh4 { [%eval #4] } 33. Rd2 { [%eval #4] } 33... h3 { [%eval #2] } 34. Re2 { [%eval #3] } 34... a4 { [%eval #2] } 35. Rg2?? { (Mate in 2 → Mate in 3) Lost forced checkmate sequence. Rb2 was best. } { [%eval #-3] } (35. Rb2 axb2 36. a3 b1=Q#) 35... hxg2 { [%eval #-3] } 36. h3 { [%eval #-2] } 36... g1=Q?? { (Mate in 2 → Mate in 2) Lost forced checkmate sequence. g1=R was best. } { [%eval #2] } (36... g1=R 37. h4 Rg5 38. hxg5#) 37. h4 { [%eval #2] } 37... Qxc5 { [%eval #1] } 38. h5 { [%eval #1] } 38... Qxh5# { Game ends by variant rule. } 1-0