FEN
[Event "Античес 20:00 Arena"]
[Site "https://lichess.org/qwCf9yLa"]
[Date "2023.11.22"]
[White "Lev_Chessandrobotsod"]
[Black "Henry-5286-Henry"]
[Result "1-0"]
[GameId "qwCf9yLa"]
[UTCDate "2023.11.22"]
[UTCTime "19:00:09"]
[WhiteElo "1500"]
[BlackElo "1500"]
[WhiteRatingDiff "+246"]
[BlackRatingDiff "-242"]
[Variant "Antichess"]
[TimeControl "300+1"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... d5?? { (Mate in 15 → 0.00) Lost forced checkmate sequence. b5 was best. } { [%eval 0.0] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. exd5 { [%eval 0.0] } 2... Qxd5 { [%eval 0.0] } 3. Qf3?? { (0.00 → Mate in 14) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-14] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxf7 Kxf7) 3... Qxd2 { [%eval #-15] } 4. Kxd2 { [%eval #-14] } 4... Bg4?? { (Mate in 14 → Mate in 12) Lost forced checkmate sequence. b5 was best. } { [%eval #12] } (4... b5 5. Bxb5 Nh6 6. Qxa8 g5 7. Qxb8 Rg8 8. Bxe8 Ng4 9. Bxf7) 5. Qxf7 { [%eval #12] } 5... Kxf7 { [%eval #11] } 6. Nh3?? { (Mate in 11 → Mate in 12) Lost forced checkmate sequence. Kd1 was best. } { [%eval #-12] } (6. Kd1 Bxd1 7. a3 Bxc2 8. Ra2 Bxb1 9. b3 Bxa2 10. a4 Bxb3 11. Nf3 Bxa4 12. Bh6 gxh6) 6... Bxh3 { [%eval #-12] } 7. gxh3 { [%eval #-11] } 7... Kf6?? { (Mate in 11 → -0.84) Lost forced checkmate sequence. b5 was best. } { [%eval -0.84] } (7... b5 8. Bxb5 Nc6 9. Bxc6 Nf6 10. Bxa8 c6 11. Bxc6 Nd5 12. Bxd5 a5 13. Bxf7 e6 14. Bxe6) 8. Kc3?? { (-0.84 → Mate in 11) Checkmate is now unavoidable. a4 was best. } { [%eval #-11] } (8. a4 b5 9. Bxb5 Nc6 10. Bxc6 e5 11. Bxa8 c6 12. Bxc6 e4 13. Bxe4 g6 14. Bxg6 Kxg6) 8... Ke5?? { (Mate in 11 → Mate in 12) Lost forced checkmate sequence. b5 was best. } { [%eval #12] } (8... b5 9. Bxb5 Nd7 10. Bxd7 Kg5 11. Bxg5 Rd8 12. Bxe7 Rxd7 13. Bxf8 Rd5 14. Bxg7 Ra5 15. Bxh8) 9. Bf4 { [%eval #12] } 9... Kxf4 { [%eval #11] } 10. f3 { [%eval #11] } 10... Kxf3 { [%eval #10] } 11. Bg2 { [%eval #10] } 11... Kxg2 { [%eval #9] } 12. a4?? { (Mate in 9 → Mate in 14) Lost forced checkmate sequence. Re1 was best. } { [%eval #-14] } (12. Re1 Kxh2 13. Rxe7 Nxe7 14. Kd4 Kxh3 15. Kd5 Nxd5 16. b4 Nxb4 17. a4 Nxc2 18. Nd2 Nxa1) 12... Kxh1?? { (Mate in 14 → Mate in 7) Lost forced checkmate sequence. Kxh2 was best. } { [%eval #7] } (12... Kxh2 13. Rxh2 Nf6 14. Na3 g5 15. Rf2 e5 16. Rxf6 Bxa3 17. Rxa3 b5 18. axb5 Rf8 19. Rxf8) 13. Nd2?? { (Mate in 7 → -0.15) Lost forced checkmate sequence. Na3 was best. } { [%eval -0.15] } (13. Na3 Kxh2 14. Nb5 Kxh3 15. Nxa7 Rxa7 16. Rg1 Rxa4 17. Rxg7 Bxg7 18. Kd3 Bxb2 19. Kc3 Bxc3#) 13... Kxh2 { [%eval 0.0] } 14. Rh1?? { (0.00 → -3.05) Blunder. a5 was best. } { [%eval -3.05] } (14. a5 Kxh3) 14... Kxh1?! { (-3.05 → -2.18) Inaccuracy. Kxh3 was best. } { [%eval -2.18] } (14... Kxh3 15. Rxh3) 15. Nf1? { (-2.18 → -4.32) Mistake. b4 was best. } { [%eval -4.32] } (15. b4 b5 16. axb5 Nh6 17. Kb2 Kg1 18. c4 Nc6 19. bxc6 Kf2 20. Nb1 Re8 21. Kc3 Kf3) 15... Kh2 { [%eval -4.38] } 16. Nxh2 { [%eval -5.53] } 16... Nc6?? { (-5.53 → Mate in 8) Checkmate is now unavoidable. b5 was best. } { [%eval #8] } (16... b5) 17. a5 { [%eval #8] } 17... Nxa5 { [%eval #7] } 18. b3?? { (Mate in 7 → -2.66) Lost forced checkmate sequence. Kc4 was best. } { [%eval -2.66] } (18. Kc4 Nxc4 19. Ng4 Nxb2 20. c4 Nxc4 21. Nh6 gxh6 22. h4 Ne5 23. h5 Ng6 24. hxg6 hxg6#) 18... Nxb3 { [%eval -2.46] } 19. Kxb3?! { (-2.46 → -3.63) Inaccuracy. cxb3 was best. } { [%eval -3.63] } (19. cxb3 e6) 19... Rd8?! { (-3.63 → -2.22) Inaccuracy. e5 was best. } { [%eval -2.22] } (19... e5 20. Kb4 Bxb4 21. c3 Bxc3 22. Ng4 c5 23. Nxe5 Bxe5 24. h4 h6 25. h5 g6 26. hxg6) 20. Ng4?? { (-2.22 → Mate in 10) Checkmate is now unavoidable. Nf1 was best. } { [%eval #-10] } (20. Nf1 Rd3) 20... Rd3 { [%eval #-12] } 21. cxd3 { [%eval #-11] } 21... e5 { [%eval #-11] } 22. Nxe5 { [%eval #-10] } 22... Bb4 { [%eval #-10] } 23. Kxb4 { [%eval #-9] } 23... Nf6?? { (Mate in 9 → Mate in 4) Lost forced checkmate sequence. b5 was best. } { [%eval #4] } (23... b5 24. Kxb5 a5 25. Kxa5 c6 26. Nxc6 Ne7 27. Nxe7 Rg8 28. Nxg8 h6 29. Nxh6 gxh6 30. d4) 24. Nd7 { [%eval #5] } 24... Nxd7 { [%eval #4] } 25. Kc5 { [%eval #4] } 25... Nxc5 { [%eval #3] } 26. h4 { [%eval #3] } 26... Nxd3 { [%eval #2] } 27. h5 { [%eval #2] } 27... Ne1 { [%eval #1] } 28. h6 { [%eval #1] } 28... gxh6# { Game ends by variant rule. } 1-0

