FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/qoCJ1Yd9"]
[Date "2024.11.01"]
[White "Alexfix"]
[Black "joelsant"]
[Result "0-1"]
[GameId "qoCJ1Yd9"]
[UTCDate "2024.11.01"]
[UTCTime "03:28:40"]
[WhiteElo "1770"]
[BlackElo "1507"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+10"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g4 { [%eval -0.27] } 1... f5?! { (-0.27 → 0.37) Inaccuracy. b6 was best. } { [%eval 0.37] } (1... b6 2. c4 b5 3. cxb5 a5 4. bxa6 Bxa6 5. g5 Bxe2 6. Bxe2) 2. gxf5 { [%eval 0.31] } 2... Nf6?? { (0.31 → Mate in 16) Checkmate is now unavoidable. h6 was best. } { [%eval #16] } (2... h6 3. f6 gxf6 4. f4 Rh7 5. h4 c5 6. Rh3 a5 7. b4) 3. e4 { [%eval #16] } 3... Nxe4 { [%eval #15] } 4. Ba6?? { (Mate in 15 → 4.53) Lost forced checkmate sequence. Qf3 was best. } { [%eval 4.53] } (4. Qf3 Nxd2 5. Qxb7 Nxb1 6. Rxb1 Bxb7 7. Ba6 Bxa6 8. Bh6 gxh6 9. c4 Bxc4) 4... bxa6 { [%eval 3.71] } 5. f6 { [%eval 3.25] } 5... Nxf6?? { (3.25 → Mate in 12) Checkmate is now unavoidable. gxf6 was best. } { [%eval #12] } (5... gxf6 6. Na3 Nxd2 7. Kxd2 Kf7 8. Nh3 h6 9. Qh5 Rg8 10. Qxf7 Rg2 11. Qxe7) 6. Qg4?? { (Mate in 12 → 1.30) Lost forced checkmate sequence. Qh5 was best. } { [%eval 1.3] } (6. Qh5 Nxh5 7. f4 Nxf4 8. Nh3 Nxh3 9. Rg1 Nxg1 10. Ke2 Nxe2 11. a4 Nxc1) 6... Nxg4 { [%eval 1.66] } 7. f3?! { (1.66 → 0.95) Inaccuracy. Kf1 was best. } { [%eval 0.95] } (7. Kf1 Nxf2 8. Kxf2 e6 9. Ne2 a5 10. a3 Bxa3 11. Nxa3 Ke7 12. b4 axb4) 7... Nxh2 { [%eval 2.04] } 8. Rxh2 { [%eval 1.65] } 8... Rg8? { (1.65 → 2.99) Mistake. d6 was best. } { [%eval 2.99] } (8... d6 9. Rxh7 Rxh7 10. Na3 Bg4 11. fxg4 Rh3 12. Nxh3 g5 13. Nxg5 e6 14. Nxe6) 9. Rxh7 { [%eval 1.67] } 9... Kf7?? { (1.67 → Mate in 12) Checkmate is now unavoidable. g6 was best. } { [%eval #12] } (9... g6 10. Rxe7) 10. Rxg7 { [%eval #12] } 10... Kxg7 { [%eval #11] } 11. Kf2?? { (Mate in 11 → 2.25) Lost forced checkmate sequence. Na3 was best. } { [%eval 2.25] } (11. Na3 d5 12. Nc4 dxc4 13. d4 cxd3 14. cxd3 Qxd3 15. Nh3 Qxf3 16. a4 Bxh3) 11... d6?? { (2.25 → Mate in 9) Checkmate is now unavoidable. e6 was best. } { [%eval #9] } (11... e6 12. Kg3) 12. Nh3 { [%eval #9] } 12... Bxh3 { [%eval #8] } 13. Kf1?? { (Mate in 8 → -2.36) Lost forced checkmate sequence. Kg2 was best. } { [%eval -2.36] } (13. Kg2 Bxg2 14. Nc3 Bxf3 15. Nd1 Bxd1 16. d4 Bxc2 17. Bh6 Kxh6 18. Rb1 Bxb1) 13... Bxf1 { [%eval -1.93] } 14. c4?! { (-1.93 → -2.95) Inaccuracy. d3 was best. } { [%eval -2.95] } (14. d3 Bxd3 15. cxd3 Kh7 16. Nd2 Rg7 17. a3 Nd7 18. Rb1 Kg8 19. b3 Kh8) 14... Bxc4 { [%eval -2.52] } 15. b3?? { (-2.52 → Mate in 19) Checkmate is now unavoidable. a3 was best. } { [%eval #-19] } (15. a3 Ba2) 15... Bxb3 { [%eval #-19] } 16. axb3 { [%eval #-18] } 16... Nc6 { [%eval -3.9] } 17. Rxa6 { [%eval -4.98] } 17... Rc8?? { (-4.98 → Mate in 7) Checkmate is now unavoidable. Rb8 was best. } { [%eval #7] } (17... Rb8 18. Rxc6) 18. Rxa7 { [%eval #7] } 18... Nxa7 { [%eval #6] } 19. Ba3?? { (Mate in 6 → Mate in 17) Lost forced checkmate sequence. b4 was best. } { [%eval #-17] } (19. b4 Nb5 20. d4 Nxd4 21. Be3 Nxf3 22. Bd4 Nxd4 23. b5 Nxb5 24. Nc3 Nxc3#) 19... Kf6?? { (Mate in 17 → -4.27) Lost forced checkmate sequence. Qe8 was best. } { [%eval -4.27] } (19... Qe8 20. Bxd6 exd6 21. f4 Qa4 22. bxa4 d5 23. f5 Re8 24. Na3 Bxa3 25. f6) 20. Bxd6 { [%eval -4.61] } 20... exd6 { [%eval -4.54] } 21. f4 { [%eval -5.38] } 21... Ke7 { [%eval -6.0] } 22. d4?? { (-6.00 → Mate in 11) Checkmate is now unavoidable. b4 was best. } { [%eval #-11] } (22. b4 c6) 22... Rg5 { [%eval #-16] } 23. fxg5 { [%eval #-15] } 23... Bh6 { [%eval #-15] } 24. gxh6 { [%eval #-19] } 24... Kf7 { [%eval #-19] } 25. h7 { [%eval #-12] } 25... Qg8 { [%eval #-16] } 26. hxg8=K { [%eval #-18] } 26... Rxg8 { [%eval #-15] } 27. b4 { [%eval #-7] } 27... Nc8 { [%eval #-8] } 28. b5 { [%eval #-7] } 28... c6 { [%eval #-7] } 29. bxc6 { [%eval #-6] } 29... Kf6 { [%eval #-6] } 30. Na3 { [%eval #-5] } 30... Rd8 { [%eval #-5] } 31. Nc2 { [%eval #-4] } 31... Kf7 { [%eval #-6] } 32. Nb4 { [%eval #-4] } 32... Rd7 { [%eval #-4] } 33. cxd7 { [%eval #-3] } 33... d5 { [%eval #-3] } 34. Nxd5 { [%eval #-2] } 34... Ke8 { [%eval #-2] } 35. dxe8=B { [%eval #-1] } 35... Nb6 { [%eval #-1] } 36. Nxb6# { Game ends by variant rule. } 0-1