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[Event "rated variant:antichess game"] [Site "https://lichess.org/qi76PqYS"] [Date "2022.08.05"] [Round "-"] [White "p09ac"] [Black "Rohan1601"] [Result "1-0"] [GameId "qi76PqYS"] [UTCDate "2022.08.05"] [UTCTime "20:05:39"] [WhiteElo "643"] [BlackElo "1036"] [WhiteRatingDiff "+186"] [BlackRatingDiff "-113"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... e5?? { (0.00 → Mate in 16) Checkmate is now unavoidable. Nh6 was best. } { [%eval #16] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. b3?? { (Mate in 16 → Mate in 14) Lost forced checkmate sequence. b4 was best. } { [%eval #-14] } (2. b4 Bxb4 3. Bg2 Bxd2 4. Bxb7 Bxb7 5. Nxd2 Bxh1 6. Ne4 Bxe4) 2... e4?? { (Mate in 14 → Mate in 17) Lost forced checkmate sequence. Qh4 was best. } { [%eval #17] } (2... Qh4 3. gxh4 g5 4. hxg5 Ba3 5. Nxa3 b5 6. Nxb5 a5 7. Nxc7 Ra7 8. Nxe8 d6 9. Nxd6) 3. Nf3?? { (Mate in 17 → Mate in 14) Lost forced checkmate sequence. b4 was best. } { [%eval #-14] } (3. b4 Bxb4 4. Bg2 Bxd2 5. Bxe4 Bxe1 6. Qxd7 Nxd7 7. Bxh7 Bxf2 8. Bxg8 Rxg8 9. Bh6 gxh6) 3... exf3 { [%eval #-13] } 4. exf3 { [%eval #-13] } 4... Qg5?? { (Mate in 13 → Mate in 16) Lost forced checkmate sequence. Qh4 was best. } { [%eval #16] } (4... Qh4 5. gxh4 b5 6. Bxb5 d6 7. Bxe8 Nf6 8. Bxf7 g5 9. hxg5 Nd5 10. Bxd5 c5 11. Bxa8) 5. b4 { [%eval #16] } 5... Bxb4 { [%eval #14] } 6. Nc3?? { (Mate in 14 → Mate in 15) Lost forced checkmate sequence. Qe2 was best. } { [%eval #-15] } (6. Qe2 Bxd2 7. Qxe8 Bxc1 8. Qxf7 Qxg3 9. Qxg7 Qxf3 10. Qxh7 Rxh7 11. Na3 Qxa3 12. Rxc1 Qxc1) 6... Bxc3 { [%eval #-15] } 7. dxc3 { [%eval #-14] } 7... Qxc1 { [%eval #-14] } 8. Qxd7 { [%eval #-11] } 8... Qxe1?? { (Mate in 11 → -0.25) Lost forced checkmate sequence. Bxd7 was best. } { [%eval -0.25] } (8... Bxd7 9. Rxc1 Bb5 10. Bxb5 h5 11. Bxe8 Na6 12. Bxf7 Nh6 13. Bxh5 g6 14. Bxg6 Nf5 15. Bxf5) 9. Rxe1?? { (-0.25 → -10.77) Blunder. Qxe8 was best. } { [%eval -10.77] } (9. Qxe8 Qxf1) 9... Kxd7 { [%eval -7.84] } 10. Re7 { [%eval -9.5] } 10... Kxe7 { [%eval -8.18] } 11. Ba6 { [%eval -12.35] } 11... bxa6 { [%eval -11.0] } 12. f4 { [%eval -11.0] } 12... Ke6 { [%eval -9.14] } 13. f5 { [%eval -9.74] } 13... Kxf5 { [%eval -10.0] } 14. g4 { [%eval -8.23] } 14... Kxg4 { [%eval -8.46] } 15. f3 { [%eval -12.2] } 15... Kxf3 { [%eval -12.45] } 16. Rc1 { [%eval -13.2] } 16... Bh3?? { (-13.20 → Mate in 6) Checkmate is now unavoidable. Nd7 was best. } { [%eval #6] } (16... Nd7 17. c4) 17. Rf1 { [%eval #6] } 17... Bxf1 { [%eval #5] } 18. h3?? { (Mate in 5 → -10.00) Lost forced checkmate sequence. c4 was best. } { [%eval -10.0] } (18. c4 Bxc4 19. h4 Bxa2 20. c4 Bxc4 21. h5 Kg4 22. h6 Nxh6#) 18... Bxh3 { [%eval -9.34] } 19. c4 { [%eval -7.5] } 19... Be6?? { (-7.50 → Mate in 3) Checkmate is now unavoidable. c5 was best. } { [%eval #3] } (19... c5 20. c3) 20. c3?? { (Mate in 3 → Mate in 16) Lost forced checkmate sequence. c5 was best. } { [%eval #-16] } (20. c5 Bxa2 21. c6 Nxc6 22. c4 Bxc4#) 20... Bxc4 { [%eval #-15] } 21. a4 { [%eval #-14] } 21... Bb5?? { (Mate in 14 → Mate in 2) Lost forced checkmate sequence. Ke3 was best. } { [%eval #2] } (21... Ke3 22. a5 Kd4 23. cxd4 c5 24. dxc5 Nd7 25. c6 Bf1 26. cxd7 Re8 27. dxe8=Q Ne7 28. Qxe7) 22. axb5 { [%eval #2] } 22... axb5 { [%eval #1] } 23. c4 { [%eval #1] } 23... bxc4# { Game ends by variant rule. } 1-0